combat mode "co_?"

SerotriptomineSerotriptomine Join Date: 2009-12-29 Member: 69817Members
<div class="IPBDescription">Question.</div>Yeah, I put combat mode into the forum search but that isn't really too helpful.
I'm wondering if there will be co anymore. And I'm lost as to if UW made co for the first NS.
Or it was an addon.
If no co will be added, was there any reason why not? :[

Comments

  • kuperayekuperaye Join Date: 2003-03-14 Member: 14519Members, Constellation
    edited January 2010
    UWE isn't making co_ for NS2, but if it is to be made someone is going to have to mod it themselves. There are a few groups already started working on getting ready for whenever the engine material is released.

    UWE did make co_ for NS1, but won't make it again for NS2
  • SerotriptomineSerotriptomine Join Date: 2009-12-29 Member: 69817Members
    That's such a shame. I had a co map in the works all this time. I'll have to save it for when it's released.
    Because I don't see any reason why it wouldn't be.
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    <!--quoteo(post=1746139:date=Jan 7 2010, 03:06 PM:name=Serotriptomine)--><div class='quotetop'>QUOTE (Serotriptomine @ Jan 7 2010, 03:06 PM) <a href="index.php?act=findpost&pid=1746139"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->... I don't see any reason why it wouldn't be.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Because combat mode killed NS ? Seriously, it sucks.

    I mean.. it wasn't THAT bad .. until more came, like /xmenu and /buildmenu and lots of bots.
  • SerotriptomineSerotriptomine Join Date: 2009-12-29 Member: 69817Members
    edited January 2010
    Killed ns?
    A different game mode for a game, doesn't "kill ns".
    It's another option to give people when they get tired of "ns".
    It's more appealing to people that get another mode in a game then having to have the same type of game over and over. Even the spark editors maps that are churned out will be limited to ns modes constraints and you'll no longer have room for fast paced fun.

    Taking someones fun away just because you have an opinion just makes you an ######. ;]

    xmenu was for "xcore co_ fans" buildmenu was to incorperate ns_ into co_ to balance the xmenu abilities and some of the regular co_ abilites..
  • Raza.Raza. Join Date: 2004-01-24 Member: 25663Members, Constellation
    Combat was meant to introduce new players to the concept of NS, but mostly failed because it didn't teach anything besides the weaponry.
    NS2 mapping and modding is supposed to be more flexible and easier than it was for NS1, so there might be some potential for variety even with only one game mode.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->xmenu was for "xcore co_ fans" buildmenu was to incorperate ns_ into co_ to balance the xmenu abilities and some of the regular co_ abilites..<!--QuoteEnd--></div><!--QuoteEEnd-->

    I always have the urge to yell "PLAY NS FFS" when I see people building in combat...
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    Over and over again, yes, I have played hundreds of NS classic games and they were all different and much entertaining. The game didn't need a combat mode. The devs know that and know that it wasn't really good. They just wanted to appeal to the norm of FPS gamers and get more visibility for their eventually next game.

    Xmenu is crap and buildmenu is even more crap. The game in its first nature was about everything and just perfect like that. Although you always need improvements, there was strategy, communication, combat, construction. Co was just about ... the fighting aspect.

    So yes it killed NS, as you can see most servers since 3.0 started playing Co maps. But I guess you are right, it's my opinion and I like when I play a game that takes me miles away from the "counterstrikes" and the "diablos" of gaming.

    But we all know that Co will see the day in NS2 as someone will probably mod the game to it.
  • SerotriptomineSerotriptomine Join Date: 2009-12-29 Member: 69817Members
    edited January 2010
    That's why the know-how-to-do-its in the ns community seperate ns_ and co_ into different servers. Not a medley of co_ ns_ maps. Now if you want to talk about useles and "crap" MvM was just that.

    ns_ is a hell of alot slower than co_ in combat aspects. While ns_ relies on someone to almost always be commanding. co_ gives every player the points and ability to be what they want when they want and fight in a fast paced environment. Practical uses for co_
    1.) Training. As against other players, NOT bots.
    2.) Being thrown into a fight. And re-spawning, without having to wait until someone builds an IP.
    3.) Quickly progressing through lifeforms and weapons.
    4.) You don't have to sit around and wait for someone to attack you, nor do you have to wait until you're jerked around by the commander.
    5.) Ability to go "rogue" and on your own as compared to being verbally attacked or kicked/banned from an ns_ map just because you're not a "team player"
    6.) Givers mapers the chance to through the normal ns_ rules out of the window in terms of more entertaining experiences.
    Plus, it's FUN.

    ns_ is also FUN.
    You don't call something "crap" just because /you don't like it/. You say, "i did not like xmenu and buildmenu, twas not to my taste." As compared to, omfg you play co? you suck, such a waste of time, why don't you go play counterstrike.

