Exploits?

SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
edited December 2002 in NS General Discussion
<div class="IPBDescription">Tell me if you think these are exploits.</div> 1)Using r_drawviewmodel 0 to turn off the first person models. This can be used to get rid of the muzzle flash on the LMG and HMG, and also gets rid of the mouth closing during the bite animation as a skulk.

2)"Resource Recycling". When you die as an alien, jump back to the ready room and your resources will be given to the gorge and your teammates. I heard this was NOT an exploit and i just wanted to ask it here.

<i>Exploit - An act or deed by one person, usually brilliant or heroic, to employ the greatest possible advantage and to make use of selfishly or unethically.</i>

<u>Examples of an exploit:</u>
-Way back before the 1.5 HL patch there was an exploit with voodoo chipsets. If you owned a Voodoo 2 or 3 (the most popular card back then), if you went under water and pressed ESC twice, you could see as far as you wanted in the water. This <b>IS</b> an exploit because only the population of Voodoo's could perform this.
-The "dead scout running" bug in TFC. To do this you needed 2 people, water, a bag of ammo, the +attack command in console, and something else. This bug was exploited because you could run around and not be shot by SG's or enemies, giving you an unfair advantage of knowing where everything was and telling your teammates. The MAJOR advantage this had was of course recon. "SG in the hallway, soldier guarding flag, sniper under the ladder" whatever.

<u>My opinion of non-explotations:</u>
-Bunny-hopping
-Resource recycling
-Turning models off

You dont need anything special, or have a certain computer setup to do these things that will give you an advantage over someone. EVERYONE can do these. They either choose not to, or are ignorant and dont know how. Either way...by definition...bhopping, resource recyling, and turning models off are not exploits. Bunny-hopping does break certain rules, the others do not. There are no rules in NS that say "A player must play with his models on" or "an alien cannot give his resources to his fellow gorge". Also a player might turn off his models to get a better frame-rate. I have played on computers where I couldnt kill anyone with the models on because whenever i fired the puter would hardware lag...when i turned them off I was fine.

Opinions? Flames?
«1

Comments

  • PJJPJJ Join Date: 2002-11-21 Member: 9579Members
    Removing the models, yes.

    The resource recycling was fixed (removed) in 1.03.
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    but PJ...why is r_drawviewmodel 0 an exploit if you can do it too? There isnt an advantage that <b>I</b> have that you dont...
  • CilraisCilrais Join Date: 2002-11-29 Member: 10264Members
    ANYONE can download a hack, does that make it fair?
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    edited December 2002
    bad example bro. Downloading and using hacks breaks RULES. Being able to see through walls and have your crosshair lock on a target isnt an exploit. thats an unethical advantage and also uses a 3rd party program...like i said, bad example <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    There are rules that say "You cannot altar the half-life code to give you an advantage". there is no rule that says "you cant turn your models off to increase your framerate"
  • CilraisCilrais Join Date: 2002-11-29 Member: 10264Members
    edited December 2002
    does it say anything about natural selection?
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    www.sierrastudios.com browse around or post on the forums, they'll tell you that you cant altar the code to your advantage. Common sense would also say that "hacking" is against the rules
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    edited December 2002
    A big part of it is whether or not it is <i>supposed to be in the game</i>. In these cases, it is not a matter of "reading the manual." This isn't knowing that you can leap several times in mid-air; this isn't knowing the best technique for blinking--this is a <i>console command</i>, a <i>small bug</i> in the game engine, and an <i>unintended option</i> in the resource management.

    These all seem to be exploits. The fact remains whether or not to keep them. Bunnyhopping seems to have become almost an accepted part of the Half-Life world, but the other two seem more to be workarounds to the game's original intent. Flayra himself said it about resource recycling: "Sounds like an exploit, I'll fix it ASAP."
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    edited December 2002
    unintended option....i like that, and can understand where that comes from.

    Wether its supposed to be in the game or not is something else. you can turn the models off on any HL mod, and in HL itself So its not really a game option...more of a HL option. I think its there for people with slower computers so they're crappy video card can draw less polygons
  • DrathDrath Join Date: 2002-11-12 Member: 8310Members, NS1 Playtester, Contributor
    flayra said drawviewmodel 0 is a no no. if you know that, to carry on using it is as bad as downloading a real cheat.
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Wether its supposed to be in the game or not is something else. you can turn the models off on any HL mod, and in HL itself So its not really a game option...more of a HL option. I think its there for people with slower computers so they're crappy video card can draw less polygons<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Agreed, and in most other mods it doesn't really matter if you can see the weapon model or not. But in NS, seeing the model can make a *significant* difference. It's kinda like a Field of View command in HLDM--you can set your field of view to be huge, and if you push yourself against a wall you can see through it and all the players beyond.
  • ElectroKiwiMonkeyElectroKiwiMonkey Join Date: 2002-11-06 Member: 7384Members
    I've said it before and I'll say it again...

