Collaborative Community Development

135

Comments

  • dandi8dandi8 Join Date: 2010-01-25 Member: 70309Members
    Well I'm willing to model stuff if you show me some references but I'm kind of afraid of just modelling random things because for all I know this might die again. That near-death experience scared me...
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    As I said you could model some sort of holographic machine (I've shown you the picture from NS1 from 2 maps)

    Or like Thaldarin said, a rectangular mainframe / datacore.

    <img src="http://timberwolfhq.com/wp-content/uploads/2009/05/modern-mainframe-240x300.jpg" border="0" class="linked-image" />

    <img src="http://gotlegacy.files.wordpress.com/2008/08/ibm_mainframe_room.jpg" border="0" class="linked-image" />
  • willy-wilsonwilly-wilson Join Date: 2010-01-12 Member: 70102Members
    i can put it in the viewer but none of the textures show up.
  • dandi8dandi8 Join Date: 2010-01-25 Member: 70309Members
    Oh and once again, if we want to actually pull this through, someone should be in charge of keeping all the files together. I reccomend creating a Dropbox account.
  • willy-wilsonwilly-wilson Join Date: 2010-01-12 Member: 70102Members
    probly wont hear from me in a few days im going to do a reformat and reinstall everything.
  • willy-wilsonwilly-wilson Join Date: 2010-01-12 Member: 70102Members
    working on a scissor lift...
    <img src="http://i159.photobucket.com/albums/t127/willy-wilson/scissorliftwip2.png" border="0" class="linked-image" />
  • 1mannARMEE1mannARMEE Join Date: 2008-09-23 Member: 65064Members
    Nice pics and a very good idea to get all the potential that is in the NS community organized, I hope it works out.

    Keep on working.

    Sadly I'm not as gifted as you guys are with all the modelling mapping and stuff, so all I can do is encourage you to keep on working.

    => back to the top /bump :)
  • crodecrode Join Date: 2002-11-09 Member: 7876Members
    Yes if anyone has a specific object that needs to be made I can do that. Best with a photo/sketch and a good description of what the texture should look like. I will be using XSI also so I hope we can get the colada thing worked out. If not I will try Maya. (I don't know 3dsmax very well)
  • willy-wilsonwilly-wilson Join Date: 2010-01-12 Member: 70102Members
    I cant really get a grasp on max but i would love some of the tools that it has for maya. renderable spline would be nice...
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    Crode, can you make some kind of mainframe like in the picture posted above?

    That or a hologram machine (like in ns_origin or ns_hera).

    Would be nice to have. I'm not really good at modeling. :(
  • crodecrode Join Date: 2002-11-09 Member: 7876Members
    Sure I can do that. Any specific paint colour for it and how much condition of damage would you like?

    I was playing though Mass Effect 2 these last couple days. There are some really great holograms, random crates and tech stuff but just a bit too clean to be in NS2 :)
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    Well as for the mainframe, I want it for my "old archive" room. So it should be somewhat the old tech in the NS world.

    Fitting the refinery set in color (gray / brown) Not too damaged, maybe some rusts on corners and scratches .. you certainly know that kinda stuff hehe.


    As for the hologram, I don't have any specification, UWE might come out eventually with one in one of their other art set.. but it's up to you.
  • willy-wilsonwilly-wilson Join Date: 2010-01-12 Member: 70102Members
    some progress...
    <img src="http://i159.photobucket.com/albums/t127/willy-wilson/scissorliftwip5.png" border="0" class="linked-image" />

    and a blockout...
    <img src="http://i159.photobucket.com/albums/t127/willy-wilson/scissorliftwip6.png" border="0" class="linked-image" />
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    Nice work Willy.

    Will you make a deployed version of the prop. Would be nice to see in a room that has the proper height to house it, like a cargo room.
  • SekerSeker Join Date: 2007-03-06 Member: 60259Members
    If someone would animate that model it would fit into the refinery art set aswell.
  • willy-wilsonwilly-wilson Join Date: 2010-01-12 Member: 70102Members
    If i can rig it correctly i will. i can animate but have almost 0 exp rigging.
  • willy-wilsonwilly-wilson Join Date: 2010-01-12 Member: 70102Members
    yawn... need sleep. Might work on it some more tonight but not sure. (still needs some detail like bolts and hinges and whatnot but ill do that last.)

