<!--quoteo(post=1746565:date=Jan 10 2010, 01:24 AM:name=Loey)--><div class='quotetop'>QUOTE (Loey @ Jan 10 2010, 01:24 AM) <a href="index.php?act=findpost&pid=1746565"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->how do you use the weld vertices function?<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1746525:date=Jan 9 2010, 12:41 PM:name=Pipi)--><div class='quotetop'>QUOTE (Pipi @ Jan 9 2010, 12:41 PM) <a href="index.php?act=findpost&pid=1746525"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Murphy put the setup executable on a server so we can download it !
Still can't work on it. FFS ###### ###### ###### ###### ###### annoying ###### when u ###### create face and can't even ###### select it to copy ###### faces. I want hammer for ###### sake make it brushes FFS.
I am not complaining it is still pre alpha... but why the ###### other people can make something what the ###### ? How can somebody be so patient ?
<!--quoteo(post=1746561:date=Jan 9 2010, 05:49 PM:name=Duresthar)--><div class='quotetop'>QUOTE (Duresthar @ Jan 9 2010, 05:49 PM) <a href="index.php?act=findpost&pid=1746561"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Awesome, i'm not a particularly great mapper but i'm trying to figure it out xD Could someone explain some practical uses for layers when level designing? Is it just a case of being able to toggle certain entities/props/faces etc to make manipulation of other objects easier?<!--QuoteEnd--></div><!--QuoteEEnd-->
Exactly ! :)
<!--quoteo(post=1746586:date=Jan 9 2010, 08:22 PM:name=murphyt4)--><div class='quotetop'>QUOTE (murphyt4 @ Jan 9 2010, 08:22 PM) <a href="index.php?act=findpost&pid=1746586"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Haha, I would if I could<!--QuoteEnd--></div><!--QuoteEEnd-->
Hehe well it seems that it is back up now, I'll download it as soon as I get back home ! :D Can't wait.
<!--quoteo(post=1746587:date=Jan 9 2010, 08:22 PM:name=Skyforger2)--><div class='quotetop'>QUOTE (Skyforger2 @ Jan 9 2010, 08:22 PM) <a href="index.php?act=findpost&pid=1746587"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Still can't work on it. FFS ###### ###### ###### ###### ###### annoying ###### when u ###### create face and can't even ###### select it to copy ###### faces. I want hammer for ###### sake make it brushes FFS.
I am not complaining it is still pre alpha... but why the ###### other people can make something what the ###### ? How can somebody be so patient ?<!--QuoteEnd--></div><!--QuoteEEnd-->
Hum.. calm down dude, the editor works like a charm, I've been mapping for 2 months only and outputting real good from this thing, I don't know about hammer but this pre-alpha program is just fine and the updates keep coming.
<!--quoteo(post=1746587:date=Jan 10 2010, 01:22 AM:name=Skyforger2)--><div class='quotetop'>QUOTE (Skyforger2 @ Jan 10 2010, 01:22 AM) <a href="index.php?act=findpost&pid=1746587"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Still can't work on it. FFS ###### ###### ###### ###### ###### annoying ###### when u ###### create face and can't even ###### select it to copy ###### faces. I want hammer for ###### sake make it brushes FFS.
I am not complaining it is still pre alpha... but why the ###### other people can make something what the ###### ? How can somebody be so patient ?<!--QuoteEnd--></div><!--QuoteEEnd-->
In my view I'm patient because I'm a programmer and I know what kind of some difficulties Max have with this great engine. Look this level editor ! Have you see something like that before ? So beautiful !
<!--quoteo(post=1746587:date=Jan 10 2010, 05:22 AM:name=Skyforger2)--><div class='quotetop'>QUOTE (Skyforger2 @ Jan 10 2010, 05:22 AM) <a href="index.php?act=findpost&pid=1746587"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Still can't work on it. FFS ###### ###### ###### ###### ###### annoying ###### when u ###### create face and can't even ###### select it to copy ###### faces. I want hammer for ###### sake make it brushes FFS.
I am not complaining it is still pre alpha... but why the ###### other people can make something what the ###### ? How can somebody be so patient ?<!--QuoteEnd--></div><!--QuoteEEnd-->
I too am frustrated, cant get it even running either I certainly hope I do not have same problem with alpha. As for hammer I cannot say anything best thing I ever did with that thing was solid flying water.