    Am I somehow special in that I have no problem whatsoever with muzzle flashes or the alien teeth? They don't impact my game at all.
  • CilraisCilrais Join Date: 2002-11-29 Member: 10264Members
    I don't have a problem with them either but if you turn them off it's a LOT easier, with alien at least.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    <!--QuoteBegin--SoBe.Dragon+Dec 4 2002, 09:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoBe.Dragon @ Dec 4 2002, 09:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->but PJ...why is r_drawviewmodel 0 an exploit if you can do it too? There isnt an advantage that <b>I</b> have that you dont...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Because the developers of the mod SAID it is and that it will be removed.

    Now stop making these / bumping these stupid threads.
  • TwexTwex Join Date: 2002-11-02 Member: 4999Members
    I find it very funny that some people base their moral judgement of this issue on Flayra's personal opinion.

    r_drawviewmodel is a helpful little feature that Flayra will turn off because he wants to. No more, no less.
  • CilraisCilrais Join Date: 2002-11-29 Member: 10264Members
    You're right, let's not listen to anything the people who actually made NS say.
  • PJJPJJ Join Date: 2002-11-21 Member: 9579Members
    edited December 2002
    <!--QuoteBegin--SoBe.Dragon+Dec 4 2002, 02:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoBe.Dragon @ Dec 4 2002, 02:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->but PJ...why is r_drawviewmodel 0 an exploit if you can do it too? There isnt an advantage that <b>I</b> have that you dont...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I would guess that the developers will remove this during the first client side patch. I don't believe Server Side patches can address this.

    To be honest, if it wasn't for the skulks this wouldn't be a big deal. But because of the skulk bite covering the screen, this has _GOT_ to be removed. It simply goes against the design of the game.

    It is an exploit, all servers should be setup to allow the admins to execute commands remotely, and turn the models back on.
  • SavantSavant Join Date: 2002-11-30 Member: 10289Members, NS1 Playtester, Contributor
    This is a touch outside of the topic, but I was sorta surprized on how the alien HUD for the skulk shows you looking out through mouth. Does the skulk have eyes INSIDE its mouth?

    Regards,

    Savant
  • Teufel_EldritchTeufel_Eldritch Join Date: 2002-01-28 Member: 124Members
    No. A skulks eyes are on the front of its head just like all other predators. The view from inside the mouth is for gameplay balance.
  • SevendashsevenSevendashseven Join Date: 2002-11-01 Member: 3357Members
    edited December 2002
    Well, Savant:
    It's cool.
    It evens out the attack damage of the skulk bite
    Sharks shut their eyes when attacking, this can be regarded as the same thing.

    On the exploit bit I am in agreement with most everone who has voiced their opinion, the man who started the thread being one of those I do not agree with.
  • DestinyDestiny Join Date: 2002-11-18 Member: 9159Members
    heres more... i duno if its called exploits or bugs... basically stuff i guess needs fixing.

    a gorge could drop sumting over any spawn portal OR phasegate to freeze marines on their tracks when they spawn.

    my opinion - the speed which the welder takes down chambers is disgusting

    blocking lifts with structures are also lame - marines can eventually use seige, but wut about aliens? lame both ways, anyhow.

    anything hitching a ride on a lerk reduces inteligence of the game to nil.

    ***other to-be-fixed

    even with minimap for marines.. i find it absolutely useless.. in the end i learn my way around.. like aliens...

    fade blink. buggy.

    ping/netcode.


    Guess it will take maybe 1.06 to fix all these.. lol
    (not to confuse ppl - no such thing as currently we only have 1.03 - on dec4, 2002)
  • mojojojomojojojo Join Date: 2002-11-01 Member: 2017Members
    People seem to find it strange that skulks seem to have eyes in their mouths, but the fact that they seem to have a small light in there so they can actually check out their teeth when they close their mouths doesn't seem to bother anyone.
    Maybe I'm just taking things a bit too seriously.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    Well, it's a game with ALIENS in it. A-L-I-E-N-S. Nobody seems to be bothered by that either. What about the marine structures popping out of thin air? Like all new things, people will get used to it.
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    <!--QuoteBegin--SoBe.Dragon+Dec 4 2002, 10:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoBe.Dragon @ Dec 4 2002, 10:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Common sense would also say that "hacking" is against the rules

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    go tell that to CS forums.

    anyway , r_drawviewmodel , should be locked to "1" or "on" cause not everyone has console on which means like tfc stuff (hh and this new jump+duck speed thingy) u are limiting it to only the people that know how too do it. if it was printed some1 ie manule then that would be ok.

    btw y would the div team make models if they didnt want u too c them?
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--QuoteBegin--Savant+Dec 5 2002, 12:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Savant @ Dec 5 2002, 12:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This is a touch outside of the topic, but I was sorta surprized on how the alien HUD for the skulk shows you looking out through mouth. Does the skulk have eyes INSIDE its mouth?

