Dynamic Infestation still in?
Price
Join Date: 2003-09-27 Member: 21247Members
I know you right now hard working on the alpha but its very hard for us fans.
NS1 is a long time ago and i am (and a lot of people are waiting) for the release of ns2.
Is the lerk still not done?
Whats with the fade?
If you are still to less people, hire 1-2 new people?
The last <a href="http://www.youtube.com/watch?v=mMMiKKv7g7s" target="_blank">http://www.youtube.com/watch?v=mMMiKKv7g7s</a> DI video was on source engine, so whats with your own?
Is Dynamic infestation already in it?
Work it like it does in the video?
Its hard to belive, because you don´t show us something new or longer videos, i guess you cant infect the whole map with these stuff?
NS1 is a long time ago and i am (and a lot of people are waiting) for the release of ns2.
Is the lerk still not done?
Whats with the fade?
If you are still to less people, hire 1-2 new people?
The last <a href="http://www.youtube.com/watch?v=mMMiKKv7g7s" target="_blank">http://www.youtube.com/watch?v=mMMiKKv7g7s</a> DI video was on source engine, so whats with your own?
Is Dynamic infestation already in it?
Work it like it does in the video?
Its hard to belive, because you don´t show us something new or longer videos, i guess you cant infect the whole map with these stuff?
Comments
<!--quoteo(post=0:date=Oct 30 2009:name=NS 7th Anniversary, Progress and first NS2 Screenshots)--><div class='quotetop'>QUOTE (NS 7th Anniversary, Progress and first NS2 Screenshots @ Oct 30 2009)</div><div class='quotemain'><!--quotec-->Pre-orders have also allowed us to put the Heavy/Exoskeleton into the game, which was previously cut. We were also thinking seriously of cutting Dynamic Infestation but luckily we averted that.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1752945:date=Feb 13 2010, 04:07 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Feb 13 2010, 04:07 PM) <a href="index.php?act=findpost&pid=1752945"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Usually there will be Infestation that is growing around the Resource Harvester, which will make it fit in better.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=0:date=:name=Spark Mapping Guidelines)--><div class='quotetop'>QUOTE (Spark Mapping Guidelines)</div><div class='quotemain'><!--quotec-->Dynamic Infestation
Unlike NS1, you won't have to do anything special to “infest†the alien
start or other alien parts of the map. We are doing this dynamically in the
full game. For now you won't be able to see the results of the infestation,
but in a future update you will. Don't worry about increasing the size of
your halls and rooms to account for infestation – players will be able to
pass through infestation.<!--QuoteEnd--></div><!--QuoteEEnd-->
And for now it's in.
;)
The video of the DI was made with max's engine, which then probably became the ns2 engine after they axed source. (maybe you should stick to mapping and post some more frakking tasty screenshots already :p)
No, the original DI video was in the Spark engine, but they never told us about it until after they announced they were making their own engine. If you go back to the original announcement about switching from Source to (now called) Spark, they said that the DI video was made using Spark.
Sorry, I can't find the relevant quote from Max right now.
No, the original DI video was in the Spark engine, but they never told us about it until after they announced they were making their own engine. If you go back to the original announcement about switching from Source to (now called) Spark, they said that the DI video was made using Spark.
Sorry, I can't find the relevant quote from Max right now.<!--QuoteEnd--></div><!--QuoteEEnd-->
in the soundtrack of the video they say they're using the standard bsp tho
and I think max said they didn't even have it implemented in spark yet
Spark does not use BSP technology from what I see. There's no compile of any sort engine side, which if I recall correct, BSP needs to be compiled.
To sum up only Source engine DI has been shown, none for spark so far.
So basicly max's engine was based on bsp in its early states (or whatever) and then it became what we know as spark later on.
(Maybe they just said this though to calm ppl down when they announced to develope their own engine :D)
So basicly max's engine was based on bsp in its early states (or whatever) and then it became what we know as spark later on.