    <img src="http://i159.photobucket.com/albums/t127/willy-wilson/scissorliftwip9.png" border="0" class="linked-image" />
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    That's really good work, is it done in Maya or 3DSMax?
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    I'm making some more materials. They're weird but I integrate 1 or 2 sometimes in a corridor or room.

    Some are just modified original materials. Still getting used to painting details in photoshop, but modeling a wall in 3dsmax to get a normal map and AO map like Matt explained in the dev's video works great.


    <img src="http://img3.imageshack.us/img3/9341/mats1.jpg" border="0" class="linked-image" />
  • dandi8dandi8 Join Date: 2010-01-25 Member: 70309Members
    Nice mats. Which ones are 100% yours? I see a quake-like sign in there :) Ofc it's probably some NS stuff, but it looks quake-y nonetheless.

    Also:
    Link to vid pls?
  • willy-wilsonwilly-wilson Join Date: 2010-01-12 Member: 70102Members
    All done in maya, the viewport is starting to slow down now with it in subd preview.
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    Here's the <a href="http://www.unknownworlds.com/ns2/2008/12/unknown_worlds_videocast_7_texture_rendering" target="_blank">video.</a>

    He doesn't get into much details but I've learned about this process from him, then I had to figure out a good a quick way to render AO map and Normal map, from bits of info on the net, etc.

    on the top line, the 4 from the left are mine and on the bottom line, the 5 from the left. Others are modified.

    Yeah I know they don't look and feel extremely NS but integrated among other textures they do well for now. I'm trying to get inspired by playing NS1 and looking at the textures (you can see some that UWE remade in better resolution for NS2)
  • dandi8dandi8 Join Date: 2010-01-25 Member: 70309Members
    O.O
    I want their scratch brushes :(
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    edited February 2010
    Edit: Nevermind, fixed.

    Can someone make a model of an opened magazine? It doesn't have to be anything super high quality, but you know, just a magazine that's open.

    Something that can be easily textured in photoshop.
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    This can be a lot of things cause I don't see what the error is pointing exactly.

    Have you followed carefully all you need to do? Source folders, builder settings, material formats and .material file.
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    I don't really need the builder since photoshop can save .dds files.
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    Ya I know but I still use the builder to get my raw files together anyways.. and everything works with correct paths.

    You should try with the builder maybe.
  • willy-wilsonwilly-wilson Join Date: 2010-01-12 Member: 70102Members
    yea ill do that shouldn't be to hard... i need a break from that thing anyway.
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    <!--quoteo(post=1751124:date=Feb 5 2010, 04:41 PM:name=slayer20)--><div class='quotetop'>QUOTE (slayer20 @ Feb 5 2010, 04:41 PM) <a href="index.php?act=findpost&pid=1751124"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Edit: Nevermind, fixed.
    Can someone make a model of an opened magazine? It doesn't have to be anything super high quality, but you know, just a magazine that's open.
    Something that can be easily textured in photoshop.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'm not much of a modeler, but I'm excited by other work here and gave it a go:
    <img src="http://hldj.org/ns/models/mag2.jpg" border="0" class="linked-image" />
    <img src="http://hldj.org/ns/models/mag3.jpg" border="0" class="linked-image" />
    more references <a href="http://hldj.org/ns/models" target="_blank">here</a>.

    It's not stellar, and it's done in Rhino3D, so the original is a <a href="http://hldj.org/ns/models/mag.3dm" target="_blank">NURBS 3DM</a>, but I've saved it in <a href="http://hldj.org/ns/models/mag.obj" target="_blank">.obj format</a> and <a href="http://hldj.org/ns/models/mag.3ds" target="_blank">.3DS</a>. I'm sure willy will come out with a better version though.
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    I thought he meant a magazine as in a book.
Sign In or Register to comment.