Spark SDK performance?
willy-wilson
Join Date: 2010-01-12 Member: 70102Members
I just had a few questions about the map editors performance as the system requirements in the FAQ are quite vague. Im running off of a laptop and its not the best thing for running games and maya but it gets the job done for now. I have 2.2ghz duel core processor and an nvidia 7150m and 4 gigs of ram running windows 7 32bit. I play TF2 a lot and currently use UDK and marmoset to view models in but i cant do much level design in UDK before its starts bogging down my system. So my main question is how well if at all would a computer like mine run the editor. It seems like an amazing toolset so far and since Im tired of going through so much crap to get anything from maya to source Im looking into getting this. But i don't want to buy something and not be able to use it, maybe someone runs on a similar setup and could offer some insight. Thank you in advance for any information.
Comments
I'm running it on a x86 system, 2.33ghz quad, 3.25gb ddr2 and radeon hd4890. And it still slows down real fast without considerable amount of polys and shadow-casting lights.
Never had a laptop but I heard the cpu's are craps unless you spend a good amount of money.. and a good cpu is what you want first of all.
I figured most people would use it like I do and only use it when doing light passes, and even then only when I want to see how it looks.
Yes. Pretty colours. <3