Personalized Marine Helmet

HamletHamlet Join Date: 2008-08-17 Member: 64837Members, Reinforced - Shadow
edited October 2009 in Ideas and Suggestions
<div class="IPBDescription">How the marine helmet can be enhanced</div>[Suggestion ported over from here: <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=107445&view=findpost&p=1730211" target="_blank">http://www.unknownworlds.com/ns2/forums/in...t&p=1730211</a>]

Here is a great suggestion how the marine helmet can be enhanced:
<img src="http://farm1.static.flickr.com/12/89670650_b701ccf261.jpg" border="0" class="linked-image" />
<img src="http://chapters.marssociety.org/winnipeg/helmets/saabs.jpg" border="0" class="linked-image" />

Make the player's name appear on it!

Info: This is the first-best picture I could find about a similar-themed, yet set in a not so technologically advanced TV series called <a href="http://en.wikipedia.org/wiki/Space_above_and_beyond" target="_blank">Space - Above and Beyond</a>.



Left4Dead is another example of an, albeit smaller (only 4 players), but very strongly co-op and team-oriented game.
No matter what stupid nicknames the players keep choosing, I call them Bill, Louis, Francis and Zoey if I talk to them on my microphone.
You can attach yourself to them, because they clearly have something like a visual identity of their own - each of the 4 is unique. It's also a bit of role-playing.

In NS2 this won't work as easily, because the marines are much more numerous, yet the developers have decided to turn them from an army of clones to customizable characters (if I'm right). Adding a name would help one a lot to attach oneself to the player character. After all, the main difference between a faceless clone from a conveyor belt and a person is.. their name. Clones have numbers, humans have names.



I guess a preset would also work fine.
Interestingly Zoey (who is some kind of preset persona) is much more popular among players than the 3 male characters.

As I've said in my original posting, in L4D the stupid names simply don't matter.


And it wouldn't be that bad, would it?
If there comes a NS2 single player campaign we could be introduced to the Presets.

Then, in multiplayer, you can choose gender, skin colour, hair colour and face from some pre-made ones. And once you choose a certain face, you get the accompanying name - just as introduced in the single player campaign.



<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->i agree that there should be a preset bank of names that's either given randomly or selectable, and if a name is taken, there won't be repeats (so we don't have 4 marines named "WEST")<!--QuoteEnd--></div><!--QuoteEEnd-->
QFT

<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->i'm sure if it's not preset, it would get annoying. people would abuse it with long or stupid names.. and may be an issue to fit on the helmet/back if the name is too long as someone mentioned. plus i don't know for sure.. but it may look fake? personally, i like it to be as real as possible (obviously not real to life, but in terms of real to the natural selection video game world). i'd personally find it very distracting (albeit funny) if i see marines running around with names on their armor like "kILLeRNIPPLEs_19" or "__ROBO######__" or "dONGs my scHLONGS"... etc<!--QuoteEnd--></div><!--QuoteEEnd-->

That would be very easy to implement:
1) Simply make it all CAPITALS like on the pictures above. So no ###### ChAnGinG ArOuNd.
2) Then, you disallow all characters that don't belong in a real name like numbers [0,1,2,3...], math signs [+,-,/...], special signs [#.*...].
-> So you can only use real letters, no BS. If someone doesn't want to stick to the rules, their name simply gets replaced by a generic "TSA" or the Frontiersmann logo. There you go! :)
3) Also, I would give it a total limit. In the TV series the longest surname was "Damphousse" - which is 10 letters and fitted nicely on the helmet. Let's give it 12 letters max and that should settle it.

Comments

  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    I like it.

    Otherwise when the Player picks no Name it can be another word, too.

    Like "Bite me!"
  • -Diesel--Diesel- Join Date: 2009-09-13 Member: 68769Members
    What if you put it on there backs also?

    Then you don't have to be looking at them from the front to know who they are.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    edited October 2009
    I still say they should put in a program that allows you to paint on your uniform with a select set of colors(non game enhancing like black) that allows you to customize your own skins, They showed a video long back how they can just paint something on a flat out of the object, and saved it, and showed the object in 3d with the added Paint scribble.

    different color pallets for each game model, like skulk and marine and lerk and so on
  • -Diesel--Diesel- Join Date: 2009-09-13 Member: 68769Members
    <!--quoteo(post=1730565:date=Oct 3 2009, 07:50 PM:name=ryknow69)--><div class='quotetop'>QUOTE (ryknow69 @ Oct 3 2009, 07:50 PM) <a href="index.php?act=findpost&pid=1730565"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I still say they should put in a program that allows you to paint on your uniform with a select set of colors(non game enhancing like black) that allows you to customize your own skins, They showed a video long back how they can just paint something on a flat out of the object, and saved it, and showed the object in 3d with the added Paint scribble.

    different color pallets for each game model, like skulk and marine and lerk and so on<!--QuoteEnd--></div><!--QuoteEEnd-->

    Then we would have fools running around in pink and purple.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    edited October 2009
    That's why I said LIMITED pallet, hell limit even the amount of polly's u can color
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    Good idea!

