Marine Players Vision

BobbitBobbit Join Date: 2010-03-11 Member: 70922Members
<div class="IPBDescription">Damage to facial areas = cool effects?</div>Ok i don't know if I've seen this somewhere else before but, What if we have it so when skulks etc hit parts of the frontal/facial area it effects view..

If the skulk bit the helmet and ripped a chunk off after you killed it, the helmet area that was removed would be repaired by nanites with a nice cool effect.

And again make an option to disable it (On by default) for people that winge to much lol

Comments

  • RazorRazor Join Date: 2010-02-23 Member: 70695Members
    1 <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=108975" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=108975</a> I suggested the same sorta thing but if there are going to be view impairing effects it needs to kept to a minimum.

    2 I agree that having location specific damage to marine's armor would be a cool effect. I'm not sure about it auto-nano-repairing itself unless your armor also regenerated for some reason (commdr gives armor powerup?)

    But the sad thing is there a lot of small cool effects that could be added for immersion value but can be too time costly to implement.
  • brownymasterbrownymaster Join Date: 2009-07-11 Member: 68110Members
    Not denying it would be cool if it didn't obstruct vision significantly, but as razor said probably not an important enough effect to put time into it right now. Same goes for most body/model memory stuff, would cost time to make the feature and a decent amount of the system resources depending on how advanced it's made.
  • BobbitBobbit Join Date: 2010-03-11 Member: 70922Members
    Well im just putting out random things that would be something cool do have in combat servers, so its interlinked with the nanite powerup.

    IF there was SOMEHOW a single player where the marine/s went around with nano tech. It would be awesome, but i guess i'd have to make it a mod.

    maybe put in a crude system for it so its open for modders to work on it.
    Like if i knew how to i would like many other things.
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    <!--quoteo(post=1759319:date=Mar 13 2010, 10:41 PM:name=Bobbit)--><div class='quotetop'>QUOTE (Bobbit @ Mar 13 2010, 10:41 PM) <a href="index.php?act=findpost&pid=1759319"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well im just putting out <b>random</b> things that would be something <b>cool</b> do have in <b>combat servers</b>, so its interlinked with the nanite powerup.<!--QuoteEnd--></div><!--QuoteEEnd-->
    No, just don't. You shouldn't be in I&S if your idea is a) random b) for combat.
  • BobbitBobbit Join Date: 2010-03-11 Member: 70922Members
    Fine, for a Single Player Mod in the Future sometime.
  • BruteBrute Join Date: 2009-06-10 Member: 67778Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/S7ja0EENGT0"></param><embed src="http://www.youtube.com/v/S7ja0EENGT0" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>

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    I don't like it
  • Voyager IVoyager I Join Date: 2009-11-02 Member: 69222Members
    For multiplayer games, gameplay > immersion. I want to see what's attacking me, not annoying sprites on my face.
  • BobbitBobbit Join Date: 2010-03-11 Member: 70922Members
    Ok, what if it was only on death? u know the whole viewpoint = ur body falling over blah blah blah?
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