ns2_invasion
Smeg]-[ead
Join Date: 2010-05-01 Member: 71582Members
Well I decided to work on a map of my own. So far I've worked on it about a weeks time. This is my <b>second map ever</b> for any game, and the first one I worked on was never finished. I'd like to think this time around it's going much better for me. I definitely find the Spark editor much easier to use than the Hammer editor. Below are some screenshots of my map and what I've done so far. I really don't have any layout for it. I'm just creating as I go, but I do a little planning in my mind of what I want and where I want things to be.
Map Name: <!--coloro:#00BFFF--><span style="color:#00BFFF"><!--/coloro--><b>ns2_invasion</b><!--colorc--></span><!--/colorc--> <!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->(working title)<!--colorc--></span><!--/colorc-->
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<a href="http://www.servimg.com/image_preview.php?i=26&u=13583495" target="_blank"><img src="http://i68.servimg.com/u/f68/13/58/34/95/ns2-2019.jpg" border="0" class="linked-image" /></a>
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Map Name: <!--coloro:#00BFFF--><span style="color:#00BFFF"><!--/coloro--><b>ns2_invasion</b><!--colorc--></span><!--/colorc--> <!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->(working title)<!--colorc--></span><!--/colorc-->
<a href="http://www.servimg.com/image_preview.php?i=20&u=13583495" target="_blank"><img src="http://i68.servimg.com/u/f68/13/58/34/95/ns2-2013.jpg" border="0" class="linked-image" /></a>
<a href="http://www.servimg.com/image_preview.php?i=21&u=13583495" target="_blank"><img src="http://i68.servimg.com/u/f68/13/58/34/95/ns2-2014.jpg" border="0" class="linked-image" /></a>
<a href="http://www.servimg.com/image_preview.php?i=22&u=13583495" target="_blank"><img src="http://i68.servimg.com/u/f68/13/58/34/95/ns2-2015.jpg" border="0" class="linked-image" /></a>
<a href="http://www.servimg.com/image_preview.php?i=23&u=13583495" target="_blank"><img src="http://i68.servimg.com/u/f68/13/58/34/95/ns2-2016.jpg" border="0" class="linked-image" /></a>
<a href="http://www.servimg.com/image_preview.php?i=24&u=13583495" target="_blank"><img src="http://i68.servimg.com/u/f68/13/58/34/95/ns2-2017.jpg" border="0" class="linked-image" /></a>
<a href="http://www.servimg.com/image_preview.php?i=25&u=13583495" target="_blank"><img src="http://i68.servimg.com/u/f68/13/58/34/95/ns2-2018.jpg" border="0" class="linked-image" /></a>
<a href="http://www.servimg.com/image_preview.php?i=19&u=13583495" target="_blank"><img src="http://i68.servimg.com/u/f68/13/58/34/95/ns2-2012.jpg" border="0" class="linked-image" /></a>
<a href="http://www.servimg.com/image_preview.php?i=26&u=13583495" target="_blank"><img src="http://i68.servimg.com/u/f68/13/58/34/95/ns2-2019.jpg" border="0" class="linked-image" /></a>
<a href="http://www.servimg.com/image_preview.php?i=27&u=13583495" target="_blank"><img src="http://i68.servimg.com/u/f68/13/58/34/95/ns2-2020.jpg" border="0" class="linked-image" /></a>
Comments
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I will add more screenshots or a video walkthrough as I make more progress on the map. Also, these are <b>not</b> totally completed areas. I still have some ideas of things I want to change/add to them, but feel free to give me any advice or ideas you may have. Thank you for your interest.
Good Job !
Otherwise, good work, I like it.
The sky texture I have in a couple screenshots is pretty much the only sky texture there is. Just filter your textures by typing sky into the filter area. It's the last texture you'll see besides some industry type textures. I just added that sky in as a temporary solution so I could get a feel for how it will look. Once they add in the ability to use a skymap, then I'll be using that and getting rid of what is in there now.
Thanks again for your positive words and ideas. Keep them coming! I'll post some more screenshots of what I've done lately by then end of this coming weekend, and try to change up the marine spawn a little and see what everyone thinks of the changes.
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I will continue to post my progress as I make it. The imagination is coming slow after you have used the props so many times as I'm sure others have been feeling. Still... I can't just not do something since I love working on the map so much. I appreciate any feedback and suggestions you all might have. Thanks for the interest in my map. I'll post a map layout within the next few days so everyone can get more of a feel for where things are located and all that good stuff.
