Lmg firstperson view
Koruyo
AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
I think the lmg model is too far in the right corner... it looks really oldskewl - serious sam like, and not up to date like in CoD.
The funny thing is - the pistol looks right... and if you think about it -> how do you hold a pistol, and how a mg?... its kinda strange so far to the right corner.
<a href="http://img59.imageshack.us/i/unbenannt2of.png/" target="_blank">http://img59.imageshack.us/i/unbenannt2of.png/</a> pistol
<a href="http://img52.imageshack.us/i/unbenanntvm.png/" target="_blank">http://img52.imageshack.us/i/unbenanntvm.png/</a> lmg
<a href="http://img188.imageshack.us/img188/2379/mw2mp2.jpg" target="_blank">http://img188.imageshack.us/img188/2379/mw2mp2.jpg</a> Cod6
I dont want to suggest clone it from Cod, but a little bit more to the center would be nicer to aim.
What do you guys think?
PS: And of course it should be pointed to the crosshair... in our minds - we make a "line" from the weapon models to the crosshair while aiming - so it assists the crosshair... placing it wrong doesnt feel good and you have to ignore the weaponmodel making it useless. Dont just put in a model because you can or have one(or other games have it too) - think more carfully about making it usefull.
The funny thing is - the pistol looks right... and if you think about it -> how do you hold a pistol, and how a mg?... its kinda strange so far to the right corner.
<a href="http://img59.imageshack.us/i/unbenannt2of.png/" target="_blank">http://img59.imageshack.us/i/unbenannt2of.png/</a> pistol
<a href="http://img52.imageshack.us/i/unbenanntvm.png/" target="_blank">http://img52.imageshack.us/i/unbenanntvm.png/</a> lmg
<a href="http://img188.imageshack.us/img188/2379/mw2mp2.jpg" target="_blank">http://img188.imageshack.us/img188/2379/mw2mp2.jpg</a> Cod6
I dont want to suggest clone it from Cod, but a little bit more to the center would be nicer to aim.
What do you guys think?
PS: And of course it should be pointed to the crosshair... in our minds - we make a "line" from the weapon models to the crosshair while aiming - so it assists the crosshair... placing it wrong doesnt feel good and you have to ignore the weaponmodel making it useless. Dont just put in a model because you can or have one(or other games have it too) - think more carfully about making it usefull.
Comments
I like where the lmg is!
The pistol and stuff looks to far in the middle.
<a href="http://www.hlportal.de/images/images/original/150.jpg" target="_blank">See old NS</a>
I thought the lack of alignment with cross-hair was odd as well, but watching alpha video again, it actually looks and feels quite fine.
the Gun is perfectly aligned, I don't see the problem, not every game has to be like MW (remember those days in which MW stood for Mechwarrior?) Or Cod or the hundreds of other FPS clones stealing from each other.
what if he aligned it in the center? we couldn't see ###### on the floor! and the floor is a rather frigging important thing in NS, unlike generic shooters, simply cause the Skulks and other aliens aren't exactly very tall.
(it could introduce certain technologies that reduce jam on high RoF weapons, decrease spread and recoil because of casing ejection and other stuff).
Oh, I've played plenty of CoD4 and CoD:MW2, and frankly I don't really care. Typically in NS1 I'm more concerned about the center/ground becuase that's where the skulks are. The lower left? Too far to the side, and I use hearing to spot stuff coming from there. But really I don't really mind either.
The other option is just toggle off weapon models entirely for MAXIMUM VIEW.
r_drawviewmodel took its leave a loooong time ago ;)
Pistols ugly... I can tell it fires slow (big delay between shots) just by looking at it... If it was more streamlined and narrow then i'd expect a decent rate of fire.
With any luck people can mod the game to give marines better looking guns with iron sights / aimpoints, and get rid of the stupid arcade ###### ###### ###### ###### ###### ###### cross-hair!!!!!!!!!
Pistols ugly... I can tell it fires slow (big delay between shots) just by looking at it... If it was more streamlined and narrow then i'd expect a decent rate of fire.
With any luck people can mod the game to give marines better looking guns with iron sights / aimpoints, and get rid of the stupid arcade ###### ###### ###### ###### ###### ###### cross-hair!!!!!!!!!<!--QuoteEnd--></div><!--QuoteEEnd-->
did you ever even play ns1?
gun nuts ruin computer games
I don't think you have any idea of what NS is. Pushing for ironsights in a futuristic sci-fi shooter is about as silly as pushing for jetpacks in a MILSIM WWII shooter.
