Carapace Data And Formulae

TheGunslingerTheGunslinger Join Date: 2002-11-10 Member: 8126Members
<div class="IPBDescription">Mysteries Revealed</div> <b>Test Data:</b>
<span style='font-family:Courier'>+----------+---------+--------+------------------+
| Creature | Before* | After* | Percent Increase |
+----------+---------+--------+------------------+
| Skulk . .| 9. . . .| 19 . . | 111%. . . . . . .|
| Gorge . .| 15 . . .| 39 . . | 160%. . . . . . .|
| Lerk. . .| 9. . . .| 30 . . | 233%. . . . . . .|
| Fade. . .| 29 . . .| 77 . . | 166%. . . . . . .|
| Onos. . .| 72 . . .| 127. . | 76% . . . . . . .|
+----------+---------+--------+------------------+</span>
* Number of LMG bullets to kill before and after Carapace.

<b>How to calculate:</b>

Normally, 30% of damage gets directed to armour while the rest goes to the health. Armour takes half damage. For example, 10 LMG bullets will lower normal armour by 15 points and health by 70 points.

With carapace, 60% of damage is directed to the armour. Both armour and health take half damage, plus damage to armour is reduced a further 30%. For example, 10 LMG bullets will lower carapace armour by 21 points and health by 20 points. Notice 59% of damage is ignored.

Neither type of armour has any effect when you have zero armour points.

Comments

  • Mr_Fruitypants1Mr_Fruitypants1 Join Date: 2002-11-17 Member: 9038Members
  • TheGunslingerTheGunslinger Join Date: 2002-11-10 Member: 8126Members
    edited December 2002
    "Kitsune"?
    What does the Japanese word for "fox" have to do with my thread? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->

    Edit:
    Oh, just a note. The data in the table was taken from a non-dedicated 1.03 Windows server.
  • DebonairDebonair Join Date: 2002-12-02 Member: 10399Members
    Question for ya Gunslinger,
    Do you know how quickly each species regens at level 3? If we know this it should make for an easy comparison to whether or not one should use regen or caraprace for each species.
  • Mr_Fruitypants1Mr_Fruitypants1 Join Date: 2002-11-17 Member: 9038Members
    <!--QuoteBegin--TheGunslinger+Dec 2 2002, 04:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheGunslinger @ Dec 2 2002, 04:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"Kitsune"?
    What does the Japanese word for "fox" have to do with my thread? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Er, sorry...a person on another board I go to spent an insane amount of time with some other posters testing just about every combination of marines and kharaa hiting each other with just about every upgrade you can think of to get this information. I thought you might have been them, and Kitsune is the name they use. Anyway, their considerably more comprehensive tables (not to trivialize your efforts) can be found <a href='http://www.geocities.com/kitsune/ns-stats.htm' target='_blank'>here</a>
  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    This must have been 1.02 or older server, numbers are just like there were before patch. How do you know it was 1.03, did you checked mp_version variable?
  • TheGunslingerTheGunslinger Join Date: 2002-11-10 Member: 8126Members
    This was taken on a 1.03 server. I checked its version in the console and I also checked to see if Carapace had any effect at 0 ap. It didn't.
  • Lt_WarhoundLt_Warhound Join Date: 2002-11-07 Member: 7654Members
    What level of carapace? I'd like to see the numbers for none vs level 1 vs level 3.
  • BoddoZergBoddoZerg Join Date: 2002-11-13 Member: 8380Members
    Those numbers are exactly identical to v1.02 numbers. I thought aliens were supposed to be weaker in v1.03?!??!??!
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    do you get more/less damage depending on where you shoot someone?
  • Trevelyan_006Trevelyan_006 Join Date: 2002-11-02 Member: 3876Banned
    in 1.03 they should have taken out a bug where damage was going to armor that wasnt there, so you guys were still protected even though you had no armor.
  • BoddoZergBoddoZerg Join Date: 2002-11-13 Member: 8380Members
    Right, but those numbers are <b>precisely</b> identical to every test done in v1.02.

    You'd think if they fixed the Armor bug, aliens would die faster with Carapace. But they don't seem to have changed the slightest bit!??
  • TheGunslingerTheGunslinger Join Date: 2002-11-10 Member: 8126Members
    Do you have a link to some of this data?
  • RezykRezyk Join Date: 2002-11-03 Member: 6093Members
    <!--QuoteBegin--BoddoZerg+Dec 5 2002, 06:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BoddoZerg @ Dec 5 2002, 06:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You'd think if they fixed the Armor bug, aliens would die faster with Carapace. But they don't seem to have changed the slightest bit!??<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If carapaced aliens die before losing all their armor (which seems likely), you shouldn't expect to see any difference for those numbers.
  • DiscobirdDiscobird Join Date: 2002-11-07 Member: 7489Members
    <!--QuoteBegin--BoddoZerg+Dec 4 2002, 11:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BoddoZerg @ Dec 4 2002, 11:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You'd think if they fixed the Armor bug, aliens would die faster with Carapace. But they don't seem to have changed the slightest bit!??<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The armor bug seems to have been that armor still protects after it has been depleted. Carapace's flat reduction in damage is apparently intentional.
  • TheGunslingerTheGunslinger Join Date: 2002-11-10 Member: 8126Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->do you get more/less damage depending on where you shoot someone?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    There is no location based damage, however I found during my tests that the hitbox was a little messed up. I never did any detailed tests, but I found that aiming at a skulk's midsection from the side resulted in a nearly 50% miss rate. No bullets missed when aiming at the head or **obscenity**, however.
  • ShuflYShuflY Join Date: 2002-11-15 Member: 8760Members
    Ummm, Gunslinger, how do you run a non-dedicated 1.03 server? A non-dedicated server would be a client hosting the server, and therefor would be a 1.0 server, right?
  • TheGunslingerTheGunslinger Join Date: 2002-11-10 Member: 8126Members
    If you replace the server files with the patched versions the non-dedicated server will run in 1.03. mp_version, the lack of the carapace bug and and altered marine costs and damages show that I am not running a 1.0 server.

    Very useful in LAN games.
Sign In or Register to comment.