    Can't wait to play with nicks like "I'm with stupid ->" :D
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    That painting idea is very nice.
  • HamletHamlet Join Date: 2008-08-17 Member: 64837Members, Reinforced - Shadow
    edited October 2009
    Well, most of this can be discarded easily:

    - Use only Capitals
    - Use only white font
    - Use only the letters A to Z
    - Disallow any spaces or signs that aren't letters
    - Limit name to a small, fixed number of letters (let's stick to 12)

    There you go: No pink, no sentences (as there are no spaces and letters are extremely limited), no arrows ("->").


    After all, if someone WANTS to break something, they will succeed, but - after all - who would want to play with <i>that</i> kind of people? In most cases they also belong to other groups like cheaters, wall-hackers or simply griefers (e.g. people who exploit friendly fire). If I can't voteban them, I sure as hell won't wait for them to come up with new creative ways to spoil my fun.


    Another nice addition to the uniform's shoulder: A little badge depicting the country flag according to IP.
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    Admins could get a Serverside script that colors the Name, also the Devs.
    Or Squad specific colors.
  • HamletHamlet Join Date: 2008-08-17 Member: 64837Members, Reinforced - Shadow
    Cool idea! So you can easily know if someone belongs to red or blue group.
  • -Diesel--Diesel- Join Date: 2009-09-13 Member: 68769Members
    The paint idea would be nice if we could make our own camo or something like that.


    But the colors should be limited to a few greens and greys.
  • HamletHamlet Join Date: 2008-08-17 Member: 64837Members, Reinforced - Shadow
    Each marine with a unique camo turns a serious military uniform into the very opposite of a UNI-FORM, don't you think?
    If I saw a bunch of marines, each in his own "war costume" I would have to think of fashion victims, not humanity's last best hope against alienation.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    edited October 2009
    A: Have you seen "Aliens" one Marine had a shiny Skull on his chestplate
    B: I prefer free paint with limited colors depending on the Model you are editing, whether it be skulk, lerk, male marine, female marine, gorge, onos, fade, so on, each will have a unique color pallet to use
    C: You can limit the amount of Pixels/Polys able to be colored, so a player can't paint the entire model a single color, the amount of pixels/polys depends on the size of the model, skulk getting the least.
    D: I personally would LOVE to put that on my chestplate, "I'm with stupid -->"

    Note: The painter can either use Free Hand, or Type, BUT, to prevent, lets say, a Dic-k to appear on a guy, they can put simple identifiers that remove any Addition shaped in this style. Also add server specific bans+reporting to a UWE employee, getting Game Ban, and so on. The identifiers are easy to make.



    It personally doesn't matter what Camo you have for a marine ON A SPACE SHIP, Yep, you will totally blend in with the Assortment of pipes and crates behind ya.
  • HamletHamlet Join Date: 2008-08-17 Member: 64837Members, Reinforced - Shadow
    edited October 2009
    Usefulness of "camo" against a non-human enemy aside, there is a specific rationale behind military organizations and uniforms.
    A uniform has some very profound psychologic effects.

    For example: You see someone in a white doctor's coat -> you automatically assume that this person has a doctor's degree and can cure your illness (if that is his specialization)
    Or you see someone in a police uniform -> etc.
    You see someone with higher rank insignia -> your behaviour towards that person changes. Completely.


    If everyone looks very different (and I'm not talking about small changes like adding a badge or a name tag, I'm talking about changing 90%+ of the uniform/camo), the group of marines does not convey the desired <i>group image</i> anymore. They become fragmented individuals who may - or rather may not - belong together.
    Uniforms also make "equal" to some degree. Fashionable peacocks can't stand out by means of dressing, because everyone has to stick to the same olive/black/brown.
  • MortosMortos Join Date: 2006-11-28 Member: 58763Members
    Names are a good idea, squad colors are a good idea, custom uniforms are a bad idea
    This happened in tribes, and it was really easy to get a custom skin that camouflaged you and gave you an advantage over the other players (such as grey and white for clouds, black for shadows, blue for sky), there are just too many ways it could negatively affect the game.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1730850:date=Oct 5 2009, 02:14 PM:name=Mortos)--><div class='quotetop'>QUOTE (Mortos @ Oct 5 2009, 02:14 PM) <a href="index.php?act=findpost&pid=1730850"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Names are a good idea, squad colors are a good idea, custom uniforms are a bad idea
    This happened in tribes, and it was really easy to get a custom skin that camouflaged you and gave you an advantage over the other players (such as grey and white for clouds, black for shadows, blue for sky), there are just too many ways it could negatively affect the game.<!--QuoteEnd--></div><!--QuoteEEnd-->

    So true.

    Overall, here's my criteria of customized avatars:
    1) Short, simple.
    2) Disable-able by client and server-side.
    3) Gives a nice, subtle, noticable characteristic/individuality

    <!--quoteo(post=1730625:date=Oct 4 2009, 05:29 AM:name=Hamlet)--><div class='quotetop'>QUOTE (Hamlet @ Oct 4 2009, 05:29 AM) <a href="index.php?act=findpost&pid=1730625"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, most of this can be discarded easily:

    - Use only Capitals
    - Use only white font
    - Use only the letters A to Z
    - Disallow any spaces or signs that aren't letters
    - Limit name to a small, fixed number of letters (let's stick to 12)

    There you go: No pink, no sentences (as there are no spaces and letters are extremely limited), no arrows ("->").<!--QuoteEnd--></div><!--QuoteEEnd-->
    This works.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    Personally I dislike Hamlets limitations.