    Regards,

    Savant<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes, we know that the skulks eyes aren't actually inside the mouth.

    In addition to gameplay balance, the skulk view model was designed this way for gameplay immersion. We tried to think of lot's of different ways of depicting the bite mode, but nothing gave as much of a feeling of actually being an alien and chomping on a marine as actually seeing the teeth closing down and hearing the chomping noise.

    We could have done it more realistically, in which case all you would have seen was the end of the skulk's snout, wiggling around a bit. That would have been harder to tell if you were actually biting, and it would have lacked the visual flare that adds to the games immersive qualities.
  • SparrowSparrow Join Date: 2002-11-27 Member: 10062Members
    In my opionion skulks suck anyways. If you are in a big room with a 50 round clip, circle strafing will keep that skulk away and dead with little worry of getting hit. You can dance with 2 or 3 skulks, or just go 1 on 1 till you run out of ammo. If it makes it easier to aim and bite as a skulk, then great, bring on the extra challenge. Anyone that has the skills to attack swift with a skulk, teeth showing or not, will own a n00b either way. Anyone who has great aim with a LMG, flash or not, will own n00b skulks with or without their teeth showing.

    Besides, getting rid of the teeth doesn't help you learn the skill of leading your bite attacks any faster than with teeth. Either way, you are going to suck unless you practice.

    So umm... yeah.
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    <!--QuoteBegin--Kilmster+Dec 4 2002, 11:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kilmster @ Dec 4 2002, 11:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Disabling models IS an exploit;<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    yes, sometimes it is in exploit, but sometimes like he said people may have too crap of a system.

    obviously people are going to keep finding exploits and flay will keep lockin' em down. whether you think it's an exploit or not doesn't really matter, it's flay's opinion that matters in the end. like with the structures blocking elevators. flayra said it was a neat trick... result: stays in game. you get my point...
  • othellothell Join Date: 2002-11-02 Member: 4183Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Twex+Dec 4 2002, 05:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Twex @ Dec 4 2002, 05:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I find it very funny that some people base their moral judgement of this issue on Flayra's personal opinion.

    r_drawviewmodel is a helpful little feature that Flayra will turn off because he wants to. No more, no less.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    For some reason I do not believe you're giving enough credit to Flayra here. He has very good reasons to lock r_drawviewmodel. He is not doing it just on a whim.
  • playermanplayerman Join Date: 2002-11-09 Member: 7854Members
    - r_drawviewmodel 0 may or may not be allowed by the server; if it is allowed then using it is not an exploit.

    one may wonder though if it is good or bad to allow it. the fact that it can be allowed and is allowed on some servers and not on others, shows it is controversial: there is difference of opinion within the gaming community as to how much hampering of the players' view for the sake of 'realism' is acceptable.

    - resource donation by aliens via ready room is no longer possible since 1.03.


    I'd say theoretically an exploit is all gameplay behaviour which was not intended or anticipated by the creators of the game but which is possible to do without hacking (cheating).
    It may be due to an oversight in design or due to a programming error. in the latter case it would classified as a bug.
    An exploit may be considered a new found feature, if it doesn't have a negative effect on gameplay. eg the Quake1 Rocket Jump was not intended by the creators of the game, but once it was discovered it was found to be good.
  • Just_AyaneJust_Ayane Join Date: 2002-11-06 Member: 7317Members
    r_drawviewmodel 0 sucks, it also removes hivesight and ur unable 2 see your alien teammates and how many hives u got. :x
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    ahh thanks for the info guys. I think that the drawviewmodel thing should be a server setting, kind of like bhopping is to cstrike. Can you guys give me any links to where Flayra speaks of the drawviewmodel issue?

    In EVERY half-life mod that i play i do not have the models turned on. FLF, TFC, CS, NS and regular HLDM. The reason for this is because i like the fullscreen effect without the waving or moving of a gun on the screen. Especially when i play cstrike, i find myself watching the reload sequences rather then the enemy movements.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This is a touch outside of the topic, but I was sorta surprized on how the alien HUD for the skulk shows you looking out through mouth. Does the skulk have eyes INSIDE its mouth?
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    that was the absolute FIRST thing i noticed about the game...my friends thought the same thing. The eyes on the actual model are outside of the mouth, so why in first person are they inside? obviously the NS guys know that (i can read), but i think that should be changed or looked at. It just doenst make sense...
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