Texture bugs - line tool
<div class="IPBDescription">texture acting very wierd.</div>Hey everyone.
I've been messing with spark for some time, but now that the alpha engine is out i've been delving more into it.
I've been having a problem with creating lines and rectangles on already textured faces.
When i texture a face, and then draw a line or a rectangle on it, the texture immediately returns back to the generic dev texture!
It's aggravating as all hell and does anybody know how to fix this? or is it just a bug i have to put up with for the time being?
I've been messing with spark for some time, but now that the alpha engine is out i've been delving more into it.
I've been having a problem with creating lines and rectangles on already textured faces.
When i texture a face, and then draw a line or a rectangle on it, the texture immediately returns back to the generic dev texture!
It's aggravating as all hell and does anybody know how to fix this? or is it just a bug i have to put up with for the time being?
Comments
That's 100% ok in my book. I realize that its buggy, i was just asking if there was a fix for it or not!
They would have to code it to inherit the texture of the surface that was split to form the additional shape but it aint that simple:
If you chop a surface in half the old half will remain textured while the new half is actualy 1 new shape defaulting to dev textures.
Draw a square on a square and you cut the thing in such a way that it is 2 new shapes because in this instance its not a Resized Rectangle & added a new Rectangle next to it, You turned a square into a doughnut (new shape) and formed a new shape in the middle because you just drew it.
In other words, the editor does not actualy have a slice tool, so you are never actually slicing anything, you are always forming new shapes or turning old shapes into new ones. (Old textured one is deleted and new shape drawn).
Thanks for the detailed response!