    Client Side enable-disable is a must.

    Like I said, limited Poly count to be colored, you can even get 40% of the model colored cause you have the limit

    About the color issue, again, Limited Color pallet, l2read.

    I'd like custom color design to an extent for mostly, guilds/clans, which can higher someone to make a clan wide color Uniform, and put a download up on a sight and they all 'equip' it.
  • HamletHamlet Join Date: 2008-08-17 Member: 64837Members, Reinforced - Shadow
    edited October 2009
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Names are a good idea, squad colors are a good idea, custom uniforms are a bad idea
    This happened in tribes, and it was really easy to get a custom skin that camouflaged you and gave you an advantage over the other players (such as grey and white for clouds, black for shadows, blue for sky), there are just too many ways it could negatively affect the game.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This reminds me of the infamous Spy spray paint in Team Fortress 2.
    The sprayed image is so high res that one can easily mistake it for an actual player model.
  • enfurnoenfurno Join Date: 2003-01-25 Member: 12729Members
    Well, it appears that there are a number of glowing portions of the marine armor. Rather than allow customization of the marine itself I think that it would be a good idea for each squad to be designated a different color on the armor lights. If you are red, stick with red, etc.

    The gamertag on the helmet would be cool, but it would be no means offer a quick visual queue to whom you should be running with.
  • HamletHamlet Join Date: 2008-08-17 Member: 64837Members, Reinforced - Shadow
    You mean squad colours?
    I'd fancy that as well!
  • SnarKsSnarKs Join Date: 2009-05-31 Member: 67584Members
    having the names on the armor sounds pretty cool. Hopefully it pushes people away from names such as "A-Trane DeLUXe MaxScript jouRnal B" but thats just a mild version of some names. "C4$|{ |)3|_|_|X3 [FGT]" are great as well. How am i suppose to help them? MARINE TURN AROUND!!!! YOU, TURN AROUND! -.- much like TF2, "theres a spy behind you!"
  • 1mannARMEE1mannARMEE Join Date: 2008-09-23 Member: 65064Members
    Whats about Clan tags ? They tend to have lots of special signs attached to them, or is Clan forming supported by the game and you don't have to attach that to your name to be identified as a clan member .... ?
  • HamletHamlet Join Date: 2008-08-17 Member: 64837Members, Reinforced - Shadow
    edited January 2010
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->having the names on the armor sounds pretty cool. Hopefully it pushes people away from names such as "A-Trane DeLUXe MaxScript jouRnal B" but thats just a mild version of some names. "C4$|{ |)3|_|_|X3 [FGT]" are great as well. How am i suppose to help them? MARINE TURN AROUND!!!! YOU, TURN AROUND! -.- much like TF2, "theres a spy behind you!"<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well, those idiots can have their moronic names already, can't they?
    So if they keep on using them, what's the difference... okay, it get's shown on the helmet - but does that get him any award, besides losing all his reputation the very moment he connects to a server?

    Besides, me thinks that those names are more prevalent in Counter-Strike...
  • GoodblokeGoodbloke Join Date: 2009-11-21 Member: 69448Members
    agree with hamlet's first post..
  • TeisuTeisu Join Date: 2010-01-20 Member: 70236Members
    Customizable armor is nice, i would not go further then a symbol/name like what one can do in a game like Warhammer 40.000 you can choose general armor color where you want your clan's mark.

    Symbol on left/right or both shoulder, Left or right side of chest or back. All pre-defined.
  • HamletHamlet Join Date: 2008-08-17 Member: 64837Members, Reinforced - Shadow
    edited February 2010
    Teisu, you added another interesting point:

    You could make it like the spraypaint image selection in Half-Life Games...
    By giving a pre-defined selection, we must not fear stupidness reigning the variable again :)
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    <!--quoteo(post=1752230:date=Feb 10 2010, 07:00 AM:name=Hamlet)--><div class='quotetop'>QUOTE (Hamlet @ Feb 10 2010, 07:00 AM) <a href="index.php?act=findpost&pid=1752230"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Teisu, you added another interesting point:

    You could make it like the spraypaint image selection in Half-Life Games...
    By giving a pre-defined selection, we must not fear stupidness reigning the variable again :)<!--QuoteEnd--></div><!--QuoteEEnd-->
    I wouldn't mind seeing custom embalms like what halo did.
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    <!--quoteo(post=1752318:date=Feb 10 2010, 08:48 PM:name=Hybridclaw)--><div class='quotetop'>QUOTE (Hybridclaw @ Feb 10 2010, 08:48 PM) <a href="index.php?act=findpost&pid=1752318"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I wouldn't mind seeing custom embalms like what halo did.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think the community should up with symbols and stuff to put on helmets if they're going to do it like Halo.
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    Aye, a contest with the best 25 spraylogos for the armor would be cool.
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