No Gravity

AnthoniAnthoni Join Date: 2009-04-10 Member: 67129Members
I was thinking of a map idea, looking at other sci-fi games, and the idea came to me. What if say on a space ship certain compartments the "artificial gravity" had failed. It would be interesting to see Marines and Kharaa pushing off walls and fighting in a no gravity or low gravity area.
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Comments

  • BadMouthBadMouth It ceases to be exclusive when you can have a custom member titl Join Date: 2004-05-21 Member: 28815Members
    Marines would have the advantage. It would be more difficult to manuveur in zero grav so the speed and mobility that the Kharaa have that they need to survive would be lost.

    I vote no.
  • Wyattx3Wyattx3 Join Date: 2003-07-23 Member: 18386Members
    I think a space walk type of thing would be very interesting, where marines could suit up and take a path that involved that, but zero gravity inside a map would be very gimmicky I think.
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    <!--quoteo(post=1745151:date=Dec 30 2009, 09:22 AM:name=BadMouth)--><div class='quotetop'>QUOTE (BadMouth @ Dec 30 2009, 09:22 AM) <a href="index.php?act=findpost&pid=1745151"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Marines would have the advantage. It would be more difficult to manuveur in zero grav so the speed and mobility that the Kharaa have that they need to survive would be lost.

    I vote no.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Actually Aliens would have clear advantages since human being in no gravity move even less adequatly. Although they would jumper higher and move a bit faster in a direction, skulks, lerks, fades and even gorge would greatly benefit of movement advantage. Not to mention that aliens are already advantaged by movement abilities.

    It would be fun to see, as long as it does not apply to a whole map.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    edited December 2009
    Marines have magboots, kharaa suction feet similar to a gecko. Problem solved.
    Also, marines shooting would send them backwards when floating. Action = reaction after all.

    I dream of a Odysee 2001 living quarters type of map
  • TerrTerr Arthritic Skulk Join Date: 2002-11-07 Member: 7486Members
    IMO this question should be decided more on the merits of engine support than gameplay-balance.
  • sherpasherpa stopcommandermode Join Date: 2006-11-04 Member: 58338Members
    <!--quoteo(post=1745160:date=Dec 30 2009, 04:57 PM:name=Pipi)--><div class='quotetop'>QUOTE (Pipi @ Dec 30 2009, 04:57 PM) <a href="index.php?act=findpost&pid=1745160"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Actually Aliens would have clear advantages since human being in no gravity move even less adequatly. Although they would jumper higher and move a bit faster in a direction, skulks, lerks, fades and even gorge would greatly benefit of movement advantage. Not to mention that aliens are already advantaged by movement abilities.

    It would be fun to see, as long as it does not apply to a whole map.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Er, what? Zero G = you're either motionless or at a constant velocity. This doesn't bode well for a melee team. Marines would be just as immobile but it wouldn't affect their ranged weapons.

    Maybe we could see it in one map, as a gimmick. If say, marines control a hard-to-reach location they gain the ability to lower gravity in a room.
  • AnthoniAnthoni Join Date: 2009-04-10 Member: 67129Members
    Well when you go from one room into another one with zero gravity you can push off the wall to get the other side. Therefore you have enough velocity to move around.
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    <!--quoteo(post=1745176:date=Dec 30 2009, 03:29 PM:name=sherpa)--><div class='quotetop'>QUOTE (sherpa @ Dec 30 2009, 03:29 PM) <a href="index.php?act=findpost&pid=1745176"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->you're either motionless or at a constant velocity.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's right.

    No gravity doesn't mean there's no gazeous matter. So it gives friction. Remember how you can turn in mid air in a skulk leap in NS1. Same principle. Fades' blink would also work without gravity even better.

    But for the gameplay purpose I also think that all this should be avoided.
  • AnthoniAnthoni Join Date: 2009-04-10 Member: 67129Members
    edited December 2009
    Well I would agree if it were for a whole map, but just one or two rooms place in the right spot could be really nice.

