Natural Selection 2 News Update - Friday Update - The Pistol and Axe

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  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=1757633:date=Mar 6 2010, 01:45 PM:name=Pyromatic)--><div class='quotetop'>QUOTE (Pyromatic @ Mar 6 2010, 01:45 PM) <a href="index.php?act=findpost&pid=1757633"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And 2 sec-switch, skillful skulk would kill marine before he thought of getting his 'AXE' out...<!--QuoteEnd--></div><!--QuoteEEnd-->
    2 seconds, in game time is actually an eternity. Currently the axe deploys much faster then that.

    <!--quoteo(post=1757575:date=Mar 6 2010, 06:34 AM:name=Kwil)--><div class='quotetop'>QUOTE (Kwil @ Mar 6 2010, 06:34 AM) <a href="index.php?act=findpost&pid=1757575"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You tend to use a curved blade to make up for a lack of sharpness. If your axe isn't sharp enough, then the curve focuses the force being applied. However, a curved edge means that the axe isn't as useful for very quick cuts through wider things like shipping crate boards or cables. The flat blade can come down evenly on a ship hull surface, cutting through the full width of a larger cable in one shot. As an emergency tool, that's what you want. The more you have to chop, the longer it takes. And when it comes to sharpness, well.. we have nanites keeping this think sharp like a ceramic blade.

    The straight bladed axe also has that small flat section that protrudes on the bottom of the blade, so you can use it to pry. With the curved blade as shown coming down to a point, prying with any significant force would be much more difficult. Since this isn't just a Kharaa fighting tool but an emergency tool more versatility like that makes sense.

    As for the slits in the axe.. take a look at a cheese knife. They often have holes in them or at least dimples because it keeps the blade from getting completely stuck if you've gone in deep into something soft -- something like, say, Kharaa flesh. And again, the nanites keeping it super sharp lessens the necessity of it having to be weighty to do damage.<!--QuoteEnd--></div><!--QuoteEEnd-->
    +1 to this post. The axe is not meant for chopping down trees, it really is meant to be more of a utilitarian tool, that in a pinch can be used to inflict damage, as well.

    --Cory
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    To those that don't like the pistol luger thing, check out the real one in action:

    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/QPiWj7XyhBM"></param><embed src="http://www.youtube.com/v/QPiWj7XyhBM" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/DlHp4wBxmAU"></param><embed src="http://www.youtube.com/v/DlHp4wBxmAU" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>

    The animation in the blog post left me thinking it looked ridiculous too, but after seeing the real version I have changed my mind.

    <img src="http://www.unknownworlds.com/files/ns2/030510/Anim_05.gif" border="0" class="linked-image" />

    The gun won't actually look this flimsy and have an animation like this. You can check it out in the marine footage, it looks very smooth.
  • TriggermanTriggerman Graphic Artist Join Date: 2004-11-10 Member: 32724Members, WC 2013 - Supporter
    It looks nice in action indeed. The best thing though is that once the mag is empty it was at least according to the video very easy to tell since the arm gets stuck upright, which should be helpful in-game I believe.
  • perfectheatperfectheat Join Date: 2007-06-28 Member: 61405Members
    I too really want a curved edge! Please change it!

    <img src="http://i45.tinypic.com/16gxt2g.jpg" border="0" class="linked-image" />

    .. no I really don't. Great work UW.
  • GDWhiteGDWhite Join Date: 2009-07-17 Member: 68170Members
    <!--quoteo(post=1757690:date=Mar 6 2010, 11:28 AM:name=perfectheat)--><div class='quotetop'>QUOTE (perfectheat @ Mar 6 2010, 11:28 AM) <a href="index.php?act=findpost&pid=1757690"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="http://i45.tinypic.com/16gxt2g.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    YESSSSSSSSSS
  • DeeDee Canada Join Date: 2002-12-15 Member: 10836Members, Constellation, Reinforced - Shadow
    edited March 2010
    <!--quoteo(post=1757657:date=Mar 6 2010, 09:07 AM:name=Grunt Magnus)--><div class='quotetop'>QUOTE (Grunt Magnus @ Mar 6 2010, 09:07 AM) <a href="index.php?act=findpost&pid=1757657"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->... I think I understand what UW is going for here. These space marines are off exploring alien locations far removed from a constant flow of new, shiny supplies.<!--QuoteEnd--></div><!--QuoteEEnd-->

    New supplies are created "out of thin air" using nanites. I don't think production issues are a problem for the 'rines. If the supply chain is deficient anywhere, it's in the ideas department. You'd think with the nanite technology able to fabricate theoretically anything (well, anything non-organic) that the marines should be able to engineer changes in design to their weapons as the game progresses in order to adapt to shifing needs and combat situations.

