Natural Selection 2 News Update - Spark SDK (Build 129) Released
Max
Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
Comments
Do we have to wait an extra week more ?
i'm tired of the CTRL+Z crash
Report coming soon.
A big part of the game is map modelling and if people get bored using the editor or can't work properly that's not a good thing for the game.
The editor has a really great potential, to make Great map, and we will juste have a few "normal" map cuz of somes stupid bugs ?
When u buy a car, and a wheel is missing, you want to have it fixed first, not have any air conditionning option, that's my point.
But i'm not angry, its a great work anyway, i'm just a little disappointed.
-
The viewer seems solid but the Geforce YELLOW bug still shows up (Geforce 7950 GT).
<img src="http://i45.tinypic.com/2ly1zs5.jpg" border="0" class="linked-image" />
Also (or related?)
Output
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->IDirect3DDevice9::CreateTexture(64, 64, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(128, 128, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(256, 256, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(512, 512, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(64, 64, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(64, 64, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(64, 64, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(64, 64, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(64, 64, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(64, 64, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(64, 64, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(64, 64, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(64, 64, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(64, 64, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(128, 128, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(128, 128, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(128, 128, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(128, 128, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(128, 128, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(128, 128, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(128, 128, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(128, 128, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(128, 128, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(128, 128, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(256, 256, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(256, 256, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(256, 256, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(256, 256, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(256, 256, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(256, 256, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(256, 256, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(256, 256, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(256, 256, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(256, 256, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(512, 512, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(512, 512, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(512, 512, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(512, 512, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(512, 512, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(512, 512, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(512, 512, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(512, 512, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(512, 512, 1, D3DFMT_R16F) failed (Invalid call)
IDirect3DDevice9::CreateTexture(512, 512, 1, D3DFMT_R16F) failed (Invalid call)<!--c2--></div><!--ec2-->
The dark bug(?) is still there in lit mode, but at least all others from albedo to depth seem to work how they should.
By the way, I'd like to know if the dark texture issue is a bug or an incompatibility.
<!--quoteo(post=1744247:date=Dec 18 2009, 07:15 PM:name=Tgaud)--><div class='quotetop'>QUOTE (Tgaud @ Dec 18 2009, 07:15 PM) <a href="index.php?act=findpost&pid=1744247"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->When u buy a car, and a wheel is missing, you want to have it fixed first, not have any air conditionning option, that's my point.
But i'm not angry, its a great work anyway, i'm just a little disappointed.<!--QuoteEnd--></div><!--QuoteEEnd-->
This car is still on the assembly line. Pieces get added in their own order.
I'm itching to get some custom models ineditor.
But i'm not angry, its a great work anyway, i'm just a little disappointed.<!--QuoteEnd--></div><!--QuoteEEnd-->
You bought the car and it hasn't arrived yet. Be happy they are sending you photos of it being made, not to mention the tools used to make the car.
Yes they gave you the tools to make your own prototype. You can make your own car later.
The dark bug(?) is still there in lit mode, but at least all others from albedo to depth seem to work how they should.
By the way, I'd like to know if the dark texture issue is a bug or an incompatibility.<!--QuoteEnd--></div><!--QuoteEEnd-->
Maybe you should mention that you talk about the model viewer.
I can confirm that I can watch models in the viewer aswell, if it isn't in lit mode.
In the editor models and textures are still black though, lit or unlit.
I would say that it is for sure related. I did not get those.
.DAE models can be opened in the viewer and some compiler to .model so I would say it's there we just have to wait for a tutorial. Great work devs!
Building...
1> C:\Program Files\Natural Selection 2\gorgerace\materials\gorgerace_1.dds
1> 'C:\Program' is not recognized as an internal or external command,
1> operable program or batch file.
-------------------------------------------------------------------------
Build complete (0 seconds)
0 succeeded, 1 failed, 0 up-to-date, 0 skipped
Does anyone have this and how do you fix it.
Also this texture has a problem, model shows up but with no texture and this error in the viewer
Couldn't open file "models/props/refinery/refinery_tram_repairarm.material"
Couldn't open file "notfound.material"
Huh ? actually it's not like it was just fun, i'm here to work with this tool, i prefer see this like a team.
A map is a big part of the immersion , a game can give to player, and wether or not he will continue to play and bring more friends.
