swaying lights
Racer1
Join Date: 2002-11-22 Member: 9615Members
Given the dynamic nature of ns2 lighting, it would be great if you could bind lights to models, and bind the models "loosely" to the world. For example, a light fixture could be bound to the ceiling in a way that allows somewhat free movement -- think of a ball joint or chain.
So, if anything ever touched the fixture, it would sway somewhat randomly. This, would cause the light itself to move in sync with the fixture. Not every light would require this, but would add significant immersion if done at the right places.
If done to the fullest extent, you could even tie nearby motion to the hanging fixtures. So, as an onos rushes down a hall, the fixtures would sway in the breeze. Marines being smaller would cause less of a reaction.
P.S. I'm not talking about tying a func_rotate or func_pendalum (or whatever ns2 will call it) to a light.
So, if anything ever touched the fixture, it would sway somewhat randomly. This, would cause the light itself to move in sync with the fixture. Not every light would require this, but would add significant immersion if done at the right places.
If done to the fullest extent, you could even tie nearby motion to the hanging fixtures. So, as an onos rushes down a hall, the fixtures would sway in the breeze. Marines being smaller would cause less of a reaction.
P.S. I'm not talking about tying a func_rotate or func_pendalum (or whatever ns2 will call it) to a light.
Comments
Same.
Considering the scripting abilities, real-time lightning and the current physic module, no doubt that this will be possible.
Here's a crummy idea to make it work. Create a light. Then make some kind of shade to go under it. The shade should be visible from one side only and has a hole in the middle for the light to go through. Then animate the shade to rotate or move.
Edit: I'm not sure if this makes sense, lol
Gmod as an example. Some light props were still lights and the light tool enabled you to pick colours, intensity etc.
So how come the light models aren't lights? they are just models with white bits i thought they would've made the option to make lights into well.. lights? lol
to me it would've been allot easier to do things im not saying remove light entity's all together im just saying maybe have the option to have lights as lights.
And while im blabbing on, Models and the Ragdoll version of it so that way if map makers want it to be "dynamic" or "Intractable" it will be
The editor is missing tons of features right now. Pretty sure something like this should be a given.
Just mapper, don't use this too much. Having a disco room because I shot the ceiling is a bad thing....
But when do ships have chandelier like objects and lamps. The only light like that i could think of is the mining light.
Aren't most lights attached to the ceiling and wall?
But when do ships have chandelier like objects and lamps. The only light like that i could think of is the mining light.
Aren't most lights attached to the ceiling and wall?<!--QuoteEnd--></div><!--QuoteEEnd-->
How about a big bucket of molten metal / lava :P
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<img src="http://us.123rf.com/400wm/400/400/paulfleet/paulfleet0909/paulfleet090900011/5474742.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
haha i guess that works.
Molten lava
Moonlight and having objects like meteorites blocking the lighting in random intervals
Rushing water blocking light
Reflection of light from water
I can go on and on