    Unless we're supposed to pretend that with every map reload the marines forget all about shotguns and jetpacks and rediscover and redesign them over and over again. <img src="http://www.unknownworlds.com/ns2/forums/style_images/tsa/folder_post_icons/icon4.gif" border="0" class="linked-image" />

    Oh. Ehm. Gee. I just finally figured out what NS is really all about. It's a sci-fi reinterpretation of Bill Murrary's Groundhog Day set in Dante's 7th Circle of Hell. Brilliant. Simply brilliant. <i><b>*single tear*</b></i>
  • magicboommagicboom Join Date: 2009-10-02 Member: 68928Members
    if the axe is about chopping down alien structures, it should have a charge attack where you swing the axe back really far and when it impales the building, it takes a second or two to pull it out...

    in other words, slow the attack rate but increase the damage.
  • TriggermanTriggerman Graphic Artist Join Date: 2004-11-10 Member: 32724Members, WC 2013 - Supporter
    I fully expect Matt to be incorporated into every major reveal from now on, or I'll revoke my pre-order! :O
  • AtoneAtone Join Date: 2009-09-21 Member: 68839Members
    <!--quoteo(post=1757698:date=Mar 6 2010, 09:40 PM:name=Dee)--><div class='quotetop'>QUOTE (Dee @ Mar 6 2010, 09:40 PM) <a href="index.php?act=findpost&pid=1757698"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Unless we're supposed to pretend that with every map reload the marines forget all about shotguns and jetpacks and rediscover and redesign them over and over again. <img src="http://www.unknownworlds.com/ns2/forums/style_images/tsa/folder_post_icons/icon4.gif" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    Except the TSA is boarding nonmilitary ships/stations to combat the infestation. They aren't fighting on completely combat ready military ships. They need to "teach" the ship's command network to do the fancy stuff they need, which takes time and resources.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    <!--quoteo(post=1757633:date=Mar 6 2010, 08:45 AM:name=Pyromatic)--><div class='quotetop'>QUOTE (Pyromatic @ Mar 6 2010, 08:45 AM) <a href="index.php?act=findpost&pid=1757633"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->LOL!
    Are you serious ? an axe ? crap.

    And 2 sec-switch, skillful skulk would kill marine before he thought of getting his 'AXE' out...

    p.s. liked the pistol, but definitely not the axe.
    <3<!--QuoteEnd--></div><!--QuoteEEnd-->

    You make an incredibly valid point. All of my knife kills in NS1 were because the skulk was bouncing around at a foot away, and i could quick switch to the knife for a quick kill.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=1757686:date=Mar 6 2010, 07:16 PM:name=Psyke)--><div class='quotetop'>QUOTE (Psyke @ Mar 6 2010, 07:16 PM) <a href="index.php?act=findpost&pid=1757686"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The gun won't actually look this flimsy and have an animation like this. You can check it out in the marine footage, it looks very smooth.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes, this animated gif was actually just put together by the modeler way back when, to see if he had the parts put together and moving correctly. In the actual firing animation it happens very rapidly, so you can fire off multiple rounds in a short amount of time.

    Also, I'm loving the Laser MattAxe. I'm thinking that might be the way to go, afterall.

    --Cory
  • omaoma Join Date: 2003-06-04 Member: 17001Members
    Someon start remodelling the 2.sec.ax I WANT Baseball Bat, i want to swing leaping skulks it would be a great minigame also :)
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    +1 for SECONDARY AXE mode - slow to strike, but extra damage for buildings.


    +1 to official seal of awesomeness :)




    to all of the people that always say its a downgrade in marine tech when they see ns2 stuff - think about it this way - its an upgrade to the game play :P
  • Lt.RealnessLt.Realness Join Date: 2004-03-17 Member: 27379Members
    edited March 2010
    Well since you've asked for an honest opinion I'll tell you about my impressions.

    I don't like the Axe. I think a melee weapon should be a knife. I mean let's be honest. A soldier with an Axe? I think it would look ridiculous. The only thing soldiers use for self-defence is a folding shovel if nothing else is available and even that doesn't exist in most FPS games.

