1st Texture pack

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Comments

  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    The square dent is certainly not over thought and it just seemed to me that in every game and everywhere you'll have that simple kind of texture already. Just wanted to make it different for that reason. But since you gave me the idea, I'll make a version without the dent in it but blue? I'd like it to fit the refinery set and keeping it gray/white is the way to good in my opinion or I'll have to make more textures to go along with it.

    Thanks for the comment.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    Yeh, I ment a blue version in addition to the white, I was looking at doing a texture set based on those in ns_anyumi.
    Silver, Grey, Blue and Gold/Yellow is good combo, makes an interesting lab set.
    I got sick of the brownish color of eclipse and hera etc, Nice maps but its like having the same wallpaper all through your house in every room.
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    Simple sci-fi panels. Again, might be used as floor, wall or ceiling I guess.

    <img src="http://img685.imageshack.us/img685/9349/mat53.jpg" border="0" class="linked-image" />

    I'm still taking suggestion. Concept arts would be really appreciated too. :)
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    That's a nice trim / small floor tile. Not for a lot of use though.
  • CIOnDIEuCIOnDIEu Join Date: 2005-01-07 Member: 33238Members
    i cant wait a realise of your texture !!!!!!
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    Hehe, yeah I'm thinking about it hum.. I'm up to 37 I think, plus 20 or more modified versions of some original textures.

    Here's 2 new mat's.

    <img src="http://img413.imageshack.us/img413/3766/2newmats.jpg" border="0" class="linked-image" />
  • CIOnDIEuCIOnDIEu Join Date: 2005-01-07 Member: 33238Members
    <!--quoteo(post=1755969:date=Feb 27 2010, 11:19 PM:name=Pipi)--><div class='quotetop'>QUOTE (Pipi @ Feb 27 2010, 11:19 PM) <a href="index.php?act=findpost&pid=1755969"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd appreciate the support, and would probably release a texture pack sooner, here in this topic eventually.<!--QuoteEnd--></div><!--QuoteEEnd-->




    ^^
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    It's been a while since I've posted here so here's the material I've just made, it's not finished yet but I have to go for today..

    <img src="http://img253.imageshack.us/img253/2813/mret5.jpg" border="0" class="linked-image" />


    I'm not working much on this anymore .. up to 45 or more custom materials and almost 30 modified from the original materials so I should be releasing a zip file of the whole texture pack somewhere next week maybe along with the engine test release on friday so people don't get all their attention on how crapy my materials are compared to UWE ones.. haha !
  • willy-wilsonwilly-wilson Join Date: 2010-01-12 Member: 70102Members
    Im also not dead, just not working on much because of the viewing problems i still have :/

    <img src="http://i159.photobucket.com/albums/t127/willy-wilson/Capture-32.png" border="0" class="linked-image" />
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    If you'd like Willy, I can pack your materials for spark when they're finished.
  • willy-wilsonwilly-wilson Join Date: 2010-01-12 Member: 70102Members
    that would be nice, but i cant see how they look inside of the engine so there's no real use. i can make it look great in maya but without being able to edit and reload the textures in the viewer i wont be able to acheive the quality ide like.
  • ItalianmagicItalianmagic Join Date: 2008-12-13 Member: 65755Members
    <!--quoteo(post=1762565:date=Apr 3 2010, 05:22 PM:name=willy-wilson)--><div class='quotetop'>QUOTE (willy-wilson @ Apr 3 2010, 05:22 PM) <a href="index.php?act=findpost&pid=1762565"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->that would be nice, but i cant see how they look inside of the engine so there's no real use. i can make it look great in maya but without being able to edit and reload the textures in the viewer i wont be able to acheive the quality ide like.<!--QuoteEnd--></div><!--QuoteEEnd-->

    April 9th.
  • CIOnDIEuCIOnDIEu Join Date: 2005-01-07 Member: 33238Members
    where is your pack : :D
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    hehe.. ok ok i'm making a texture right now (with 1 or 2 variant of it) and I'll probably make it available tonight

    I think you're the only one excited about my texture pack really .. but anyways, thanks for being so. ;)
  • BJHBnade_spammerBJHBnade_spammer Join Date: 2005-02-25 Member: 42431Members
    im excited about the pack too will be nice to have other textures to work with
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