Check your gun

RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">once!</div>I guess you came across that effect already, too.
Almost all shooters have a static animation for weapon switching, meaning that the chamber of the gun is checked and cocked again and again, even when you shot it like <b><i>T H R E E</i></b> seconds ago.

I am turned off by it, so I suggest that the server keeps track of if you had the gun active already since spawn / pickup and if you have been attacked since (the gun could have jammed because it was bitten, jammed by spores or something like that).
If you 'checked into' the gun already, you dont have to and its ready that *tiny* bit of time earlier.

Also, rewatching the pre-alpha movie I'm not to impressed with the cocking animation for the pistol.
From what I could see it's sled is pulled back, but you usually dont aim at the roof to do that but in front of you (away from teammates ofc).

Comments

  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    This probably isn't very high on the list of priorities, but every little bit helps make the game a little bit better.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    I could swear we already had this discussion.
  • AtoneAtone Join Date: 2009-09-21 Member: 68839Members
    We've been over this. The marine is priming the gun's recoil-absorption nanites. Duh.
  • BadMouthBadMouth It ceases to be exclusive when you can have a custom member titl Join Date: 2004-05-21 Member: 28815Members
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=108810" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=108810</a>

    This is what you're looking for.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1752573:date=Feb 12 2010, 07:38 AM:name=BadMouth)--><div class='quotetop'>QUOTE (BadMouth @ Feb 12 2010, 07:38 AM) <a href="index.php?act=findpost&pid=1752573"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=108810" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=108810</a>

    This is what you're looking for.<!--QuoteEnd--></div><!--QuoteEEnd-->
    That's the discussion. This is a suggestion. Difference noted? Good. Have a cookie.
  • damonkeydamonkey Join Date: 2010-02-20 Member: 70665Members
    edited March 2010
    Devs should spend their time on useful things imo. This doesn't impact gameplay at all, as it takes a similar amount time to pull out a gun regardless, and thus a change to this would be quite pointless, as well as a waste of time that could have been spent prepping a working alpha.
  • JimydJimyd Join Date: 2003-02-08 Member: 13289Members
    edited March 2010
    Gun nuts irritate me in videogames.

    As long as the reload animation is not glitchy and is functional and works and is somewhat cool, then its okay.

    Besides, these are future weapons. Maybe they do have to be cocked everytime... to tell the gun to be ready to fire. Since the mechanisms inside them are so complicated, they need to be manually pre-primed after every reload.





    <b><!--coloro:#00FFFF--><span style="color:#00FFFF"><!--/coloro-->...AND...<!--colorc--></span><!--/colorc--></b>





    <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><b>NANITES.</b><!--colorc--></span><!--/colorc-->
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    Way to turn my favorite answer against me. but its still stupid to open the chamber every time a gun is brought up.
  • JimydJimyd Join Date: 2003-02-08 Member: 13289Members
    edited March 2010
    <!--quoteo(post=1757193:date=Mar 4 2010, 07:12 PM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Mar 4 2010, 07:12 PM) <a href="index.php?act=findpost&pid=1757193"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><b>Way to turn my favorite answer against me.</b> but its still stupid to open the chamber every time a gun is brought up.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'd rather have that, than the gun never being cocked in the reload animations. Just pretend the 50 round clips/mags/whatevers are all being purposefully manually pre-loaded to 51 for the MG, and when the Marine readies the gun, the Nanites remove the casing before it can be seen ejected.

    <b><!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->You're Welcome.<!--colorc--></span><!--/colorc--></b> =D
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    edited March 2010
    * You spawn: The white out decays, you bring up the LMG to your face and ###### it / check the chamber
    * You reloaded: You bring up the gun to your face and ###### it

    * You cocked a gun, fired it, switched to knife to slice the gorge up or the pistol to pop a few holes in the lerk and switched back to the gun to shoot the skulks: You <b>DONT</b> bring the gun up to your face and you <b>DONT</b> check it, you simply fire away.

    It's a matter of a mere <u>three</u> variables (as tools dont need to be cocked anyway - i.e. the mine has to be expanded, the welder is in portable mode, etc etc) that are checked and set through a simple if...then...else condition

    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->function weaponcheck(slot) [primary|secondary]
    .if [slot] = 1 then
    ..return "cocked" [weapon is ready]
    .if [slot] = 0 then
    ..return "check it" [weapon has to be readied - "C" word is obviously filtered]
    end function

    function death
    .primary = 0
    .secondary = 0
    end function

    function new_gun
    .primary = 0
    end function

    function reload(slot)
    .[slot] = 0
    end function<!--c2--></div><!--ec2-->
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    <!--quoteo(post=1757247:date=Mar 5 2010, 04:57 AM:name=Jimyd)--><div class='quotetop'>QUOTE (Jimyd @ Mar 5 2010, 04:57 AM) <a href="index.php?act=findpost&pid=1757247"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd rather have that, than the gun never being cocked in the reload animations.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This is the future, and the magazine can literally be a battery or a canister of fuel that solidifies when burned or something. The force from slamming in a new magazine can be causing the internals to chamber a round automatically.