    I don't like the pistol either. That may be due to the fact that I also don't like the Luger (even though I'm German :P).
    I really liked the original pistol model because it had that "futuristic Desert Eagle look" and I think that some slight changes to it would've done good as well. The new model also looks very bulky for a side-arm.

    That's my point of view and I hope that I didn't offend anyone with my post.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--quoteo(post=1757665:date=Mar 6 2010, 06:02 PM:name=Jiriki)--><div class='quotetop'>QUOTE (Jiriki @ Mar 6 2010, 06:02 PM) <a href="index.php?act=findpost&pid=1757665"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Anyway, who the hell wrote Altera on the blade. I'm going to stick DE2 to someone's rectum, I've had enough of Altera in uni!<!--QuoteEnd--></div><!--QuoteEEnd-->

    I thought the same thing initially, but I've came to the conclusion that nearly every possible combination of letters that seem to make a minimal amount of sense (and a sensible amount of those that don't) has eventually been trademarked.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    my fav concept was #5 by a long shot.

    I love the having the magazine in the front, instead of the handle. and I love the big TSA emblem and laser sight in that area. Plus it doesnt look overpowered, but yet it looks like a reliable and accurate backup weapon.
    Also looks the most futuristics if you ask me :)
  • hokaheyhokahey Join Date: 2008-01-31 Member: 63544Members
    Seriously... forget about this axe thing and put back the knife... just finish the default thing and change with time.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    edited March 2010
    no way the axe pwns. what you pick if you were going up against aliens?

    knives might be better at stabing people covertly, but an axe puts more distances between you and a skulks teeth/claws, it also gives you more power when you swing it, doing bludgeoning damage as well as cutting and opening. not to mention you can use an axe defensively - its pretty hard to block with a knife - unless its as big as a sword.



    hey are you guys going to change the TSA logo to have an axe instead of a knife/sword ? :)






    also i wonder if it would be possible to make it that, the less health you have, the slower you swing the axe and grunt more as the character puts in every last bit of effort to swing the axe
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    <!--quoteo(post=1757754:date=Mar 6 2010, 06:07 PM:name=schkorpio)--><div class='quotetop'>QUOTE (schkorpio @ Mar 6 2010, 06:07 PM) <a href="index.php?act=findpost&pid=1757754"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->also i wonder if it would be possible to make it that, the less health you have, the slower you swing the axe and grunt more as the character puts in every last bit of effort to swing the axe<!--QuoteEnd--></div><!--QuoteEEnd-->
    Of course it would be possible but it certainly wouldn't add to the gameplay experience for the marine players. It would just be irritating and create a negative feedback loop... You're almost dead so you pull out your axe, but it swings slower with damage so you're almost dead.
  • steppin'razorsteppin'razor Join Date: 2008-09-18 Member: 65033Members, Constellation
    Pretty syked to see the axe animations, and the pistol firing in real time.
  • AriahAriah Join Date: 2003-10-29 Member: 22119Members, Constellation
    I think there's a certain degree of self-sorting going on here, because people who dislike something are more likely to bother posting than those who like it, because they have a stronger, more passionate opinion.

    That said, the pistol looks great. The luger-style toggle mechanism only looks silly in the news post because it's moving in slow motion.

    The axe also looks sweet, and I think it's a great idea from a gameplay standpoint that it now takes some time (less, as stated earlier, than two seconds) to deploy. This reinforces its role as a practical utilitarian tool, useful for res node chopping, debris clearing, or as truly desperate last ditch weapon, rather than a lightning-fast, point-blank skulk defense weapon. Both in terms of gameplay and the game world, it just seems to make more sense.

    I'm not sure whether I prefer the straight axe blade or the curved one. They both look really great and I'll be happy either way.
  • Dalin SeivewrightDalin Seivewright 0x0000221E Join Date: 2007-10-20 Member: 62685Members, Constellation
    <!--quoteo(post=1757704:date=Mar 6 2010, 03:36 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Mar 6 2010, 03:36 PM) <a href="index.php?act=findpost&pid=1757704"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes, this animated gif was actually just put together by the modeler way back when, to see if he had the parts put together and moving correctly. In the actual firing animation it happens very rapidly, so you can fire off multiple rounds in a short amount of time.