I didn't like the first ones too much, but i started liking it more as you posted more. Definitely need to work on the ceiling and making it more 'interesting.'
I would say make your corridors have a SLIGHT bit more contrast to them.
On the first post, the first three areas deserve to be brighter imo.
Going to comment on your lighting for your last post.
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Lights on the ground are either too bright or extend to far? something seems awkward with them.
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<a href="http://www.servimg.com/image_preview.php?i=46&u=13583495" target="_blank"><img src="http://i68.servimg.com/u/f68/13/58/34/95/ns2-2039.jpg" border="0" class="linked-image" /></a><!--QuoteEnd--></div><!--QuoteEEnd-->
Looks Great!
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amazing.
<!--quoteo(post=1771618:date=May 18 2010, 07:49 PM:name=Smeg]-[ead)--><div class='quotetop'>QUOTE (Smeg]-[ead @ May 18 2010, 07:49 PM) <a href="index.php?act=findpost&pid=1771618"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->
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more awesomeness. love it.
<!--quoteo(post=1771618:date=May 18 2010, 07:49 PM:name=Smeg]-[ead)--><div class='quotetop'>QUOTE (Smeg]-[ead @ May 18 2010, 07:49 PM) <a href="index.php?act=findpost&pid=1771618"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->
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Not sure how to describe what I'm seeing... but i want more. heh.
<!--quoteo(post=1771618:date=May 18 2010, 07:49 PM:name=Smeg]-[ead)--><div class='quotetop'>QUOTE (Smeg]-[ead @ May 18 2010, 07:49 PM) <a href="index.php?act=findpost&pid=1771618"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->
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not sure. something seems awkward, maybe the screenshots couldn't get everything in the area.
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Love it also.
I have only a few remarks about your "room" layouts.
I can see you like playing around with the props and you're good at matching them with textures. You have the lighting sorted out just fine, except for a few locations. Here it comes.
You need to think of the rooms as functional rooms. How would the employees/soldiers of the facility use the rooms.
Let's look at some examples (you really need to name or #tag your screenshots).
Starting from the top of the thread:
#1-3
Definitely change this room. It is too static. What's the idea behind the big open lighted and lowered floor part?
The lamps hanging from the ceiling needs to be changed. Use some fluorescent lighting embedded into the ceiling or floor-mounted lamps. The hanging lamps are used to provide light for tables or workspaces (think of schools and canteens).
#4
Fantastic hallway :D Love it! So small and cramped. Like the walking space in train wagons.
BUT again with the lamps. If you must use them then at least hang them parallel to the hallway. That way they provide more lighting and it basically makes more sense. Oh, and don't make it too long. Otherwise it will just be annoying.
#5
A lamp installed like that would get an electrician fired. Maybe you could hang it by 1 wire and let it flicker. That would be better.
#6
Brilliant! But again with the lamps. Parallel with the hallway! Please :)
#7-8
I can see you wanted the "light-behind-fans" look. This is nice - but who wants to work in front of 3 large fans?
Again you need to think how it would feel if you walked in to this room? Is it a locker room? Is it designed for storing tools? What are the screens below the fans for? Maybe the "broken-fan-with-toolbox" would work nicely here. That would explain the knocked-over working light besides the lockers.
#9-13
I like the lighting when you walk in there. Maybe it's inspired by the Half-Life 2 tech trailer? ;) Anyway, good looks, but awful use. Is it a museum? It looks like two exhibitions only the animals are missing.
#14
Great feel in this hallway - kinda like living quarters for staff. The lamps need a 90 degree turn though.
#19
Amazing hallway again. You've really captured the space station feel. Perfect. Wouldn't change a thing.
#22
The steel beams can't support the grid floor by themselves. It looks silly. You need some light steel construction atop the beams to support the floor. Some sort of skeletal construction welded to the large beams. Maybe a T construction like the one used in houses when the top floor/roof is erected.
That's what I have time for now.
You've got great ideas and really know how to work in Spark. You just need a little insight into structure building. Try Googling it: <a href="http://tinyurl.com/25rkbmt" target="_blank">http://tinyurl.com/25rkbmt</a>
And the tech point acsessible on a column sounds awesome.
Once again good job!
Love you lighting, it seems you've got your own style. and awesome style at that :P
That red sunlight gives it a real other worldy feel. Cant wait to play it hope you dont die before its finished or smth :P