Exploits?
SoBe_Dragon
Join Date: 2002-12-04 Member: 10465Members
<div class="IPBDescription">Tell me if you think these are exploits.</div> 1)Using r_drawviewmodel 0 to turn off the first person models. This can be used to get rid of the muzzle flash on the LMG and HMG, and also gets rid of the mouth closing during the bite animation as a skulk.
2)"Resource Recycling". When you die as an alien, jump back to the ready room and your resources will be given to the gorge and your teammates. I heard this was NOT an exploit and i just wanted to ask it here.
<i>Exploit - An act or deed by one person, usually brilliant or heroic, to employ the greatest possible advantage and to make use of selfishly or unethically.</i>
<u>Examples of an exploit:</u>
-Way back before the 1.5 HL patch there was an exploit with voodoo chipsets. If you owned a Voodoo 2 or 3 (the most popular card back then), if you went under water and pressed ESC twice, you could see as far as you wanted in the water. This <b>IS</b> an exploit because only the population of Voodoo's could perform this.
-The "dead scout running" bug in TFC. To do this you needed 2 people, water, a bag of ammo, the +attack command in console, and something else. This bug was exploited because you could run around and not be shot by SG's or enemies, giving you an unfair advantage of knowing where everything was and telling your teammates. The MAJOR advantage this had was of course recon. "SG in the hallway, soldier guarding flag, sniper under the ladder" whatever.
<u>My opinion of non-explotations:</u>
-Bunny-hopping
-Resource recycling
-Turning models off
You dont need anything special, or have a certain computer setup to do these things that will give you an advantage over someone. EVERYONE can do these. They either choose not to, or are ignorant and dont know how. Either way...by definition...bhopping, resource recyling, and turning models off are not exploits. Bunny-hopping does break certain rules, the others do not. There are no rules in NS that say "A player must play with his models on" or "an alien cannot give his resources to his fellow gorge". Also a player might turn off his models to get a better frame-rate. I have played on computers where I couldnt kill anyone with the models on because whenever i fired the puter would hardware lag...when i turned them off I was fine.
Opinions? Flames?
2)"Resource Recycling". When you die as an alien, jump back to the ready room and your resources will be given to the gorge and your teammates. I heard this was NOT an exploit and i just wanted to ask it here.
<i>Exploit - An act or deed by one person, usually brilliant or heroic, to employ the greatest possible advantage and to make use of selfishly or unethically.</i>
<u>Examples of an exploit:</u>
-Way back before the 1.5 HL patch there was an exploit with voodoo chipsets. If you owned a Voodoo 2 or 3 (the most popular card back then), if you went under water and pressed ESC twice, you could see as far as you wanted in the water. This <b>IS</b> an exploit because only the population of Voodoo's could perform this.
-The "dead scout running" bug in TFC. To do this you needed 2 people, water, a bag of ammo, the +attack command in console, and something else. This bug was exploited because you could run around and not be shot by SG's or enemies, giving you an unfair advantage of knowing where everything was and telling your teammates. The MAJOR advantage this had was of course recon. "SG in the hallway, soldier guarding flag, sniper under the ladder" whatever.
<u>My opinion of non-explotations:</u>
-Bunny-hopping
-Resource recycling
-Turning models off
You dont need anything special, or have a certain computer setup to do these things that will give you an advantage over someone. EVERYONE can do these. They either choose not to, or are ignorant and dont know how. Either way...by definition...bhopping, resource recyling, and turning models off are not exploits. Bunny-hopping does break certain rules, the others do not. There are no rules in NS that say "A player must play with his models on" or "an alien cannot give his resources to his fellow gorge". Also a player might turn off his models to get a better frame-rate. I have played on computers where I couldnt kill anyone with the models on because whenever i fired the puter would hardware lag...when i turned them off I was fine.
Opinions? Flames?
Comments
The resource recycling was fixed (removed) in 1.03.
There are rules that say "You cannot altar the half-life code to give you an advantage". there is no rule that says "you cant turn your models off to increase your framerate"
These all seem to be exploits. The fact remains whether or not to keep them. Bunnyhopping seems to have become almost an accepted part of the Half-Life world, but the other two seem more to be workarounds to the game's original intent. Flayra himself said it about resource recycling: "Sounds like an exploit, I'll fix it ASAP."
Wether its supposed to be in the game or not is something else. you can turn the models off on any HL mod, and in HL itself So its not really a game option...more of a HL option. I think its there for people with slower computers so they're crappy video card can draw less polygons
Agreed, and in most other mods it doesn't really matter if you can see the weapon model or not. But in NS, seeing the model can make a *significant* difference. It's kinda like a Field of View command in HLDM--you can set your field of view to be huge, and if you push yourself against a wall you can see through it and all the players beyond.