Hey, just got the update 131 but did not finish loading , so just did it with the editor shortcut not the launchpad shortcut. It worked but now the launchpad shortcut says this as far as the build update 130 not 131.
Hey maximus, the same thing happened to me. Model::RenderEmissive() - Vertex buffer or index buffer null (models/alien/hive/hive.model), skipping. hmmm... redownloading ns2_setup.exe.
well i think the hive thing is all im missing, and my launchpad is like maximus'.
<!--quoteo(post=1746602:date=Jan 10 2010, 05:18 AM:name=prevertmaximus)--><div class='quotetop'>QUOTE (prevertmaximus @ Jan 10 2010, 05:18 AM) <a href="index.php?act=findpost&pid=1746602"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also I see the new hive with the onos and skulk models, for some reason I did not get the new hive in my update is this true for anyone else.<!--QuoteEnd--></div><!--QuoteEEnd-->
I would be happy if i couldn't run it. But i can and it runs fine everything is fine but the little bugs that takes to fix like 1h on little 8 x 16 unit face is just to much for me. I really want to map but i just can't
WOW! So this week, I finally get around to looking at the UW website to find I am getting a free game and that the shadow/lighting issues are finally fixed!!!! Best late Christmas present ever!
I do have a question though... has anyone done one of <a href="http://forums.wolfire.com/viewtopic.php?f=13&t=5821" target="_blank">these</a> for all the new overgrowth guys? If they can welcome us so nicely then maybe we should get some marine sprit on and welcome them... <b><u>official webbed welcome thread please</u></b> :)
Otherwise I'll do it when I get back home later today or tomorrow.
pSyk0mAnNerdish by NatureGermanyJoin Date: 2003-08-07Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
<!--quoteo(post=1746643:date=Jan 10 2010, 03:28 PM:name=Skyforger2)--><div class='quotetop'>QUOTE (Skyforger2 @ Jan 10 2010, 03:28 PM) <a href="index.php?act=findpost&pid=1746643"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would be happy if i couldn't run it. But i can and it runs fine everything is fine but the little bugs that takes to fix like 1h on little 8 x 16 unit face is just to much for me. I really want to map but i just can't<!--QuoteEnd--></div><!--QuoteEEnd--> Try Lego..
<!--quoteo(post=1746643:date=Jan 11 2010, 12:28 AM:name=Skyforger2)--><div class='quotetop'>QUOTE (Skyforger2 @ Jan 11 2010, 12:28 AM) <a href="index.php?act=findpost&pid=1746643"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would be happy if i couldn't run it. But i can and it runs fine everything is fine but the little bugs that takes to fix like 1h on little 8 x 16 unit face is just to much for me. I really want to map but i just can't<!--QuoteEnd--></div><!--QuoteEEnd--> what bug?
<!--quoteo(post=1746643:date=Jan 10 2010, 02:28 PM:name=Skyforger2)--><div class='quotetop'>QUOTE (Skyforger2 @ Jan 10 2010, 02:28 PM) <a href="index.php?act=findpost&pid=1746643"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would be happy if i couldn't run it. But i can and it runs fine everything is fine but the little bugs that takes to fix like 1h on little 8 x 16 unit face is just to much for me. I really want to map but i just can't<!--QuoteEnd--></div><!--QuoteEEnd-->
Well if you can't map try to find something else your good at. Modeling, Texture Creation, Etc.
for the people with problem with black textures and old ATI cards I think i have a fix for Max. Put in something in the settings menu to turn on/off Ambient Occlusion. I think this will fix the issue because its trying to use PS/VS 3.0, something the older ATI cards dont have.
related thread: <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=108293" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=108293</a>
Evil_bOb1Join Date: 2002-07-13Member: 938Members, Squad Five Blue
This one and the last were great updates!
So far extrude has been really useful. The paint texture from another surface has also been real useful.
I did a quick test with the weld tool to see how that would effect on the geometry. I selected all vertices and welded. I'm pretty messy with faces, some are copied, some are extruded, some come from the line tool. So I was wondering if I may lose faces in the weld process, and how many vertices I would save, it went from roughly 1600 vertices to 600! And no face was lost! And my room has become one giant model which is much more effective with vertice manipulation and using the line tool on existent geometry.
