Builder skipping textures?
WatchMaker
Join Date: 2003-09-26 Member: 21233Members, Constellation
Join Date: 2003-09-26 Member: 21233Members, Constellation
Comments
That's a step that follows the one I am currently stuck on, IIRC.
I'm running Windows 7 and found out I need to run the LaunchPad as administrator otherwise the Builder won't save the DDS files; it acts like it is creating the file but when you go to the destination folder there is nothing there.
When I ran the LaunchPad (and thus subsequently the Builder) as Administrator it saved the DDS file correctly and then I was able to make my material file.
What size in pixels is your texture? keep everything 32 64 128 etc.
what's the error the builder give you? in red
I'm running Windows 7 and found out I need to run the LaunchPad as administrator otherwise the Builder won't save the DDS files; it acts like it is creating the file but when you go to the destination folder there is nothing there.
When I ran the LaunchPad (and thus subsequently the Builder) as Administrator it saved the DDS file correctly and then I was able to make my material file.<!--QuoteEnd--></div><!--QuoteEEnd-->
Where do you have the Launch Pad setup to output the mod to? If it's writing to a folder that is protected (program files for example), you'll need administrator privileges, but otherwise you shouldn't need to elevate it.
My mod folder is inside the "Program Files > Natural Selection 2" folder so that explains the needed privileges. Thanks for the clarification.
<!--quoteo(post=1744746:date=Dec 23 2009, 01:09 PM:name=WatchMaker)--><div class='quotetop'>QUOTE (WatchMaker @ Dec 23 2009, 01:09 PM) <a href="index.php?act=findpost&pid=1744746"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have tried building PNG, JPG, PSD, and TGA with the Builder. (512x512) All of them are skipped, so there is no error to share. I'm using Windows XP, so Administrator privileges are not the problem. My "materialsrc" source folder is in My Documents, and the out folder is next to NS2. (Just as shown in the tutorial video.)<!--QuoteEnd--></div><!--QuoteEEnd-->
Could you post a screenshot of Builder when it is "skipping" your files? Also, for your Builder settings, are you including "materialsrc" in the source path?
I'm having the exact same issue. although I'm on windows 7, and all Mod files are out of the Program-Files directory, and the NS2 folder is in Program Files.
Running as admin makes no difference.
the builder output is rather contradictory
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Rebuilding...
1> E:\Game Dev\NSMod\materials\example_DO_NOT_USE_ME.material
-------------------------------------------------------------------------
Build complete (0 seconds)
1 succeeded, 0 failed, 0 up-to-date, 1 skipped<!--c2--></div><!--ec2-->
it makes the material file but not the actual .dds
Oh well, I've tried everything I could think off. I've ran everything as admin and/or under XP compatibility mode, un-installed it and re-installed it outside of program files, and still no luck.
I'm attaching my first material, it's a basic psd file, it's small and simple with the material file. First try to compile, if successful copy the material file and edit for other textures.
You'll need to change the file name and the code to the new texture: it's a basic template.
<map type="texture" value="materials/new_texture.dds" />
hope that makes sense