    In the movie Aliens, in the moments before aliens crash through the ceiling you can (for the only time in the movie) see that Hicks is cocking the Thompson machine gun inside the pulse rifle prop. The people that made AVP3 did include this little cocking thing to the reload. But in the scene where Hicks is teaching Ripley, there was no mention of cocking anything... just slap in a new magazine when the previous one is empty (like she does in the moments inside the dropship, just before going after Newt).
  • JimydJimyd Join Date: 2003-02-08 Member: 13289Members
    edited March 2010
    <!--quoteo(post=1757327:date=Mar 5 2010, 11:03 AM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Mar 5 2010, 11:03 AM) <a href="index.php?act=findpost&pid=1757327"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is the future, and the magazine can literally be a battery or a canister of fuel that solidifies when burned or something. The force from slamming in a new magazine can be causing the internals to chamber a round automatically.

    In the movie Aliens, in the moments before aliens crash through the ceiling you can (for the only time in the movie) see that Hicks is cocking the Thompson machine gun inside the pulse rifle prop. The people that made AVP3 did include this little cocking thing to the reload. But in the scene where Hicks is teaching Ripley, there was no mention of cocking anything... just slap in a new magazine when the previous one is empty (like she does in the moments inside the dropship, just before going after Newt).<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thats called a production mistake, like Hicks not sleeping in the background of the extended scene of the Dropship Drop.

    Nice try.

    And maybe it does have a canister of fuel, but it still needs to be manually released... since it isn't that far into the future. Look at this way, the MG is a prototype combination of the LMG and HMG for the TSA. And when we play the game, we are the first Marines who are re-establishing contact with the Kharaa, and do not know what to expect. But the TSA rush procedures because we are silly Humans who don't know any better, and are field testing the weapon instead of capturing a Skulk and using the weapon in a test chamber. Like what they did in Starship Troopers.

    Bam, there it is.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited March 2010
    <!--quoteo(post=1757364:date=Mar 5 2010, 03:58 PM:name=Jimyd)--><div class='quotetop'>QUOTE (Jimyd @ Mar 5 2010, 03:58 PM) <a href="index.php?act=findpost&pid=1757364"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thats called a production mistake, like Hicks not sleeping in the background of the extended scene of the Dropship Drop.

    Nice try.

    And maybe it does have a canister of fuel, but it still needs to be manually released... since it isn't that far into the future. Look at this way, the MG is a prototype combination of the LMG and HMG for the TSA. And when we play the game, we are the first Marines who are re-establishing contact with the Kharaa, and do not know what to expect. But the TSA rush procedures because we are silly Humans who don't know any better, and are field testing the weapon instead of capturing a Skulk and using the weapon in a test chamber. Like what they did in Starship Troopers.

    Bam, there it is.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ughhhhh teleportation, people-makers (IP), and super fast space travel (without hypersleep even) but engineers cannot make a family of guns (pistol, shotgun, rifle, machine gun, flamethrower, etc) that follow the same (minimalized training is a plus) concept of reloading where if it needs ammo then replace the magazine, or fuel bottle, and done? Make the shotgun CLIP-FED and marines don't need to fumble with individual shotshells (also make it semi or full auto ffs it's the future! lol) [zzz i can see i'll be making a thread called "Shotgun" in the near future ::face palm::].

