Discuss: See Own Body
spellman23
NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
<div class="IPBDescription">look down, see feet?</div>Well.... read the topic title. Should we try to get the rest of the Marine's body into the first-person view?
I will say that it's a great immersion factor. Really made my day for Mirror's Edge. However, I don't know if the aesthetic add-on is worth the extra time.
Thoughts?
I will say that it's a great immersion factor. Really made my day for Mirror's Edge. However, I don't know if the aesthetic add-on is worth the extra time.
Thoughts?
Comments
I don't think it's all that difficult or time-consuming to implement.
I don't think it's all that difficult or time-consuming to implement.<!--QuoteEnd--></div><!--QuoteEEnd-->
needless to say, it's also very cool and immersive. When I looked down for the first time in Crysis, I was pleasantly surprise to see my body, which was strange. I mean, something which we should expect to see becomes something we're shocked to see XD
what's would be cool would be to see our own shadow when moving
This.
I was wrong.
--Scythe--
I was wrong.
--Scythe--<!--QuoteEnd--></div><!--QuoteEEnd-->
Well, it could be a metaphor. So, tell your thoughts ;)
When NS was still almost unplayable in multilayer due to some mysterious lag issue, I used to load up private servers and just explore the maps, just because of the feeling I got being in the environment.
That said, being able to see yourself is an aspect of "realism" that can draw you into the game your playing, but remember that poor implementation of any system, however well intentioned, will have an immediate negative effect on your experience. The new AvP game implemented this sort of system rather well, I thought, but it illustrates many of the unexpected side effects (as an alien) of having a non-human "body". Its fun that you can see the your feet and tail as an alien, but its a little annoying that every time you look left or right, you take a step in the opposite direction as your body swings around and compensates.
As well, forced perspective changes can make movement very disorienting in some cases. Again using AvP as a reference, while transitioning between a wall and a ceiling as an alien, you're perspective can become seemingly inverted and you have to take a moment to readjust as you figure out how to "look down" at the floor. A system where the player has not "body" can easily ignore this kind of situation, for say a skulk, and keep a consistent perspective for the player during such transitions. Down will always be down, and up will always be up.
I say forgo the body. Its a nice aesthetic, but not strictly necessary.
Also, if there is time, sure. But it's not really top priority, speaking for myself.
English is hard when you are hungover.
It really is such a small thing that I would probably not care at all if it wasn't in, yet it is one of those things that makes the game feel cooler.
It really is such a small thing that I would probably not care at all if it wasn't in, yet it is one of those things that makes the game feel cooler.<!--QuoteEnd--></div><!--QuoteEEnd-->
Sadly it was gone from l4d2.
When NS was still almost unplayable in multilayer due to some mysterious lag issue, I used to load up private servers and just explore the maps, just because of the feeling I got being in the environment.
That said, being able to see yourself is an aspect of "realism" that can draw you into the game your playing, but remember that poor implementation of any system, however well intentioned, will have an immediate negative effect on your experience. The new AvP game implemented this sort of system rather well, I thought, but it illustrates many of the unexpected side effects (as an alien) of having a non-human "body". Its fun that you can see the your feet and tail as an alien, but its a little annoying that every time you look left or right, you take a step in the opposite direction as your body swings around and compensates.
As well, forced perspective changes can make movement very disorienting in some cases. Again using AvP as a reference, while transitioning between a wall and a ceiling as an alien, you're perspective can become seemingly inverted and you have to take a moment to readjust as you figure out how to "look down" at the floor. A system where the player has not "body" can easily ignore this kind of situation, for say a skulk, and keep a consistent perspective for the player during such transitions. Down will always be down, and up will always be up.
I say forgo the body. Its a nice aesthetic, but not strictly necessary.<!--QuoteEnd--></div><!--QuoteEEnd-->
You are citing a really bad example. We are talking about the body of the Marine. This is in a lot of games, and there are no issues with it being disorienting. Many players won't even notice it, unless they look straight down. I don't think anyone think the Alien characters are lacking in immersion, you can already see the inside of your month. Plus you are four-legged as a Skulk, Onos, and Gorge, so can't exactly look at your own body very easily. A Lerk looking at its own body would just be it trying and trying, but ultimately spinning in the air repeatedly. So for the Aliens: no need. For the Marine: no need, but it would very much appreciated.
to move close to a light and see our own shadows reflected ?
it's quite immersive...
Maybe they should take out the gun model and the aliens and you can play in a great big grey box, so that way you can 'imagine' everything. It would be far more immersive.
i loved looking at my feet in the first left 4 dead......and the main reason i havent bought l4d2 yet is cause they for some reason...removed the legs....
i just find it awkward looking down and seeing NOTHING....
same goes with other characters having shadows and not me...am i a ghost?
am i just a gun and a camera floating in the air?...yes....but id love to think otherwise...
I was wrong.
--Scythe--<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm concerned over the size of the codpiece of my 'rine!
To bad you cant shoot your self in the foot......
Shouldn't be all that hard to do - I mean Tribes 1/2 did it - and that was 1998!
See link: <a href="http://www.justadventure.com/reviews/Trespasser/trespasser_02.jpg" target="_blank">http://www.justadventure.com/reviews/Tresp...espasser_02.jpg</a>