Check your gun
RobB
TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">once!</div>I guess you came across that effect already, too.
Almost all shooters have a static animation for weapon switching, meaning that the chamber of the gun is checked and cocked again and again, even when you shot it like <b><i>T H R E E</i></b> seconds ago.
I am turned off by it, so I suggest that the server keeps track of if you had the gun active already since spawn / pickup and if you have been attacked since (the gun could have jammed because it was bitten, jammed by spores or something like that).
If you 'checked into' the gun already, you dont have to and its ready that *tiny* bit of time earlier.
Also, rewatching the pre-alpha movie I'm not to impressed with the cocking animation for the pistol.
From what I could see it's sled is pulled back, but you usually dont aim at the roof to do that but in front of you (away from teammates ofc).
Almost all shooters have a static animation for weapon switching, meaning that the chamber of the gun is checked and cocked again and again, even when you shot it like <b><i>T H R E E</i></b> seconds ago.
I am turned off by it, so I suggest that the server keeps track of if you had the gun active already since spawn / pickup and if you have been attacked since (the gun could have jammed because it was bitten, jammed by spores or something like that).
If you 'checked into' the gun already, you dont have to and its ready that *tiny* bit of time earlier.
Also, rewatching the pre-alpha movie I'm not to impressed with the cocking animation for the pistol.
From what I could see it's sled is pulled back, but you usually dont aim at the roof to do that but in front of you (away from teammates ofc).
Comments
This is what you're looking for.
This is what you're looking for.<!--QuoteEnd--></div><!--QuoteEEnd-->
That's the discussion. This is a suggestion. Difference noted? Good. Have a cookie.
As long as the reload animation is not glitchy and is functional and works and is somewhat cool, then its okay.
Besides, these are future weapons. Maybe they do have to be cocked everytime... to tell the gun to be ready to fire. Since the mechanisms inside them are so complicated, they need to be manually pre-primed after every reload.
<b><!--coloro:#00FFFF--><span style="color:#00FFFF"><!--/coloro-->...AND...<!--colorc--></span><!--/colorc--></b>
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><b>NANITES.</b><!--colorc--></span><!--/colorc-->
I'd rather have that, than the gun never being cocked in the reload animations. Just pretend the 50 round clips/mags/whatevers are all being purposefully manually pre-loaded to 51 for the MG, and when the Marine readies the gun, the Nanites remove the casing before it can be seen ejected.
<b><!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->You're Welcome.<!--colorc--></span><!--/colorc--></b> =D
* You reloaded: You bring up the gun to your face and ###### it
* You cocked a gun, fired it, switched to knife to slice the gorge up or the pistol to pop a few holes in the lerk and switched back to the gun to shoot the skulks: You <b>DONT</b> bring the gun up to your face and you <b>DONT</b> check it, you simply fire away.
It's a matter of a mere <u>three</u> variables (as tools dont need to be cocked anyway - i.e. the mine has to be expanded, the welder is in portable mode, etc etc) that are checked and set through a simple if...then...else condition
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->function weaponcheck(slot) [primary|secondary]
.if [slot] = 1 then
..return "cocked" [weapon is ready]
.if [slot] = 0 then
..return "check it" [weapon has to be readied - "C" word is obviously filtered]
end function
function death
.primary = 0
.secondary = 0
end function
function new_gun
.primary = 0
end function
function reload(slot)
.[slot] = 0
end function<!--c2--></div><!--ec2-->
This is the future, and the magazine can literally be a battery or a canister of fuel that solidifies when burned or something. The force from slamming in a new magazine can be causing the internals to chamber a round automatically.
In the movie Aliens, in the moments before aliens crash through the ceiling you can (for the only time in the movie) see that Hicks is cocking the Thompson machine gun inside the pulse rifle prop. The people that made AVP3 did include this little cocking thing to the reload. But in the scene where Hicks is teaching Ripley, there was no mention of cocking anything... just slap in a new magazine when the previous one is empty (like she does in the moments inside the dropship, just before going after Newt).
In the movie Aliens, in the moments before aliens crash through the ceiling you can (for the only time in the movie) see that Hicks is cocking the Thompson machine gun inside the pulse rifle prop. The people that made AVP3 did include this little cocking thing to the reload. But in the scene where Hicks is teaching Ripley, there was no mention of cocking anything... just slap in a new magazine when the previous one is empty (like she does in the moments inside the dropship, just before going after Newt).<!--QuoteEnd--></div><!--QuoteEEnd-->
Thats called a production mistake, like Hicks not sleeping in the background of the extended scene of the Dropship Drop.
Nice try.
And maybe it does have a canister of fuel, but it still needs to be manually released... since it isn't that far into the future. Look at this way, the MG is a prototype combination of the LMG and HMG for the TSA. And when we play the game, we are the first Marines who are re-establishing contact with the Kharaa, and do not know what to expect. But the TSA rush procedures because we are silly Humans who don't know any better, and are field testing the weapon instead of capturing a Skulk and using the weapon in a test chamber. Like what they did in Starship Troopers.
Bam, there it is.
Nice try.
And maybe it does have a canister of fuel, but it still needs to be manually released... since it isn't that far into the future. Look at this way, the MG is a prototype combination of the LMG and HMG for the TSA. And when we play the game, we are the first Marines who are re-establishing contact with the Kharaa, and do not know what to expect. But the TSA rush procedures because we are silly Humans who don't know any better, and are field testing the weapon instead of capturing a Skulk and using the weapon in a test chamber. Like what they did in Starship Troopers.