Hey look, we agree.
LMG viewmodel is oriented kinda funny but that's the only real problem. Presumably it's designed to be fired from the hip because long range in NS environments = 30 feet instead of 300 yards and they're up against jumpy aliens instead of crawly humans. If you tried to go Iron Sights against a Skulk you would die horribly.
LMG viewmodel is oriented kinda funny but that's the only real problem. Presumably it's designed to be fired from the hip because long range in NS environments = 30 feet instead of 300 yards and they're up against jumpy aliens instead of crawly humans. If you tried to go Iron Sights against a Skulk you would die horribly.<!--QuoteEnd--></div><!--QuoteEEnd-->
I completely disagree...
Their are many times when it's not 30 feet... When it's not a little room... Where instead it's a giant open space (numerous custom and sieges map, including stargate_xt9 if your on the ship ZOOMING IN HELPS WITH THE AIMING, even for moving targets... i'm not talking 20x magnification, LOL), or a really long hallways (co_blackmesa)... And assuming for one freekin non-ns second that 4-6 bullets is enough to kill... in such circumstances then it would make sense to look through a scope and provide some controlled bursts of accurate fire.
However... if NS2 is designed where it takes 5 marines spraying all over the ###### place to kill a skulk... well i hope NS2 adds a feature where you run faster when your throw your LMG away :)
I'm not going to start.
If on the other hand (as I believe is so) you argue from a immersion standpoint, that lack of ironsights breaks immersion and realism, then observe for your consideration the aerial equivalent of an ironsight:
<img src="http://upload.wikimedia.org/wikipedia/commons/6/67/N3B_gunsight.jpg" border="0" class="linked-image" />
Pilots of the P-51 Mustang on which it was equipped are no-doubt familiar with the process of "sighting-up" and "leading" an enemy with this aiming device.
Now, consider if you will the modern aerial equivalent of such an aiming device:
<img src="http://upload.wikimedia.org/wikipedia/commons/7/79/HUD_view.jpg" border="0" class="linked-image" />
Notice the lack of iron or manual sights exhibited by this modern trajectory-finding equipment? Yes indeed, pilots of the F-18 Hornet on which it is equipped know little of the woes of "sighting-up" or "leading" for their sights perform a variety of automated calculations via both on-board and ground-relay computational equipment as well as having such technology integrated into all of their dash, on-board computers, and even gravity suit and flight helmet.
Thus if one is able to see the absurdity in equipping a modern jet-fighter with a fixed sighting system that is irrevocably incompatible with the otherwise advanced technology of its flight systems, then truly it should be equally as absurd to suggest such technological systems not even in existence yet and ONLY BOUND BY FICTIONAL IMAGINATION can exhibit such advancement so as to have their sighting system and mechanics arbitrarily and iconically disparate from any that we may imagine today.
I'm not talking about the run mode.
If you can make the Devs change the game because of some ###### making maps that BREAK and VIOLATE the rules of mapping for ns - teach me how you can control one like that.
I'm not going to start.<!--QuoteEnd--></div><!--QuoteEEnd-->
Vanilla servers? Lmao your icecream has ###### melted comes Ns2 :P
I agree. It was the first thing I noticed. Just looks weird to me.
I never said i want more realism nor did i ask for ironsights... If you cant agree with me that there are better ways (like in some other games) - well i see, you dont care about this. Some ppl do.
I dont need posts in here saying its fine without reasons... you really dont see a place for improvements? Why?
PS: Leave that ironsight disscussion out of my topic. Start your own.
1. The rifle is just a hair bit too far to the right. If I held one to my shoulder, it wouldn't be that far over.
2. The pistol seems as bit close to the camera. Look at the left arm in the rifle pic then look at the pistol pic. That pistol looks way too close. I want to see the hands.
3. It would be nice if the pistol had those red dot sights that glow in the dark... similar to these pictures:
<img src="http://www.blueridgeoutdoorsports.com/blueridgeoutdoor/html/media/082-128-91s.jpg" border="0" class="linked-image" />
<img src="http://www.mouseguns.com/hipoint/sights.jpg" border="0" class="linked-image" />
4. On the rifle, it would be pretty cool if you could hold down right click for a 2x-4x zoom and the gun becomes semi-automatic (like the pistol) for some light sniping (no changes to damage rating).