Am I somehow special in that I have no problem whatsoever with muzzle flashes or the alien teeth? They don't impact my game at all.
Because the developers of the mod SAID it is and that it will be removed.
Now stop making these / bumping these stupid threads.
r_drawviewmodel is a helpful little feature that Flayra will turn off because he wants to. No more, no less.
I would guess that the developers will remove this during the first client side patch. I don't believe Server Side patches can address this.
To be honest, if it wasn't for the skulks this wouldn't be a big deal. But because of the skulk bite covering the screen, this has _GOT_ to be removed. It simply goes against the design of the game.
It is an exploit, all servers should be setup to allow the admins to execute commands remotely, and turn the models back on.
Regards,
Savant
It's cool.
It evens out the attack damage of the skulk bite
Sharks shut their eyes when attacking, this can be regarded as the same thing.
On the exploit bit I am in agreement with most everone who has voiced their opinion, the man who started the thread being one of those I do not agree with.
a gorge could drop sumting over any spawn portal OR phasegate to freeze marines on their tracks when they spawn.
my opinion - the speed which the welder takes down chambers is disgusting
blocking lifts with structures are also lame - marines can eventually use seige, but wut about aliens? lame both ways, anyhow.
anything hitching a ride on a lerk reduces inteligence of the game to nil.
***other to-be-fixed
even with minimap for marines.. i find it absolutely useless.. in the end i learn my way around.. like aliens...
fade blink. buggy.
ping/netcode.
Guess it will take maybe 1.06 to fix all these.. lol
(not to confuse ppl - no such thing as currently we only have 1.03 - on dec4, 2002)
Maybe I'm just taking things a bit too seriously.
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go tell that to CS forums.
anyway , r_drawviewmodel , should be locked to "1" or "on" cause not everyone has console on which means like tfc stuff (hh and this new jump+duck speed thingy) u are limiting it to only the people that know how too do it. if it was printed some1 ie manule then that would be ok.
btw y would the div team make models if they didnt want u too c them?
Regards,
Savant<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yes, we know that the skulks eyes aren't actually inside the mouth.
In addition to gameplay balance, the skulk view model was designed this way for gameplay immersion. We tried to think of lot's of different ways of depicting the bite mode, but nothing gave as much of a feeling of actually being an alien and chomping on a marine as actually seeing the teeth closing down and hearing the chomping noise.
We could have done it more realistically, in which case all you would have seen was the end of the skulk's snout, wiggling around a bit. That would have been harder to tell if you were actually biting, and it would have lacked the visual flare that adds to the games immersive qualities.
Besides, getting rid of the teeth doesn't help you learn the skill of leading your bite attacks any faster than with teeth. Either way, you are going to suck unless you practice.
So umm... yeah.
yes, sometimes it is in exploit, but sometimes like he said people may have too crap of a system.
obviously people are going to keep finding exploits and flay will keep lockin' em down. whether you think it's an exploit or not doesn't really matter, it's flay's opinion that matters in the end. like with the structures blocking elevators. flayra said it was a neat trick... result: stays in game. you get my point...
r_drawviewmodel is a helpful little feature that Flayra will turn off because he wants to. No more, no less.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
For some reason I do not believe you're giving enough credit to Flayra here. He has very good reasons to lock r_drawviewmodel. He is not doing it just on a whim.
one may wonder though if it is good or bad to allow it. the fact that it can be allowed and is allowed on some servers and not on others, shows it is controversial: there is difference of opinion within the gaming community as to how much hampering of the players' view for the sake of 'realism' is acceptable.
- resource donation by aliens via ready room is no longer possible since 1.03.
I'd say theoretically an exploit is all gameplay behaviour which was not intended or anticipated by the creators of the game but which is possible to do without hacking (cheating).
It may be due to an oversight in design or due to a programming error. in the latter case it would classified as a bug.
An exploit may be considered a new found feature, if it doesn't have a negative effect on gameplay. eg the Quake1 Rocket Jump was not intended by the creators of the game, but once it was discovered it was found to be good.
In EVERY half-life mod that i play i do not have the models turned on. FLF, TFC, CS, NS and regular HLDM. The reason for this is because i like the fullscreen effect without the waving or moving of a gun on the screen. Especially when i play cstrike, i find myself watching the reload sequences rather then the enemy movements.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This is a touch outside of the topic, but I was sorta surprized on how the alien HUD for the skulk shows you looking out through mouth. Does the skulk have eyes INSIDE its mouth?
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that was the absolute FIRST thing i noticed about the game...my friends thought the same thing. The eyes on the actual model are outside of the mouth, so why in first person are they inside? obviously the NS guys know that (i can read), but i think that should be changed or looked at. It just doenst make sense...