Remove Alien Upgrades

PricePrice Join Date: 2003-09-27 Member: 21247Members
edited February 2010 in Ideas and Suggestions
<div class="IPBDescription">...and add</div>Mutations!
Only rename Upgrades in Mutations.
I guess it sounds way better then "alien upgrades", not better i mean it sounds more natural.

So thats not the only point, i hope you can add skin parts for every of the 4 aliens???
For example:
The Skulk has<a href="http://i47.tinypic.com/24gu814.jpg" target="_blank"> 3 Texture (example)</a> parts, every part is changed by a mutation (update)
Here is the Example
<a href="http://i48.tinypic.com/2ymau5v.jpg" target="_blank">CLOAKING (black stripes)</a>
<a href="http://i46.tinypic.com/iz1dva.jpg" target="_blank">REDEMPTION (red body)</a>
<a href="http://i45.tinypic.com/20scew8.jpg" target="_blank">ADRENALINE (a lot of red vein )</a>

3 Updates<img src="http://i45.tinypic.com/e7b3ev.jpg" border="0" class="linked-image" />
2 Updates <img src="http://i45.tinypic.com/141qyc9.jpg" border="0" class="linked-image" />

I SUCK AT make example graphics so don´t care it.

I am sure this gives the alien team a better feedback, because they know now, which update the teammate have and make every player a bit uniqe.

Comments

  • PSAPSA Join Date: 2009-10-21 Member: 69107Members
    cool way to to do it more flavorful
  • KarrdeKarrde Join Date: 2003-05-13 Member: 16264Members
    edited February 2010
    Neat concept, but the problem I have with it is that it broadcasts the loadout to the marines. Was always nice to not have the marines knowing what you were running with even though most loadouts were pretty standard. I suppose if it was something that only the alien team saw it'd be cool.
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    I like the idea to call it mutations.

    I don't like that aliens give away info about their upgrades by their skin.
    The combat strategy of an alien player would become too predictable, like if it's going to rush or only distract you, how much damage it can take, possible cloaked ambush after faking a retreat, and so on..
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    +1 for this.


    <!--quoteo(post=1753790:date=Feb 17 2010, 11:39 PM:name=Karrde)--><div class='quotetop'>QUOTE (Karrde @ Feb 17 2010, 11:39 PM) <a href="index.php?act=findpost&pid=1753790"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Was always nice to not have the marines knowing what you were running with..<!--QuoteEnd--></div><!--QuoteEEnd-->


    Like it happened often. 0_o
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    edited February 2010
    <!--quoteo(post=1753790:date=Feb 18 2010, 04:39 AM:name=Karrde)--><div class='quotetop'>QUOTE (Karrde @ Feb 18 2010, 04:39 AM) <a href="index.php?act=findpost&pid=1753790"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Was always nice to not have the marines knowing what you were running with<!--QuoteEnd--></div><!--QuoteEEnd-->

    Was that EVER really a big deal? Like, what, they know you have Adrenaline, are they going to NOT kill you? If they knew you had Carapace are they going to keep shooting you instead of stopping and going "OMG U SHUD B DED!", during which you usually kill them as they're typing?

    All the abilities that had the biggest impact on how you play were <b>immediately obvious</b> anyway. Regeneration, Silence, Cloaking, Celerity, and, to a degree, Focus. The ones that didn't have that profound an effect were also way less valuable than these 5 anyway.

    "GUYS THAT SKULK HAS SCENT OF FEAR, OMG DOODZ SRS STOP BEIN SCAERD"

    Loalz. Seriously people....
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    <!--quoteo(post=1753798:date=Feb 18 2010, 02:15 AM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Feb 18 2010, 02:15 AM) <a href="index.php?act=findpost&pid=1753798"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If they knew you had Carapace are they going to keep shooting you instead of stopping and going "OMG U SHUD B DED!",<!--QuoteEnd--></div><!--QuoteEEnd-->
    actually, knowledge of upgrades on both teams do matter quite a bit - bullet/bite counting is an essential skill and knowing if you're dealing with a carafade or lvl3 weapons very much can change your combat tactics. Would be an interesting idea.
  • GDWhiteGDWhite Join Date: 2009-07-17 Member: 68170Members
    I fully support this idea.
    I want my skulk, with my custom MUTATIONS(! WOO!) to look different from another skulk's, and his mutations.
    You could also easily see which other skulks had cloak, and follow them.
    Same with adrenaline and such. You'd see a red veined skulks and know that he was a hit n' runner, and, if that's what you were, follow him.

    Same with lerks, fades, onos, gorge. I want to see Combat gorges too.

    This mutation-colored idea is the best I've read in a while. Wow.
    Refreshing.
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