    And they only reloaded ONCE in Starship Troopers... those magazines were bottomless before and after that reload scene lol.
  • Sinister_GrinSinister_Grin Join Date: 2010-02-27 Member: 70771Members
    edited March 2010
    Hey guys im new to the whole NS2 thing but from what I read from this discussion I would have to agree with RobB. I hate games where every time you pull up your weapon, you work the action. Quite simply, Call of Duty Modern Warfare 2 does an excellent job of solving this problem. If you run out of ammo and reload then you work the action. If you have even 1 bullet left in it you do NOT work the action. Even when you switch weapons it remains the same. It is quite annoying when a game, which has so much promise, is brought down by small details like this. "The devil is in the details boys." So to the developers I say, please look into Modern Warfare 2. I want to see NS2 be a great game, it has a great concept and lore and I really would like to see it be awesome.
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    <!--quoteo(post=1757379:date=Mar 5 2010, 04:42 PM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Mar 5 2010, 04:42 PM) <a href="index.php?act=findpost&pid=1757379"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Make the shotgun CLIP-FED and marines don't need to fumble with individual shotshells (also make it semi or full auto ffs it's the future! lol) [zzz i can see i'll be making a thread called "Shotgun" in the near future ::face palm::].
    And they only reloaded ONCE in Starship Troopers... those magazines were bottomless before and after that reload scene lol.<!--QuoteEnd--></div><!--QuoteEEnd-->
    You just don't get it do you? This isn't Starship Troopers. You're not some hero marine gunning down hoardes of drone aliens with your full auto moitta rifle (and although it may be a foreign concept to you, knowing how to AIM actually reduces the amount of times you have to reload).
    At this point I'm not really sure if it's that you really are that stupid, or just trolling. In either case it's trying and doesn't belong here. You've been told and explained to countless times why the tech is as it is and not omgLOLinstakillbeamchaingun. You make a thread suggesting that and I will personally see that it gets locked.
  • celewigncelewign Join Date: 2010-02-06 Member: 70458Members
    Just to be an ass, its a "Morita" rifle. I played the Starship Troopers video game and loved it (no on else liked it though) :(
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    <!--quoteo(post=1757406:date=Mar 5 2010, 05:38 PM:name=R_e_n_e_g_a_d_e)--><div class='quotetop'>QUOTE (R_e_n_e_g_a_d_e @ Mar 5 2010, 05:38 PM) <a href="index.php?act=findpost&pid=1757406"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You just don't get it do you? This isn't Starship Troopers. You're not some hero marine gunning down hoardes of drone aliens with your full auto moitta rifle (and although it may be a foreign concept to you, knowing how to AIM actually reduces the amount of times you have to reload).
    At this point I'm not really sure if it's that you really are that stupid, or just trolling. In either case it's trying and doesn't belong here. You've been told and explained to countless times why the tech is as it is and not omgLOLinstakillbeamchaingun. You make a thread suggesting that and I will personally see that it gets locked.<!--QuoteEnd--></div><!--QuoteEEnd-->

    There's nothing wrong with a thread to discuss the NS2 shotgun, whereby i make suggestion that it be clip fed, and support semi or full auto rates of fire.

    I don't know why you choose to make such threats here instead of a personal message, but that is why i answer you here.
  • JimydJimyd Join Date: 2003-02-08 Member: 13289Members
    edited March 2010
    <!--quoteo(post=1757379:date=Mar 5 2010, 01:42 PM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Mar 5 2010, 01:42 PM) <a href="index.php?act=findpost&pid=1757379"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ughhhhh teleportation, people-makers (IP), and super fast space travel (without hypersleep even) but engineers cannot make a family of guns (pistol, shotgun, rifle, machine gun, flamethrower, etc) that follow the same (minimalized training is a plus) concept of reloading where if it needs ammo then replace the magazine, or fuel bottle, and done? Make the shotgun CLIP-FED and marines don't need to fumble with individual shotshells (also make it semi or full auto ffs it's the future! lol) [zzz i can see i'll be making a thread called "Shotgun" in the near future ::face palm::].

    <b>And they only reloaded ONCE in Starship Troopers... those magazines were bottomless before and after that reload scene lol.</b><!--QuoteEnd--></div><!--QuoteEEnd-->

    <b>Fail at comprehending sentences.</b> :FACEPALM:

    The Starship Trooper reference is the "putting the bugs in the test cage to live fire test the weapon", nothing about reloading.

    Sigh...

    <!--quoteo(post=1757410:date=Mar 5 2010, 02:49 PM:name=celewign)--><div class='quotetop'>QUOTE (celewign @ Mar 5 2010, 02:49 PM) <a href="index.php?act=findpost&pid=1757410"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just to be an ass, its a "Morita" rifle. I played the Starship Troopers video game and loved it (no on else liked it though) :(<!--QuoteEnd--></div><!--QuoteEEnd-->

    I remember thinking about getting that, then saw the reviews, and thought maybe I should just stay with NS1.

    I really do hope an epic Starship Trooper game will be made in the future.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    Sounds reasonable.

    Doing the "only action after reload" sounds fine. Simple, elegant, makes sense.

    That being said, there's a certain joy to hearing your weapon crack as you pull it up and get ready to mow down some ######. =]
  • HozartisHozartis Join Date: 2009-09-01 Member: 68668Members
    Blah blah blah realism this, realism that.

    How badly does this affect <b>gameplay</b>?

    Do you want the cocking animation gone because you want a super quick pull of your LMG/Pistol?