(Maybe they just said this though to calm ppl down when they announced to develope their own engine :D)<!--QuoteEnd--></div><!--QuoteEEnd-->
tbh, seeing as bsp and the current spark engine are about complete opposites (vertex vs brush based), I'd say that's not very likely
Found it!
<a href="http://www.unknownworlds.com/ns2/news/2007/11/texture_preview_tool" target="_blank">http://www.unknownworlds.com/ns2/news/2007...re_preview_tool</a>
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->This engine is something I've been working on for years and I use it whenever I want to prototype something in 3D. Since I've designed it to be really easy-to-use, it's generally much faster for me to do prototyping (which requires a lot of iteration) using it rather than a big complex engine like Source. I originally added Half-Life 2 BSP rendering to prototype the dynamic infestation ideas shown in this blog entry.<!--QuoteEnd--></div><!--QuoteEEnd-->
<a href="http://www.unknownworlds.com/ns2/2006/12/dynamic_infestation" target="_blank">http://www.unknownworlds.com/ns2/2006/12/dynamic_infestation</a>
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->At first we though the lighting would also be a tough problem, since Source is based on pre-computed light maps for the static geometry. Trying to illuminate something that dynamically changes at run-time doesn't immediately seem feasible in this scenario, but the facilities built into the BSP for doing normal mapping actually made it pretty simple.<!--QuoteEnd--></div><!--QuoteEEnd-->
Sounds "Sourcy" to me, although I also had the impression the video had been made on Max's engine. There must be some other news (or some clarification by the devs somewhere) which lead some of us here to believe this. I'm browsing through the post's comments thread but I won't see anything about it not being Source.
edit: Oh well, Mendasp, our savior, found it! :D
I brought that up in another thread before, but one of the dev's stated that it in fact wasn't showing Source but an early version of Max's engine.
Edit: Too slow, Mendasp found it.
Regarding the Lerk and Fade reveal, my theory is that the first reveals were meant to build up excitement for the alpha.
But then the alpha release got delayed which meant there was no reason to post new reveals.
I wouldn't except to see them until a few weeks before alpha release.
This is what i ask my self because nobody knows if the DI is in the new engine., the info says
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->This is a prototype of dynamic infestation technology for Natural Selection 2. In this video, infestation geometry is procedurally generated over a standard <b>Half-Life 2 BSP level</b> without any additional work from the level designer.<!--QuoteEnd--></div><!--QuoteEEnd-->
So its the "old engine from Valve" not from UWE, we don´t see any new footage of DI in the new engine, thats why it makes it so "mystery".
I realy hope its in the alpha because its very cool and a huge point in atmosphere.
That's what it sounds like. Pray it doesn't look silly.
Fast forward to today, they have dropped the BSP format since they don't need the levels to open in source anymore. As for it being in the alpha, I honestly have no clue, sorry.
Fast forward to today, they have dropped the BSP format since they don't need the levels to open in source anymore. As for it being in the alpha, I honestly have no clue, sorry.<!--QuoteEnd--></div><!--QuoteEEnd-->
That's also what I thought.
I'm sure it was in a podcast or something that they said that demo had been done in the new engine.
Then we hear they almost dropped it, before they got funding.
Now it's definitely going to be in the game - but is currently not working and may not be working in time for the Alpha release?
So my question would be, at what point did it stop working and why is it so difficult to get it back after years of development?
Isn't it more likely that it still is in an early tech-demo like state and not gameplay ready?
The only thing that isn't in the actual release is random starting locations for both teams, with the alien tech point being "alienish" made by just the dynamic infestation, but as far as I can recall they would like to add that or at least are considering it after the release.
Isn't it more likely that it still is in an early tech-demo like state and not gameplay ready?<!--QuoteEnd--></div><!--QuoteEEnd-->
This man is in the know.
EDIT: Most likely it isn't for ressource transfer, but I'm sure it will add special abilities to the aliens or the hive mind that can be used when around DI, so DI is needed for gameplay ... the alpha could work without those DI dependant features and DI itself imho.