Question about "Alpha 1" in custom textures .dds files

myrddinmyrddin Join Date: 2010-01-31 Member: 70373Members
<div class="IPBDescription">Ignore if already solved</div>Lo,

I have a question about the special channel "Alpha 1" in the ".dds" files.

When I create a .psd file with this channel, the NS2 builder dont want to compile it and prompt me with an error message... But this channel is important in the final ".dds".
The only method I found for the moment is to compile the "psd" without alpha, open the final "dds", manipulate the "Alpha 1" channel to what I want and then to save back the dds...

It works, but it's a bit "weird"...

So What am I doing wrong? Is there some kind of special manipulation to get it compiled from the psd to the dds?

thx 4 help

Comments

  • Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Members
    It's probably something else - or maybe a bug - works perfectly fine on this end.
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    Does your builder shows an error like this one?

    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->IDirect3DDevice9::CreateTexture(623, 428, 1, D3DFMT_A2R10G10B10) failed (Invalid call)
    Direct3DDevice::Texture initialize failed- A2R10G10B10, xSize=623, ySize=428)<!--c2--></div><!--ec2-->

    It seems like a new bug, someone else have been experiencing this but not me fortunately.
  • willy-wilsonwilly-wilson Join Date: 2010-01-12 Member: 70102Members
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