    Also, I'm loving the Laser MattAxe. I'm thinking that might be the way to go, afterall.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah... don't stop there though. We need LAZARZ for everything. The pistol will fire LAZARZ. The Shotgun will fire a burst of LAZARZ. The flamethrower will shoot out a steady stream of LAZARS. And when you pop an Alien, the marine will yell "SHOOP DA WHOOP!" Gorges of course, will be immune to LAZARZ, and as such, Marines will have to engage in staring contests with them, in order to do any damage. This should require at least 3 seconds of staring... any more and we risk dying from cuteness exposure.

    If the above can't be implemented into the game then I will understand, but be wholly disapointed.
  • BuzzouBuzzou Join Date: 2006-12-14 Member: 59056Members, Constellation
    edited March 2010
    i LOVE the new axe, i think it really suits the game, particulary for chopping RT's. i think the flat head also fits in better with the overall marine look.

    I doubt Gerber would bother sueing UW, whilst similar in one way the designs are also pretty different, also UW are'nt making them in real life. in fact its inclusion in NS2 will probably boost sales of the Kick Axe, hell i know i'll definately be getting one now :)

    maybe UW can start selling them in the store? LOL

    the pistol also looks great, i hope the marine pulls back the luger part before firing the first shot, just like a real luger. that would be cool.
  • MarshalTTMarshalTT Join Date: 2005-01-08 Member: 33799Members
    <a href="http://img14.imageshack.us/i/dualaxeingame.jpg/" target="_blank"><img src="http://img14.imageshack.us/img14/9712/dualaxeingame.th.jpg" border="0" class="linked-image" /></a>

    Lets take this RT down. :)
  • JAmazonJAmazon Join Date: 2009-02-21 Member: 66503Members
    <!--quoteo(post=1757781:date=Mar 7 2010, 05:33 AM:name=MarshalTT)--><div class='quotetop'>QUOTE (MarshalTT @ Mar 7 2010, 05:33 AM) <a href="index.php?act=findpost&pid=1757781"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://img14.imageshack.us/i/dualaxeingame.jpg/" target="_blank"><img src="http://img14.imageshack.us/img14/9712/dualaxeingame.th.jpg" border="0" class="linked-image" /></a>

    Lets take this RT down. :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    D:
  • gamakungamakun Join Date: 2007-11-20 Member: 62971Members, Constellation
    Looks like you could climb that RT with those axes lol.
  • SparkTRSparkTR Join Date: 2007-02-09 Member: 59913Members, Constellation, Reinforced - Silver
    It seems like the main use of the 'rine melee weapon in NS2 will be against alien structures (much like in NS1), and in that regard an axe is more logical than a knife. The pistol looks fine, if a bit bulky, but that's just a nit-pick. Overall I'm loving the direction the devs are taking NS2.
  • fuyuki359fuyuki359 Join Date: 2008-08-06 Member: 64762Members
    <!--quoteo(post=1757785:date=Mar 7 2010, 05:03 AM:name=SparkTR)--><div class='quotetop'>QUOTE (SparkTR @ Mar 7 2010, 05:03 AM) <a href="index.php?act=findpost&pid=1757785"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It seems like the main use of the 'rine melee weapon in NS2 will be against alien structures (much like in NS1), and in that regard an axe is more logical than a knife. The pistol looks fine, if a bit bulky, but that's just a nit-pick. Overall I'm loving the direction the devs are taking NS2.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Really? becuz last time I check we have a thing called chainsaw that cut down trees really fast. And you know just maybe, maybe in the future they would be smart enough to use that chop down ###### instead of using an axe
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited March 2010
    <!--quoteo(post=1757686:date=Mar 6 2010, 02:16 PM:name=Psyke)--><div class='quotetop'>QUOTE (Psyke @ Mar 6 2010, 02:16 PM) <a href="index.php?act=findpost&pid=1757686"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->To those that don't like the pistol luger thing, check out the real one in action:<!--QuoteEnd--></div><!--QuoteEEnd-->

    The luger, in real life, is an example of bad design in my opinion. My dad has one and let me be the first to say that it is incredibly uncomfortable to hold (it's very awkward how thick the pistols-grip is... it's almost like a "noisy cricket" (movie reference, Men in Black), because of the super thin barrel attached to rest of this mess. Changing a magazine sucks because of the angle you must insert it. The trigger guard is tiny (so ya not designed for gloved hands), and the actual trigger pull, when squeezing the trigger to shoot, is like a half-inch of the worst trigger creep you can imagine. Actually pulling on the toggle-lock thing feels very very awkward, almost as if this gun was designed by a certifiable genius that wanted to make an overly complicated design that, due to the tight constraints, would fail if a little mud or sand got in. O and the front post sight stands out in photos, but actually try holding this gun and aiming down the rear sight and see what the intention was. Here's some airsoft version, but it shows you what aiming a luger is like (very primitive and inefficient when compared to present day hand guns): <a href="http://www.airsoftpacific.com/photos/reviews/tanaka_luger_008.jpg" target="_blank">http://www.airsoftpacific.com/photos/revie...a_luger_008.jpg</a>

