<!--quoteo(post=1744370:date=Dec 19 2009, 06:21 PM:name=prevertmaximus)--><div class='quotetop'>QUOTE (prevertmaximus @ Dec 19 2009, 06:21 PM) <a href="index.php?act=findpost&pid=1744370"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thanks for the help, I got the builder working now.
Also this texture has a problem, model shows up but with no texture and this error in the viewer
Couldn't open file "models/props/refinery/refinery_tram_repairarm.material" Couldn't open file "notfound.material"
Is there any way to fix this texture issue?<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah I've seen this model too but it never been stated as being "released" .. so I guess the model was randomly included in the new patch but not yet completed.. at least the materials aren't.
Looks cool though.. already planned on using it in my map.
<!--quoteo(post=1744337:date=Dec 19 2009, 08:55 PM:name=Ark)--><div class='quotetop'>QUOTE (Ark @ Dec 19 2009, 08:55 PM) <a href="index.php?act=findpost&pid=1744337"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Check your "Utils" folder in the "Natural Selection 2" folder, i had some files missing from there, only zlib1.dll was listed and when i checked the "builder_setup.xml" i saw it was looking for a file called nvcompress in the Utils folder, which was obviously missing.
I had to install nvidias texture tools and copy nvcompress.exe, cudart.dll, and nvtt.dll files into the utils folder from the installation.
<a href="http://developer.nvidia.com/object/texture_tools.html" target="_blank">http://developer.nvidia.com/object/texture_tools.html</a><!--QuoteEnd--></div><!--QuoteEEnd--> That worked, thanks!
(Although it seems you need to copy pretty much every .dll)
<!--quoteo(post=1744444:date=Dec 20 2009, 09:59 PM:name=WatchMaker)--><div class='quotetop'>QUOTE (WatchMaker @ Dec 20 2009, 09:59 PM) <a href="index.php?act=findpost&pid=1744444"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Copied all the .dlls and my textures are still being skipped. Any solutions?<!--QuoteEnd--></div><!--QuoteEEnd--> You also need nvcompress.exe.
Some objects have no textures like that robot arm and pictures of some of them are disappeared from the browser.
Browser needs a refresh button or something like that to refresh cashe. And there should be grouping by : "by type", "by map style", "by name" ... etc.
Ctr+Z problem should be a problem about deleted header of linked list of undo cashe.
Still layers not works on the faces or lines etc. Only works with objects.
The details pointed to a problem with nvtt.dll and after reading here: <a href="http://forums.steampowered.com/forums/showthread.php?t=998606" target="_blank">http://forums.steampowered.com/forums/show...ad.php?t=998606</a> I found out the current version of nvtt.dll conflicts with my old <b>Athlon XP processor </b>because it does not have SSE2 support.There are instructions to create or download a hacked nvtt.dll here: <a href="http://gbxforums.gearboxsoftware.com/showthread.php?t=85817" target="_blank">http://gbxforums.gearboxsoftware.com/showthread.php?t=85817</a>
There may be an official nvidia patch but I couldn't find it. This hack worked for me. I created my first simple texture woot!
I wish that the model viewer had a way to move the model I found several showing up under the floor, refinery_wiremods_01 etc. Also if it could display the name of the model in top bar would be nice, with the ability to filter and scroll through different models with out the open new box. Other wise the mod builder is going to great asset for all custom content. Thanks joe
Comments
Also this texture has a problem, model shows up but with no texture and this error in the viewer
Couldn't open file "models/props/refinery/refinery_tram_repairarm.material"
Couldn't open file "notfound.material"
<img src="http://i50.tinypic.com/1z5m93c.jpg" border="0" class="linked-image" />
Is there any way to fix this texture issue?<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah I've seen this model too but it never been stated as being "released" .. so I guess the model was randomly included in the new patch but not yet completed.. at least the materials aren't.
Looks cool though.. already planned on using it in my map.
I had to install nvidias texture tools and copy nvcompress.exe, cudart.dll, and nvtt.dll files into the utils folder from the installation.
<a href="http://developer.nvidia.com/object/texture_tools.html" target="_blank">http://developer.nvidia.com/object/texture_tools.html</a><!--QuoteEnd--></div><!--QuoteEEnd-->
That worked, thanks!
(Although it seems you need to copy pretty much every .dll)
<a href="http://img685.imageshack.us/i/ns2teaserdoorsmash.png/" target="_blank"><img src="http://img685.imageshack.us/img685/6152/ns2teaserdoorsmash.th.png" border="0" class="linked-image" /></a>
You also need nvcompress.exe.
Some objects have no textures like that robot arm and pictures of some of them are disappeared from the browser.
Browser needs a refresh button or something like that to refresh cashe. And there should be grouping by :
"by type", "by map style", "by name" ... etc.
Ctr+Z problem should be a problem about deleted header of linked list of undo cashe.
Still layers not works on the faces or lines etc. Only works with objects.
Sorry, I included the nvcompress.exe as well. Still skips.
<img src="http://i46.tinypic.com/vcq61g.jpg" border="0" class="linked-image" />
The details pointed to a problem with nvtt.dll and after reading here:
<a href="http://forums.steampowered.com/forums/showthread.php?t=998606" target="_blank">http://forums.steampowered.com/forums/show...ad.php?t=998606</a>
I found out the current version of nvtt.dll conflicts with my old <b>Athlon XP processor </b>because it does not have SSE2 support.There are instructions to create or download a hacked nvtt.dll here:
<a href="http://gbxforums.gearboxsoftware.com/showthread.php?t=85817" target="_blank">http://gbxforums.gearboxsoftware.com/showthread.php?t=85817</a>
There may be an official nvidia patch but I couldn't find it. This hack worked for me. I created my first simple texture woot!
refinery_wiremods_01 etc.
Also if it could display the name of the model in top bar would be nice, with the ability to filter and scroll through different models with out the open new box.
Other wise the mod builder is going to great asset for all custom content.
Thanks joe