Model Request to Dev's

SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
edited March 2010 in NS2 General Discussion
<div class="IPBDescription">Additional Versions of exsisting models</div>I have come to a point in an area of my map where I badly need a 45 degree turn version of the Catwalk model set.
It's a shame to be forced to work in sqaures, blocks, 90 degree with everything. Pipes too again, its always a 90 degree bend, I would like to see more 45 degree props as part of sets. You have done some already but lets have some more of it on more common model sets.

Comments

  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Using normal geo and rail models you could create a 45 degree in a catwalk. Of course though, this means changing your entire styling.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    Actually, I just figured out how to use Blender over the weekend!

    Tadaa! :) Just need to do the railings version now.

    <img src="http://www.unitedworlds.co.uk/online-gaming/catwalk45.jpg" border="0" class="linked-image" />
  • myrddinmyrddin Join Date: 2010-01-31 Member: 70373Members
    Great job.

    Could U plz share the method with us?

    I personnaly made a little try with blender, but the ns Builder dont want to compile my .dae file... yet.

    Is there some kind of trick ?

    thx
  • myrddinmyrddin Join Date: 2010-01-31 Member: 70373Members
    My bad...

    just found about the ".model_compile" needed file...
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    Again, how do we do the Physics Wireframe? I have duplicated the model and applied some sort of wireframe settings but does the wireframe object or material need a specific name to be picked up by NS2
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    Some Litter Letters, Hugely simple but effective.

    <img src="http://www.unitedworlds.co.uk/online-gaming/litter_letter.jpg" border="0" class="linked-image" />


    I still have had no luck on the simple physics collision box, Cmon Max, drop us a hint :)
    Am still looking it all up, if anyone knows blender and someone else the info on the required paramaters for NS2 then I can get all that put together and into the Wiki.
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