All in all a great addition that works well with the rest!
<img src="http://img94.imageshack.us/img94/8660/modelfu.jpg" border="0" class="linked-image" /> A little pic of the room im working on on which I did my test.
p.s. I also really love those flash images on the computers! Very nice update! very nice work UWE!
Evil_bOb1Join Date: 2002-07-13Member: 938Members, Squad Five Blue
<!--quoteo(post=1746643:date=Jan 10 2010, 09:28 AM:name=Skyforger2)--><div class='quotetop'>QUOTE (Skyforger2 @ Jan 10 2010, 09:28 AM) <a href="index.php?act=findpost&pid=1746643"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would be happy if i couldn't run it. But i can and it runs fine everything is fine but the little bugs that takes to fix like 1h on little 8 x 16 unit face is just to much for me. I really want to map but i just can't<!--QuoteEnd--></div><!--QuoteEEnd-->
I've found that with geometry there are never any crashes/bugs. Its once you start having props and lights in and jump from one to the other that crashes happen more often. Try working with geometry first, as if you were working with hammer! Instead you work on a face instead of working on a brush. And test a little prop here and there to get and idea of what the final room might look like.
<!--quoteo(post=1746699:date=Jan 10 2010, 08:09 PM:name=Evil_bOb1)--><div class='quotetop'>QUOTE (Evil_bOb1 @ Jan 10 2010, 08:09 PM) <a href="index.php?act=findpost&pid=1746699"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->p.s. I also really love those flash images on the computers!<!--QuoteEnd--></div><!--QuoteEEnd-->
What flash images on what computers? Did I miss something here?
<!--quoteo(post=1746652:date=Jan 10 2010, 02:49 PM:name=INKEDOUT)--><div class='quotetop'>QUOTE (INKEDOUT @ Jan 10 2010, 02:49 PM) <a href="index.php?act=findpost&pid=1746652"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->WOW! So this week, I finally get around to looking at the UW website to find I am getting a free game and that the shadow/lighting issues are finally fixed!!!! Best late Christmas present ever!
I do have a question though... has anyone done one of <a href="http://forums.wolfire.com/viewtopic.php?f=13&t=5821" target="_blank">these</a> for all the new overgrowth guys? If they can welcome us so nicely then maybe we should get some marine sprit on and welcome them... <b><u>official webbed welcome thread please</u></b> :)
Otherwise I'll do it when I get back home later today or tomorrow.<!--QuoteEnd--></div><!--QuoteEEnd-->
Well since no one else seemed to be bothered, I took the liberty of <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=108595" target="_blank">doing it</a>. Tell me if I have missed anything important?
Comments
:D<!--QuoteEnd--></div><!--QuoteEEnd-->
Haha, I would if I could
I am not complaining it is still pre alpha... but why the ###### other people can make something what the ###### ? How can somebody be so patient ?
Could someone explain some practical uses for layers when level designing? Is it just a case of being able to toggle certain entities/props/faces etc to make manipulation of other objects easier?<!--QuoteEnd--></div><!--QuoteEEnd-->
Exactly ! :)
<!--quoteo(post=1746586:date=Jan 9 2010, 08:22 PM:name=murphyt4)--><div class='quotetop'>QUOTE (murphyt4 @ Jan 9 2010, 08:22 PM) <a href="index.php?act=findpost&pid=1746586"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Haha, I would if I could<!--QuoteEnd--></div><!--QuoteEEnd-->
Hehe well it seems that it is back up now, I'll download it as soon as I get back home ! :D Can't wait.
<!--quoteo(post=1746587:date=Jan 9 2010, 08:22 PM:name=Skyforger2)--><div class='quotetop'>QUOTE (Skyforger2 @ Jan 9 2010, 08:22 PM) <a href="index.php?act=findpost&pid=1746587"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Still can't work on it. FFS ###### ###### ###### ###### ###### annoying ###### when u ###### create face and can't even ###### select it to copy ###### faces. I want hammer for ###### sake make it brushes FFS.
