Kharaa Melee

The_FinchThe_Finch Join Date: 2002-11-13 Member: 8498Members
<div class="IPBDescription">Well scaled?</div> Kharaa:

Lerk: Bite - 50 damage.
Skulk: Bite - 75 damage.
Fade: Slash - 80 damage.
Onos: Bite - 120 damage.


Is it just me, or is it odd that there's such a small increase between Skulk and Fade melee, then a huge jump from Fade to Onos? +25 from Lerk to Skulk, +5 from Skulk to Fade and +40 from Fade to Onos just doesn't seem right. The damage order does, with Lerks being the worst and Onos being the best, but the increases don't fit.

Am I nuts to think that Fades should have a better melee attack?

Comments

  • ArgoArgo Join Date: 2002-11-01 Member: 2961Members
    edited December 2002
    Remember, the "bite speed" is not calculated in that damage amount. I'm pretty sure that the fade can get a double-slash in about the same time it takes the skulk to complete a single bite. But I *COULD* be wrong.

    Also, I think the lerks bite is a tad faster than the skulks..but I may have just convinced myself of that to rationalize biting with lerks seemingly doing more damage <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    <edit: I'm tired. so SUE me.>
  • NukeitalllNukeitalll Join Date: 2002-11-29 Member: 10208Members
    If you ask me, they need to up the lerk bite damage, given the relative cost/skill required to close and kill a marine at close range.
  • virusvirus Join Date: 2002-04-01 Member: 370Members
    Imo its all fine, just keep in mind that a fade kills in 2 to 4 slashes and has up tp 200h, 150a and Blink <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
    And ive never cared too much about numbers, as long as it feels right, and playing alien defenetly does.

    As for the lerk i can only say that it has got an insane rate of fire, even one flyby is most often deadly. So i dont agree w/ making his attack stronger, especially since its got UMBRA and not many marines know in how much trouble they are w/ a little bat running around in a orange cloud.
  • HoMIciDaL_PuPPyHoMIciDaL_PuPPy Join Date: 2002-11-27 Member: 10091Members
    the lerk has a faster bite speed at least as far as i can tell
  • DiscobirdDiscobird Join Date: 2002-11-07 Member: 7489Members
    According to <a href='http://www.geocities.com/kitsune/ns-stats.htm' target='_blank'>Kitsune's damage table</a>, the Lerk's bite actually does 75 damage, not the 50 listed in the manual.
  • padijunpadijun Join Date: 2002-11-01 Member: 3419Members
    The fade's claws don't do that much more damage than the skulk because a fade has almost 3 times as much health and 12 times as much armor, and can shoot acid rockets.
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    <!--QuoteBegin--Nukeitalll+Dec 2 2002, 07:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nukeitalll @ Dec 2 2002, 07:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you ask me, they need to up the lerk bite damage, given the relative cost/skill required to close and kill a marine at close range.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    yeh but if ur lerk then u have the ranged attack that has to be the most efective vs small out-posts , and when u have adrenalin turrets and factorys fall before ur power!... well kind of but on maps with lots of vents then the lerk can stop lots of marines from getting past with there spores and pester mariens with there needles.

    lerks are fine and my frav class to play , fades are truly all powerfull as long as you can get blink to work.
  • VisserVisser Join Date: 2002-11-03 Member: 6613Members
    I could be wrong but i think for fades thats 80 for each claw - 160 total. I read that, but thinking about it it doesnt seem right - maybe both claws arent gaurenteed to hit, you need to aim well or something.

    Skulk is fine but lurk always seem low to me and it has a < skulk rate of fire to me.
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