A few secret textures from the editor
Megahalo
Join Date: 2005-01-06 Member: 33009Members
<div class="IPBDescription">Two new textures and the Marine Structure Health Display</div>Ok it's not much, but here are a few things that I found hidden away in the editor's files:
1) Two Biodome Textures - These two textures don't have .material files associated with them so they don't come up in the editor. If you wanna take a look at them, download this <a href="http://ns2devs.com/pewpewk/biodome%20textures.zip" target="_blank">.zip</a>. The one texture is missing a normal map so it comes up really weird when you shine a light on it and the other seems to be working fairly well.
2) The new marine structure health indicator!
<img src="http://ns2devs.com/pewpewk/marine_health.png" border="0" class="linked-image" />
Just for reference, the old one looked like this:
<img src="http://ns2devs.com/pewpewk/marine_health_old.png" border="0" class="linked-image" />
1) Two Biodome Textures - These two textures don't have .material files associated with them so they don't come up in the editor. If you wanna take a look at them, download this <a href="http://ns2devs.com/pewpewk/biodome%20textures.zip" target="_blank">.zip</a>. The one texture is missing a normal map so it comes up really weird when you shine a light on it and the other seems to be working fairly well.
2) The new marine structure health indicator!
<img src="http://ns2devs.com/pewpewk/marine_health.png" border="0" class="linked-image" />
Just for reference, the old one looked like this:
<img src="http://ns2devs.com/pewpewk/marine_health_old.png" border="0" class="linked-image" />
Comments
If you don't wanna download the zip you can make the files yourself:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--><material>
<maps>
<map type="texture" value="materials/biodome/biodome_trim_01.dds" />
</maps>
</material><!--c2--></div><!--ec2-->
and
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--><material>
<maps>
<map type="texture" value="materials/biodome/biodome_wall_01.dds" />
<map type="bump" value="materials/biodome/biodome_wall_01_normal.dds" />
</maps>
</material><!--c2--></div><!--ec2-->
Biodome_trim_01:
<img src="http://ns2devs.com/pewpewk/biodome_trim_01.png" border="0" class="linked-image" />
Biodome_wall_01:
<img src="http://ns2devs.com/pewpewk/biodome_wall_01.png" border="0" class="linked-image" />
The trim texture does not have a bump map so it looks really awkward when light strikes it in the editor.