Download Performance Fix
SgtBarlow
Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
<div class="IPBDescription">Solution until the engine is optimized</div>I have edited the Death Match levels so that they are now playable while Max & Firends fixes the issues.
Enjoy your bug hunting with a good frame rate ;)
<a href="http://www.unitedworlds.co.uk/" target="_blank">Download Performance Fix</a>
<i>* Download Contains Backup of Orginal Files</i>
Enjoy your bug hunting with a good frame rate ;)
<a href="http://www.unitedworlds.co.uk/" target="_blank">Download Performance Fix</a>
<i>* Download Contains Backup of Orginal Files</i>
Comments
Second, Thanks for this fix but I don't know if it will change anything.
Thind, I can now launch a map in medium but half the map is missing :(
Fourth, Awful setting is now bugged for me and it wasn't before.
This release has good and bad points ^.^
No the fix made a BIG difference in performance! Nice one SgtBarlow.
You might not have been having the issue that some of us have been having.
<!--quoteo(post=1770292:date=May 8 2010, 02:45 PM:name=lwf)--><div class='quotetop'>QUOTE (lwf @ May 8 2010, 02:45 PM) <a href="index.php?act=findpost&pid=1770292"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->From 3 FPS to 40 on the walkway just above DM1 spawn, that is almost not terrible and a massive improvement. What did you do?<!--QuoteEnd--></div><!--QuoteEEnd-->
I discovered that the huge FPS drop was being cause when you walked into the shadow render range of an Omni-Directional Light, hence the lag coming and going when you stepped forwards and backwards when you found a render problem.
I seeked out and turned shadows off for Omni Lights in bothe DM levels. DM1 was more laggy because it had way more of these than DM2 did.
better :)