    DT, OBS, PG, and Turret farming was what buildmenu was all about. Just prolonging the inevitable end to a co_ map.

    I really would like to see one of NS1's devs tell me that co_ wasn't that good. I think I'd fire him myself. ;]
  • LoeyLoey Join Date: 2009-10-31 Member: 69187Members
    ns is about ns mode. thats what made it unique.
  • SerotriptomineSerotriptomine Join Date: 2009-12-29 Member: 69817Members
    I don't think anyone is claiming differently.
    Natural Selection's main focus was RTS/FPS etc.
    With Combat Mode being a FPS exclusive alternative.
    What I"m trying to say, is to cut something that people loved in the first, is to take candy away from a baby that was going to pay you 40 bucks just to play that specific mode.
  • MkilbrideMkilbride Join Date: 2010-01-07 Member: 69952Members
    If it was loved so much; why isn't it in the second one?

    I never really hated it, but just saying, the community has spoken. Introducing co_ mode would be so simple that the only reason to leave it out is because they felt the game was better without and took said advice from the community.

    If a few members such as yourself enjoy it that much, wait for mods, it won't take long.
  • SerotriptomineSerotriptomine Join Date: 2009-12-29 Member: 69817Members
    edited January 2010
    Why isn't it in the second one? Well they had to accept pre-orders to even consider keeping dynamic infestation. And to hire additional employees. So you can tell me why all that extra work for another game mode isn't in this one... It all comes down to whether or not they want to, themselves, the developers, take the time and man-hours off the trail to tackle this "easy task". Because if they wanted to include it and release it with the standard ns_ mode. We'd be waiting quite a long while yet to see even an alpha.

    So I think they decided against "using their time on non-priority content" rather than thinking.
    "Eh, co_ sucked. Well... people still play it.. you know.. after years and years of it sucking and all.. Meh... they can live without it." Doesn't make much sense does it. ;]

    As of bout 3 minutes ago. 77 players are playing on a CO map. and 171 players are playing on an NS map.
  • TriggermanTriggerman Graphic Artist Join Date: 2004-11-10 Member: 32724Members, WC 2013 - Supporter
    There's nothing wrong with _co. It's fun and fastpaced albeit dumbed down. But who wants or can dedicate themselves to the strategies and the time each game takes in _ns? (I know most people here do, but see it from another perspective and the casual market today)
    The vanilla settings in _co however works A LOT better than all those plugins, I'm baffled that people even used it in the first place... that really made the whole mode stupid beyond repair.

    I'm not one of those really old-time players out there but for me, _co quite enough made the game for me when I wanted to play with my friend in a frantic co-op and ambush gameplay that wasn't too punishing. Is that so wrong? :/
    It was still great fun.
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    <!--quoteo(post=1746144:date=Jan 7 2010, 08:17 PM:name=Serotriptomine)--><div class='quotetop'>QUOTE (Serotriptomine @ Jan 7 2010, 08:17 PM) <a href="index.php?act=findpost&pid=1746144"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Killed ns?
    A different game mode for a game, doesn't "kill ns".<!--QuoteEnd--></div><!--QuoteEEnd-->

    It wasn't just a different game mode, it was a different GAME.

