Random Start = Bad For Clan Matches?
rebo
Join Date: 2002-11-01 Member: 2734Members
On pubs a random start is fine as it adds some suspsense etc. However in clan matches I can only see this as a bad thing. Some hives are really advatageous for aliens to start in, and assuming a map is played each way it will significately affect the outcome of the match.
Can those who have played many clan matches comment please?
Can those who have played many clan matches comment please?
Comments
No hive has more advantages then an other in terms of general gameplay and length
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Are you sure? i think there are big differences for instance bettween fusion and sat comms on tanith. Or consider Bast where you can siege engine room from the start -- If i started there as aliens and my opponents started at feedwater or refinery id be very angry / annoyed.
While some maps (Eclipse) lend themselves to a fairly equal footing regardless of the start hive this is not true of all current or future maps.
I think aliens should be able to choose what hive they start in, in tourney mode.
HomicidaL:: On bast any competant group of marines will cover the vent and listen to the sound of the doors. negating that scout rush
actually the sewer is the most strait forward rush position but if you know your way around generator is better, and venthillation is only about 5 seconds longer, if not the same.
and thats what i mean tho bob sewer shaves off seconds on yer rush time meaning u can get there before theve got the chance to finsih some structures
Just like Counter-Strike, I don't think every map in NS is suitable for clan/professional play. Eclipse is a good map for clan play, as far as I am concerned, and I hope all future official NS maps offer similar balance.
Ravlen
Isn't that a trivial truth?
"Competition Mode", or whatever it is called, could/should just have a default spawn rather than a random spawn.
But, in defence of using random alien spawns, it is to the advantage of the aliens having an unknown starting location to the opposite team. What about this, say in tournament play, there is a default hive, and since the marines KNOW for a fact where the aliens are, they can do certain rushes or tactics based on that, when the aliens are supposed to be the 'rushers', they die faster, but are better eqipped to slow down the progress of a challenger that is more dependant on staying in tight groups.
It will just end up being like any other game though. The maps that have the most balanced starting locations will be the ones used in competitve play, and there will always be the couple of sore losers that choose to complain about a bad spawn.
Yeah, I think this is probably the best solution. As has been mentioned, if clan matches use the same alien start for both sides, then it takes away the unknown element of the alien's start and can give certain play styles an undue advantage.
As it is right now, you probably just shouldn't play bast in a serious competition.
I suggest give the aliens the right to chose which hive to start in, in competitive play. This way its fair on both teams, but still has some unknown factor in for the marines.
actually the sewer is the most strait forward rush position but if you know your way around generator is better, and venthillation is only about 5 seconds longer, if not the same.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
But the difference is that the sewer hive in caged is closest to the vent to the marine base, imo it's easier to attack from their than the front entrance (death)