Bam, there it is.<!--QuoteEnd--></div><!--QuoteEEnd-->
Ughhhhh teleportation, people-makers (IP), and super fast space travel (without hypersleep even) but engineers cannot make a family of guns (pistol, shotgun, rifle, machine gun, flamethrower, etc) that follow the same (minimalized training is a plus) concept of reloading where if it needs ammo then replace the magazine, or fuel bottle, and done? Make the shotgun CLIP-FED and marines don't need to fumble with individual shotshells (also make it semi or full auto ffs it's the future! lol) [zzz i can see i'll be making a thread called "Shotgun" in the near future ::face palm::].
And they only reloaded ONCE in Starship Troopers... those magazines were bottomless before and after that reload scene lol.
And they only reloaded ONCE in Starship Troopers... those magazines were bottomless before and after that reload scene lol.<!--QuoteEnd--></div><!--QuoteEEnd-->
You just don't get it do you? This isn't Starship Troopers. You're not some hero marine gunning down hoardes of drone aliens with your full auto moitta rifle (and although it may be a foreign concept to you, knowing how to AIM actually reduces the amount of times you have to reload).
At this point I'm not really sure if it's that you really are that stupid, or just trolling. In either case it's trying and doesn't belong here. You've been told and explained to countless times why the tech is as it is and not omgLOLinstakillbeamchaingun. You make a thread suggesting that and I will personally see that it gets locked.
At this point I'm not really sure if it's that you really are that stupid, or just trolling. In either case it's trying and doesn't belong here. You've been told and explained to countless times why the tech is as it is and not omgLOLinstakillbeamchaingun. You make a thread suggesting that and I will personally see that it gets locked.<!--QuoteEnd--></div><!--QuoteEEnd-->
There's nothing wrong with a thread to discuss the NS2 shotgun, whereby i make suggestion that it be clip fed, and support semi or full auto rates of fire.
I don't know why you choose to make such threats here instead of a personal message, but that is why i answer you here.
<b>And they only reloaded ONCE in Starship Troopers... those magazines were bottomless before and after that reload scene lol.</b><!--QuoteEnd--></div><!--QuoteEEnd-->
<b>Fail at comprehending sentences.</b> :FACEPALM:
The Starship Trooper reference is the "putting the bugs in the test cage to live fire test the weapon", nothing about reloading.
Sigh...
<!--quoteo(post=1757410:date=Mar 5 2010, 02:49 PM:name=celewign)--><div class='quotetop'>QUOTE (celewign @ Mar 5 2010, 02:49 PM) <a href="index.php?act=findpost&pid=1757410"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just to be an ass, its a "Morita" rifle. I played the Starship Troopers video game and loved it (no on else liked it though) :(<!--QuoteEnd--></div><!--QuoteEEnd-->
I remember thinking about getting that, then saw the reviews, and thought maybe I should just stay with NS1.
I really do hope an epic Starship Trooper game will be made in the future.
Doing the "only action after reload" sounds fine. Simple, elegant, makes sense.
That being said, there's a certain joy to hearing your weapon crack as you pull it up and get ready to mow down some ######. =]
How badly does this affect <b>gameplay</b>?
Do you want the cocking animation gone because you want a super quick pull of your LMG/Pistol?
Except what would probably happen is that, being the good game designers UW are, they'll appease the gun nuts by removing the cocking animation and adding a "put_away_weapon" animation, follow by "pull_out_weapon" animation. Both of those 2 animations will have the same amount of time as the cocking animation (yeah, it's quick).
Unless what you actually want is the gameplay advantage, and you're using realism as an argument? In which case, discuss why the <b>gameplay</b> advantage is important to Natural Selection and screw the realism crap because any good game designer eschews realism in favor of gameplay.
No one necessarily said anything about weapon switch times. I assume they will be similar and not sped up. Put away animations would be a nice touch as well.
This is a cosmetic thing really. One that's kinda shiny, makes sense, and doesn't blow all to heck by implementing. So, it's just a question of is the shine worth the extra time to make good animations/slight code change?
But wiping off the grime of your weapon before you can fire is just as stupid as spanning it every time.
And to the haters: There's a reason SWAT teams check their weapons <b><u><i>before</i></u></b> they enter a shootout.
How badly does this affect <b>gameplay</b>?
Do you want the cocking animation gone because you want a super quick pull of your LMG/Pistol?<!--QuoteEnd--></div><!--QuoteEEnd-->
Hozartis, we all know that, being the futuristic game that it is, NS2 really isnt "realistic" in a sense that it is happening right now in space. But as for a real situation, would you work the bolt on your rifle every time you put it on your back and draw it again? As I said before you should check out Modern Warfare 2, they do an excellent job on this type of animation. I really like games to be as realistic as possible, without sacrificing gameplay of course, even if we are talking about hundreds or thousands of years in the future.
Actually, no. I want that game to be plausible. Yes, alien creatures, space installations and teleportation are plausible.
But the use of this weapons is not. You dont check the fridge every time you walk past it, do you?
maybe that's not the best example...
Then what would be? Checking the fuses everytime you pass by maybe?
I made that analogy because I feel that cocking is just as dump - even while i never shot a gun in real.
Fat.
Fade. high metabolism results in eating whatever whenever with zero weight gain.
maybe it's a culture thing, but compulsive fridge-checking is a common thing last I checked.