swaying lights

Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
Given the dynamic nature of ns2 lighting, it would be great if you could bind lights to models, and bind the models "loosely" to the world. For example, a light fixture could be bound to the ceiling in a way that allows somewhat free movement -- think of a ball joint or chain.

So, if anything ever touched the fixture, it would sway somewhat randomly. This, would cause the light itself to move in sync with the fixture. Not every light would require this, but would add significant immersion if done at the right places.

If done to the fullest extent, you could even tie nearby motion to the hanging fixtures. So, as an onos rushes down a hall, the fixtures would sway in the breeze. Marines being smaller would cause less of a reaction.

P.S. I'm not talking about tying a func_rotate or func_pendalum (or whatever ns2 will call it) to a light.

Comments

  • Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Members
    I'll be very surprised if this isn't featured or at least possible in some way.
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    <!--quoteo(post=1759020:date=Mar 12 2010, 01:01 PM:name=Draco_2k)--><div class='quotetop'>QUOTE (Draco_2k @ Mar 12 2010, 01:01 PM) <a href="index.php?act=findpost&pid=1759020"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'll be very surprised if this isn't featured or at least possible in some way.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Same.

    Considering the scripting abilities, real-time lightning and the current physic module, no doubt that this will be possible.
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    I haven't seen a way to tie entities (lights) to models. Additionally, when the model moves, the light would have to stay in the same spatial orientation with relation to the model.
  • Battle-BugBattle-Bug Join Date: 2010-02-11 Member: 70523Members
    edited March 2010
    <!--quoteo(post=1759037:date=Mar 12 2010, 01:36 PM:name=Racer1)--><div class='quotetop'>QUOTE (Racer1 @ Mar 12 2010, 01:36 PM) <a href="index.php?act=findpost&pid=1759037"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I haven't seen a way to tie entities (lights) to models. Additionally, when the model moves, the light would have to stay in the same spatial orientation with relation to the model.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Here's a crummy idea to make it work. Create a light. Then make some kind of shade to go under it. The shade should be visible from one side only and has a hole in the middle for the light to go through. Then animate the shade to rotate or move.

    Edit: I'm not sure if this makes sense, lol
  • BobbitBobbit Join Date: 2010-03-11 Member: 70922Members
    Just combine the lightmodels with Light entitys

    Gmod as an example. Some light props were still lights and the light tool enabled you to pick colours, intensity etc.

    So how come the light models aren't lights? they are just models with white bits i thought they would've made the option to make lights into well.. lights? lol
    to me it would've been allot easier to do things im not saying remove light entity's all together im just saying maybe have the option to have lights as lights.


    And while im blabbing on, Models and the Ragdoll version of it so that way if map makers want it to be "dynamic" or "Intractable" it will be
  • Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Members
    <!--quoteo(post=1759037:date=Mar 12 2010, 10:36 PM:name=Racer1)--><div class='quotetop'>QUOTE (Racer1 @ Mar 12 2010, 10:36 PM) <a href="index.php?act=findpost&pid=1759037"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I haven't seen a way to tie entities (lights) to models. Additionally, when the model moves, the light would have to stay in the same spatial orientation with relation to the model.<!--QuoteEnd--></div><!--QuoteEEnd-->
    The editor is missing tons of features right now. Pretty sure something like this should be a given.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    +1.

    Just mapper, don't use this too much. Having a disco room because I shot the ceiling is a bad thing....
  • zippyzippy Forum Police. Join Date: 2003-01-06 Member: 11956Members, Constellation
    would be a nice feature, but would have to be rendered like gimps in hl2/hl1 on player comp only.
  • xmainexmaine Join Date: 2009-08-10 Member: 68409Members
    Cool idea. I like it very much.

    But when do ships have chandelier like objects and lamps. The only light like that i could think of is the mining light.

    Aren't most lights attached to the ceiling and wall?
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    <!--quoteo(post=1759322:date=Mar 14 2010, 12:02 AM:name=xmaine)--><div class='quotetop'>QUOTE (xmaine @ Mar 14 2010, 12:02 AM) <a href="index.php?act=findpost&pid=1759322"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Cool idea. I like it very much.

    But when do ships have chandelier like objects and lamps. The only light like that i could think of is the mining light.

    Aren't most lights attached to the ceiling and wall?<!--QuoteEnd--></div><!--QuoteEEnd-->

    How about a big bucket of molten metal / lava :P

    <img src="http://us.123rf.com/400wm/400/400/paulfleet/paulfleet0909/paulfleet090900011/5474742.jpg" border="0" class="linked-image" />
  • xmainexmaine Join Date: 2009-08-10 Member: 68409Members
    <!--quoteo(post=1759329:date=Mar 14 2010, 06:36 AM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Mar 14 2010, 06:36 AM) <a href="index.php?act=findpost&pid=1759329"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How about a big bucket of molten metal / lava :P

    <img src="http://us.123rf.com/400wm/400/400/paulfleet/paulfleet0909/paulfleet090900011/5474742.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    haha i guess that works.


    Molten lava

    Moonlight and having objects like meteorites blocking the lighting in random intervals

    Rushing water blocking light

    Reflection of light from water

    I can go on and on
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    There should be lights that marines\aliens can shoot out (hanging open lights), and others that only go off when infestation covers them.
Sign In or Register to comment.