    The team basically made something to compete with their own product, which is IDIOCY.
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    <!--quoteo(post=1746157:date=Jan 7 2010, 04:28 PM:name=Serotriptomine)--><div class='quotetop'>QUOTE (Serotriptomine @ Jan 7 2010, 04:28 PM) <a href="index.php?act=findpost&pid=1746157"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ns_ is a hell of alot slower than co_ in combat aspects. While ns_ relies on someone to almost always be commanding. co_ gives every player the points and ability to be what they want when they want and fight in a fast paced environment. Practical uses for co_
    1.) Training. As against other players, NOT bots.
    2.) Being thrown into a fight. And re-spawning, without having to wait until someone builds an IP.
    3.) Quickly progressing through lifeforms and weapons.
    4.) You don't have to sit around and wait for someone to attack you, nor do you have to wait until you're jerked around by the commander.
    5.) Ability to go "rogue" and on your own as compared to being verbally attacked or kicked/banned from an ns_ map just because you're not a "team player"
    6.) Givers mapers the chance to through the normal ns_ rules out of the window in terms of more entertaining experiences.
    Plus, it's FUN.<!--QuoteEnd--></div><!--QuoteEEnd-->

    1) Playing classic NS will give you better training for the game itself.
    2)Waiting for an IP is the purpose of the game. In other standard FPS you'll wait the 20 seconds respawn time anyways.
    3)Again NS is about being versatile in the situation your Team is.. and classic NS is much more team oriented than about every other game including CO mode.
    4) hum.. if your commander jerks you around maybe he's a jerk so Eject him !
    5)NS is about teamwork. Go play Garry's mod if you wanna play alone. lol
    6) hum..


    <!--quoteo(post=1746175:date=Jan 7 2010, 05:26 PM:name=Triggerman)--><div class='quotetop'>QUOTE (Triggerman @ Jan 7 2010, 05:26 PM) <a href="index.php?act=findpost&pid=1746175"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->..But who wants or can dedicate themselves to the strategies and the time each game takes in _ns?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think that the gaming experience is about adapting to a game.. and not make games adapted to people. Take starcraft for example. If you're not ready for a 2 hours game then don't play. It's not going to happen everytime but in NS you will certainly have games of 1 hour and that's what the game is about.
  • TriggermanTriggerman Graphic Artist Join Date: 2004-11-10 Member: 32724Members, WC 2013 - Supporter
    <!--quoteo(post=1746191:date=Jan 7 2010, 07:58 PM:name=Pipi)--><div class='quotetop'>QUOTE (Pipi @ Jan 7 2010, 07:58 PM) <a href="index.php?act=findpost&pid=1746191"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think that the gaming experience is about adapting to a game.. and not make games adapted to people. Take starcraft for example. If you're not ready for a 2 hours game then don't play. It's not going to happen everytime but in NS you will certainly have games of 1 hour and that's what the game is about.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well to be fair it's only a gamemode. And it's enjoyable for people who can't throw themselves that deep into that over an hour games.
    Should we as you say not play the game if it simply takes too much time? I don't think that's such a good design-philosophy.
    For sales or general enjoyment.

    But I do agree that the gamers should adapt to the game, but to a certain degree. To have _co (not saying I will go rant if it isn't, it's an <i>option</i> I did enjoy) will just broaden the variety and appeal another audience, and it's still within the same game.
    Also, simplicity is not a bad thing. Sometimes you just want to get in there and do your thing. Not depend entirely on other people you don't know, and also not be led by a commander.
    I played a lot with a friend in _co since it was fun doing ambushes as skulk, going in groups to attack the hive and all without sinking the team down when I was learning the game. Sinking the team you could quite easily do in _ns, going to Fade felt like a commitment when you are new since there's quite a bit at stake for the whole game.

    The maps in NS1 were quite complicated to get around as well, it's not like the gamemode was optimal for new players.
    So why do people react so strongly against combat? I mean those who enjoyed _ns should have kept playing it, and the new players who aren't sure how things work or simply doesn't want that complexity can stick to _co until - perhaps - they decide that _ns is the way to go.


    (P.S Talking about NS1. I know this is however going to end up badly, so now that I have said what I thought (all of it) I'll just leave it be so it doesn't end up consuming the thread.)
  • xposed-xposed- Join Date: 2007-09-23 Member: 62412Members, Constellation
    edited January 2010
    Combat is terrible. If you don't like NS, then don't play NS (although there must be something wrong with you. Go support 2nd rate generic recycled trash games somewhere else) :).

    I'm sure someone will make a combat mod and release it and it'll run rampart over custom servers, but that doesn't change the fact its a disease upon the planet.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Ok, this topic has delved into whining already. Co_ will not be made by the UWE time. First and foremost is the time issue. But I am sure it will come soon after release from you ambitious modders. That is the point of how they are making their tools.

    Locked.
This discussion has been closed.