    Here is a screenshot of what I kinda had in mind:
    <a href="http://img130.imageshack.us/i/nogravity.png/" target="_blank"><img src="http://img130.imageshack.us/img130/6783/nogravity.th.png" border="0" class="linked-image" /></a>
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    I could see spark having some flexible scripting abilities and low gravity through that, but as a lone feature it doesn't seem to serve the actual core gameplay that much.
  • AnthoniAnthoni Join Date: 2009-04-10 Member: 67129Members
    I would say it's more of an aesthetic feature instead of gameplay.
  • SekerSeker Join Date: 2007-03-06 Member: 60259Members
    Then lets put it on the list "implement after release" ? better late then never.
  • AnthoniAnthoni Join Date: 2009-04-10 Member: 67129Members
    Hell once I get my hands on the game, and the Lua, I will do it myself. I'm thinking something like Shattered Horizon.
  • LoeyLoey Join Date: 2009-10-31 Member: 69187Members
    <!--quoteo(post=1745182:date=Dec 31 2009, 09:05 AM:name=Anthoni)--><div class='quotetop'>QUOTE (Anthoni @ Dec 31 2009, 09:05 AM) <a href="index.php?act=findpost&pid=1745182"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well when you go from one room into another one with zero gravity you can push off the wall to get the other side. Therefore you have enough velocity to move around.<!--QuoteEnd--></div><!--QuoteEEnd-->
    if you push off a wall you will keep going in one direction until you push off something else or something else pushes you.
  • AnthoniAnthoni Join Date: 2009-04-10 Member: 67129Members
    I was thinking the Marine would walk into a room, and have the ability to push off the wall toward the door, and use shattered horizon like control to control themselves.
  • LoeyLoey Join Date: 2009-10-31 Member: 69187Members
  • AnthoniAnthoni Join Date: 2009-04-10 Member: 67129Members
    No I wouldn't give them that much control. I would just make it so they could push off walls, and rotate thier body while flying around the room.
  • LoeyLoey Join Date: 2009-10-31 Member: 69187Members
    being able to rotate their body wont allow them to change direction though. the rooms would have to be well designed for it to work, allowing players to travel short distances before hitting something and stopping them, allowing them to change direction.
  • AnthoniAnthoni Join Date: 2009-04-10 Member: 67129Members
    It's not about them being able to change the direction of motion, it's about aiming.
  • LoeyLoey Join Date: 2009-10-31 Member: 69187Members
    so they just float in 1 direction with the ability to look around until they hit something that stops them? i looked up shattered horizon and the only reason they have mobility in zero gravity is because they have rockets that allow them to change direction. otherwise they'd just and travel in a straight line until another force was applied to them
  • AnthoniAnthoni Join Date: 2009-04-10 Member: 67129Members
    Yes they will only be moving in one direction, but like you said rooms will be designed around this to make things a lot easier.
  • maqzekmaqzek Join Date: 2010-01-08 Member: 69981Members
    edited January 2010
    Anyone played Dead Space? There are quite few areas with Zero G and they were pretty awesome, jumping away from an alien that just jumped towards you. (Also aliens coming from odd angles) Might add some sort of lever on level somewhere, to open door/hatch leading to open space, sucking all air out of the room and making the room Zero G, or add a lever to disable artificial gravity in some rooms?

    Quiet a bit of options for mappers.
  • xmainexmaine Join Date: 2009-08-10 Member: 68409Members
    this would be an interesting level if there was a single player campaign.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    Gravity games are allways interesting and fun, if you remember both momentum and inertia.

    Hard Sci-Fi dictates that a gun shot sends you in the opposing direction you pointing at (the guns becomes something like a thruster), you also cant walk into a room and are suddenly floating. It's rather a soft ramp where the G forces are reduced until there're none left.
    a single no g room somewhere in the center of the map would be cool, but stupid as it'd suggest that each room has its own G generator - and the forces working on the walls would tear them appart.

    Unless it's a 0 G Lift.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    magnetic boots ftw!
  • AnthoniAnthoni Join Date: 2009-04-10 Member: 67129Members
    I wouldn't think a gun would work in space. You need oxygen for the Black Powder to ignite.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    edited January 2010
    Not really. <a href="http://www.youtube.com/watch?v=BEXRfWJNzG8" target="_blank">Guns shoot under water</a>, where there is not enough oxygen available after all, also: See Armageddon, when they sit on the rock and try to escape the depris of the crashed shuttle or the slightly nutjob lets the other vulcan loose.
    I do think bullets are sealed, no water nor gas can enter and i.e. moisten the propelant charge (different story with a paper cased shotgun shell).
    I also doubt it's still plain black powder that's used to launch the projectile.
  • azuazu Join Date: 2010-01-10 Member: 70038Members
    should play shattered horizon first.

    its pretty damn hard to get used to the movement. marines would be the easy party. imagine trying to move aliens in space. flying onos? uh... lol
  • maqzekmaqzek Join Date: 2010-01-08 Member: 69981Members
    <!--quoteo(post=1746716:date=Jan 10 2010, 10:36 PM:name=azu)--><div class='quotetop'>QUOTE (azu @ Jan 10 2010, 10:36 PM) <a href="index.php?act=findpost&pid=1746716"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->should play shattered horizon first.

    its pretty damn hard to get used to the movement. marines would be the easy party. imagine trying to move aliens in space. flying onos? uh... lol<!--QuoteEnd--></div><!--QuoteEEnd-->

    Marine + Onos + 0 G = Splat?

    I mean, 0G should be in the game, just probably not in official maps. I'm sure someone will make something unique with it.
  • AnthoniAnthoni Join Date: 2009-04-10 Member: 67129Members
    I've played Shattered Horizon that is where I got the idea.
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