I am not complaining it is still pre alpha... but why the ###### other people can make something what the ###### ? How can somebody be so patient ?<!--QuoteEnd--></div><!--QuoteEEnd-->
Hum.. calm down dude, the editor works like a charm, I've been mapping for 2 months only and outputting real good from this thing, I don't know about hammer but this pre-alpha program is just fine and the updates keep coming.
<img src="http://i.imgur.com/5ATku.jpg" border="0" class="linked-image" />
I am not complaining it is still pre alpha... but why the ###### other people can make something what the ###### ? How can somebody be so patient ?<!--QuoteEnd--></div><!--QuoteEEnd-->
In my view I'm patient because I'm a programmer and I know what kind of some difficulties Max have with this great engine. Look this level editor !
Have you see something like that before ? So beautiful !
I am not complaining it is still pre alpha... but why the ###### other people can make something what the ###### ? How can somebody be so patient ?<!--QuoteEnd--></div><!--QuoteEEnd-->
I too am frustrated, cant get it even running either I certainly hope I do not have same problem with alpha. As for hammer I cannot say anything best thing I ever did with that thing was solid flying water.
<img src="http://i47.tinypic.com/12343ud.jpg" border="0" class="linked-image" />
Also I see the new hive with the onos and skulk models, for some reason I did not get the new hive in my update is this true for anyone else.
Model::RenderEmissive() - Vertex buffer or index buffer null (models/alien/hive/hive.model), skipping.
hmmm... redownloading ns2_setup.exe.
well i think the hive thing is all im missing, and my launchpad is like maximus'.
We can find this video at this adress :
<a href="http://www.igda.jp/modules/bulletin/index.php?page=article&storyid=42" target="_blank">igda bioware</a>
search for tech_point
I really want to map but i just can't
I do have a question though... has anyone done one of <a href="http://forums.wolfire.com/viewtopic.php?f=13&t=5821" target="_blank">these</a> for all the new overgrowth guys? If they can welcome us so nicely then maybe we should get some marine sprit on and welcome them... <b><u>official webbed welcome thread please</u></b> :)
Otherwise I'll do it when I get back home later today or tomorrow.
I really want to map but i just can't<!--QuoteEnd--></div><!--QuoteEEnd-->
Try Lego..
I really want to map but i just can't<!--QuoteEnd--></div><!--QuoteEEnd-->
what bug?
I really want to map but i just can't<!--QuoteEnd--></div><!--QuoteEEnd-->
Well if you can't map try to find something else your good at. Modeling, Texture Creation, Etc.
related thread: <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=108293" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=108293</a>
So far extrude has been really useful. The paint texture from another surface has also been real useful.
I did a quick test with the weld tool to see how that would effect on the geometry. I selected all vertices and welded. I'm pretty messy with faces, some are copied, some are extruded, some come from the line tool. So I was wondering if I may lose faces in the weld process, and how many vertices I would save, it went from roughly 1600 vertices to 600! And no face was lost! And my room has become one giant model which is much more effective with vertice manipulation and using the line tool on existent geometry.
All in all a great addition that works well with the rest!
<img src="http://img94.imageshack.us/img94/8660/modelfu.jpg" border="0" class="linked-image" />
A little pic of the room im working on on which I did my test.
p.s. I also really love those flash images on the computers!
Very nice update! very nice work UWE!
I really want to map but i just can't<!--QuoteEnd--></div><!--QuoteEEnd-->
I've found that with geometry there are never any crashes/bugs. Its once you start having props and lights in and jump from one to the other that crashes happen more often. Try working with geometry first, as if you were working with hammer! Instead you work on a face instead of working on a brush. And test a little prop here and there to get and idea of what the final room might look like.
I'm going to get read that!
What flash images on what computers? Did I miss something here?
I do have a question though... has anyone done one of <a href="http://forums.wolfire.com/viewtopic.php?f=13&t=5821" target="_blank">these</a> for all the new overgrowth guys? If they can welcome us so nicely then maybe we should get some marine sprit on and welcome them... <b><u>official webbed welcome thread please</u></b> :)
Otherwise I'll do it when I get back home later today or tomorrow.<!--QuoteEnd--></div><!--QuoteEEnd-->
Well since no one else seemed to be bothered, I took the liberty of <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=108595" target="_blank">doing it</a>. Tell me if I have missed anything important?