Spark really loves its pointless decimals everywhere
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Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
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This happens when you modify your geometry with texture lock enabled (little blue padlock, right bottom). Say you move a vertex. Spark recognizes that you changed the face, and since texture lock is enabled it will attempt to keep the texture in place on the face. Stretching, moving, or rotating the texture to make it stay where it was. In the process, small errors are introduced by the floating point operations. You then change you mind, press undo or move the vertex back manually. The old state is not remembered though. The operations are just performed in reverse order. And as they are performed on data with slight errors, you will see those .976E-6 displacements on your faces, even though you didn't mean to change anything at all.
At least, that's how I think it's working. I usually disable texture lock, it seems to take care of most of it.