    Except what would probably happen is that, being the good game designers UW are, they'll appease the gun nuts by removing the cocking animation and adding a "put_away_weapon" animation, follow by "pull_out_weapon" animation. Both of those 2 animations will have the same amount of time as the cocking animation (yeah, it's quick).

    Unless what you actually want is the gameplay advantage, and you're using realism as an argument? In which case, discuss why the <b>gameplay</b> advantage is important to Natural Selection and screw the realism crap because any good game designer eschews realism in favor of gameplay.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1757527:date=Mar 5 2010, 09:04 PM:name=Hozartis)--><div class='quotetop'>QUOTE (Hozartis @ Mar 5 2010, 09:04 PM) <a href="index.php?act=findpost&pid=1757527"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Except what would probably happen is that, being the good game designers UW are, they'll appease the gun nuts by removing the cocking animation and adding a "put_away_weapon" animation, follow by "pull_out_weapon" animation. Both of those 2 animations will have the same amount of time as the cocking animation (yeah, it's quick).<!--QuoteEnd--></div><!--QuoteEEnd-->

    No one necessarily said anything about weapon switch times. I assume they will be similar and not sped up. Put away animations would be a nice touch as well.

    This is a cosmetic thing really. One that's kinda shiny, makes sense, and doesn't blow all to heck by implementing. So, it's just a question of is the shine worth the extra time to make good animations/slight code change?
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    They could organize the animations in blocks, meaning the weapon draw animation is independent from the cocking.
    But wiping off the grime of your weapon before you can fire is just as stupid as spanning it every time.

    And to the haters: There's a reason SWAT teams check their weapons <b><u><i>before</i></u></b> they enter a shootout.
  • Sinister_GrinSinister_Grin Join Date: 2010-02-27 Member: 70771Members
    <!--quoteo(post=1757527:date=Mar 5 2010, 10:04 PM:name=Hozartis)--><div class='quotetop'>QUOTE (Hozartis @ Mar 5 2010, 10:04 PM) <a href="index.php?act=findpost&pid=1757527"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Blah blah blah realism this, realism that.

    How badly does this affect <b>gameplay</b>?

    Do you want the cocking animation gone because you want a super quick pull of your LMG/Pistol?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Hozartis, we all know that, being the futuristic game that it is, NS2 really isnt "realistic" in a sense that it is happening right now in space. But as for a real situation, would you work the bolt on your rifle every time you put it on your back and draw it again? As I said before you should check out Modern Warfare 2, they do an excellent job on this type of animation. I really like games to be as realistic as possible, without sacrificing gameplay of course, even if we are talking about hundreds or thousands of years in the future.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Do you want the cocking animation gone because you want a super quick pull of your LMG/Pistol?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Actually, no. I want that game to be plausible. Yes, alien creatures, space installations and teleportation are plausible.
    But the use of this weapons is not. You dont check the fridge every time you walk past it, do you?
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    It's actually a safety toggle, it just looks like it's being cocked.
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    <!--quoteo(post=1757721:date=Mar 6 2010, 06:27 PM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Mar 6 2010, 06:27 PM) <a href="index.php?act=findpost&pid=1757721"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You dont check the fridge every time you walk past it, do you?<!--QuoteEnd--></div><!--QuoteEEnd-->
    maybe that's not the best example...
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1757842:date=Mar 7 2010, 03:59 PM:name=R_e_n_e_g_a_d_e)--><div class='quotetop'>QUOTE (R_e_n_e_g_a_d_e @ Mar 7 2010, 03:59 PM) <a href="index.php?act=findpost&pid=1757842"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->maybe that's not the best example...<!--QuoteEnd--></div><!--QuoteEEnd-->
    Then what would be? Checking the fuses everytime you pass by maybe?
    I made that analogy because I feel that cocking is just as dump - even while i never shot a gun in real.
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    <!--quoteo(post=1757842:date=Mar 7 2010, 02:59 PM:name=R_e_n_e_g_a_d_e)--><div class='quotetop'>QUOTE (R_e_n_e_g_a_d_e @ Mar 7 2010, 02:59 PM) <a href="index.php?act=findpost&pid=1757842"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->maybe that's not the best example...<!--QuoteEnd--></div><!--QuoteEEnd-->

    Fat.
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    <!--quoteo(post=1757865:date=Mar 7 2010, 12:20 PM:name=tjosan)--><div class='quotetop'>QUOTE (tjosan @ Mar 7 2010, 12:20 PM) <a href="index.php?act=findpost&pid=1757865"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Fat.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Fade. high metabolism results in eating whatever whenever with zero weight gain.
    maybe it's a culture thing, but compulsive fridge-checking is a common thing last I checked.
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