    Wikipedia is the best.. The luger "was an evolution of the 1893 Hugo Borchardt designed C-93". Hmm not as original as i first thought.
    <img src="http://upload.wikimedia.org/wikipedia/commons/b/ba/Pistol_Borchardt_C93_Adams_1.jpg" border="0" class="linked-image" />

    Ok so luger sucks (it is interesting, it's an improvement over that pos in the picture, but it is most definitely obselete now), and what doesn't suck (in real life) is 1911a1 (and probably any of the nice clones). Get one of those in your hands, and you'll think you found perfection pretty fast. Other pistols that are good is anything made by H&K obviously. So i'm a little shocked the NS2 pistol isn't this: <a href="http://remtek.com/arms/hk/civ/usp/match/usp45m.gif" target="_blank">http://remtek.com/arms/hk/civ/usp/match/usp45m.gif</a> (Which is basically what the game AVP2 used). Fun fact, when i played NS1 with custom models, that WAS my pistol :P
  • IcejellyIcejelly Join Date: 2003-06-10 Member: 17176Members
    <!--quoteo(post=1757788:date=Mar 7 2010, 01:52 PM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Mar 7 2010, 01:52 PM) <a href="index.php?act=findpost&pid=1757788"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The luger, in real life, is an example of bad design in my opinion. My dad has one and let me be the first to say that it is incredibly uncomfortable to hold (it's very awkward how thick the pistols-grip is... it's almost like a "noisy cricket" (movie reference, Men in Black), because of the super thin barrel attached to rest of this mess. Changing a magazine sucks because of the angle you must insert it. The trigger guard is tiny (so ya not designed for gloved hands), and the actual trigger pull, when squeezing the trigger to shoot, is like a half-inch of the worst trigger creep you can imagine. Actually pulling on the toggle-lock thing feels very very awkward, almost as if this gun was designed by a certifiable genius that wanted to make an overly complicated design that, due to the tight constraints, would fail if a little mud or sand got in. O and the front post sight stands out in photos, but actually try holding this gun and aiming down the rear sight and see what the intention was. Here's some airsoft version, but it shows you what aiming a luger is like (very primitive and inefficient when compared to present day hand guns): <a href="http://www.airsoftpacific.com/photos/reviews/tanaka_luger_008.jpg" target="_blank">http://www.airsoftpacific.com/photos/revie...a_luger_008.jpg</a>

    Wikipedia is the best.. The luger "was an evolution of the 1893 Hugo Borchardt designed C-93". Hmm not as original as i first thought.
    <img src="http://upload.wikimedia.org/wikipedia/commons/b/ba/Pistol_Borchardt_C93_Adams_1.jpg" border="0" class="linked-image" />

    Ok so luger sucks (it is interesting, it's an improvement over that pos in the picture, but it is most definitely obselete now), and what doesn't suck (in real life) is 1911a1 (and probably any of the nice clones). Get one of those in your hands, and you'll think you found perfection pretty fast. Other pistols that are good is anything made by H&K obviously. So i'm a little shocked the NS2 pistol isn't this: <a href="http://remtek.com/arms/hk/civ/usp/match/usp45m.gif" target="_blank">http://remtek.com/arms/hk/civ/usp/match/usp45m.gif</a> (Which is basically what the game AVP2 used). Fun fact, when i played NS1 with custom models, that WAS my pistol :P<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think I can demolish your entire argument with 2 points:

    1. You will not be handling an actual Luger when you play the game on <b>a computer console</b>. (Unless you replaced your mouse with a Luger replica)

    2. The only thing that is in common between the Luger and the NS2 pistol is the firing mechanism. I fail to see how you can equate the chunky-ness that everyone's commenting on with your argument of a "super thin barrel attached to rest of this mess". You're not gonna end up being a WW2 German soldier shooting aliens in space in NS2. (Though custom modellers could make that come true for you)

    Now don't you have a bridge to go back to? :)
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