And dont say it like it was a gift, we had to pay for this, with special edition, it's some of us purchased it, to work on the project and get the game bettter, soonner ;)
But back to the topic :
I agree with others , it would be nice to have a demo for the model viewer
I was having this problem too when i launched the editor by doublecliking on a level File.
I fixed it by launching the editor (without attached level file) going into the Program file folder, then load the level by the "File/open" menu.
Try this and tell me if it works
I hope tis helps and it's the same bug i had.
I was having this problem too when i launched the editor by doublecliking on a level File.
I fixed it by launching the editor (without attached level file) going into the Program file folder, then load the level by the "File/open" menu.
Try this and tell me if it works
I hope tis helps and it's the same bug i had.<!--QuoteEnd--></div><!--QuoteEEnd-->
Doesn't work.
Other than that I certainly hope the mirroring tool is in the pipeline for a near future SDK update. The ability to select any amount of models and/or geometry faces and mirror them along any of the 3 world axises is a must, for efficient streamlined mapping in an editor such as this.
Keep up the awsome work
Also... It doesn't work for me. Fails to convert PSD files (CS3, maximised compatibility).
Building...
1> C:\Program Files\Natural Selection 2\gorgerace\materials\gorgerace_1.dds
1> 'C:\Program' is not recognized as an internal or external command,
1> operable program or batch file.
-------------------------------------------------------------------------
Build complete (0 seconds)
0 succeeded, 1 failed, 0 up-to-date, 0 skipped<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, I am running into the same error -- where every PSD file gets this error -- trying to follow the video tutorial. On Windows 7 64-bit with Adobe Photoshop CS3.
Nope.
.material files are copied as expected, .PSD ones fail.
1> C:\Program Files\Natural Selection 2\TinCan\materials\yellow.material
1> C:\Program Files\Natural Selection 2\TinCan\materials\yellow.dds
1> 'C:\Program' is not recognized as an internal or external command,
1> operable program or batch file.
-------------------------------------------------------------------------
Build complete (2 seconds)
1 succeeded, 1 failed, 0 up-to-date, 2380 skipped
1> C:\Program Files\Natural Selection 2\TinCan\materials\yellow.material
1> C:\Program Files\Natural Selection 2\TinCan\materials\yellow.dds
1> 'C:\Program' is not recognized as an internal or external command,
1> operable program or batch file.
-------------------------------------------------------------------------
Build complete (2 seconds)
1 succeeded, 1 failed, 0 up-to-date, 2380 skipped<!--QuoteEnd--></div><!--QuoteEEnd-->
Check your "Utils" folder in the "Natural Selection 2" folder, i had some files missing from there, only zlib1.dll was listed and when i checked the "builder_setup.xml" i saw it was looking for a file called nvcompress in the Utils folder, which was obviously missing.
I had to install nvidias texture tools and copy nvcompress.exe, cudart.dll, and nvtt.dll files into the utils folder from the installation.
<a href="http://developer.nvidia.com/object/texture_tools.html" target="_blank">http://developer.nvidia.com/object/texture_tools.html</a>
I had to install nvidias texture tools and copy nvcompress.exe, cudart.dll, and nvtt.dll files into the utils folder from the installation.
<a href="http://developer.nvidia.com/object/texture_tools.html" target="_blank">http://developer.nvidia.com/object/texture_tools.html</a><!--QuoteEnd--></div><!--QuoteEEnd-->
That worked. I just copied everything but the zlib1.dll.
OMG you've added barrels, that is the most original idea ever!!! I'm gonnah have a barrel o'fun... Can I have a barrelroll? Also is it true the barrel is the new crate?
/sarcams mode off
On a more serious note... Good stuff :)
Max only had time to show me the material creation, I'm sure there will be more info forthcoming.
@Tgaud - Have patience, they're not about to stop supporting the editor. Max and Kurt made a big push to get it to its current state and I would imagine they are now catching up on other stuff that they had set aside (you know, the rest of the game). Plus it is the holidays so I wouldn't be surprised if there is no update until after this upcoming friday.
But nvm now, what is done, is done. Just have to be patient.
Also this texture has a problem, model shows up but with no texture and this error in the viewer
Couldn't open file "models/props/refinery/refinery_tram_repairarm.material"
Couldn't open file "notfound.material"
<img src="http://i50.tinypic.com/1z5m93c.jpg" border="0" class="linked-image" />
Is there any way to fix this texture issue?