Alright Lets Try This Again.

SerrinSerrin Join Date: 2002-11-01 Member: 2657Members
<div class="IPBDescription">1.03 fixes for team stacking.</div> 1.03 introduced what was intended, I'm sure, to be a well meaning feature to help control team stacking. The short version is that you have made it impossible for people to change teams during a game in casual mode without leaving and reconnecting to the server.

I understand that many admins are not active on their servers and these complaints came from players on those servers, however you have now severely handicapped those of us who are active on our servers.

In every server I run I do something fairly simple to keep my servers pleasent. I give out admin powers to regular players who prove themselves to be trustworthy and mature enough to handle it. Thru these proxies I enforce my servers 2 rules. No slurs and keep the teams even within 2. The 1.03 patch has made my job and the job of the volunteer admins on my server extremely hard. I have decided to post my problems with this change in the format of a list to make it easy to read and reply to.

1. My admins can no longer simply switch teams quickly and easily to keep them even, monitor mic chatter, and check for exploiters.

2. My regulars often bring friends with them to play on my server, sometimes they must start a round on opposite teams until things even up, they often then wish to switch teams to play with their friends. I have no objections to this, but your patch has forced me to disallow it.

3. When teams become uneven because people leave, I can no longer force people to change teams thru adminmod plugins or simply by asking them to. In order to make someone change teams I have to ask them to leave and reconnect, the result is that they simply leave.

4. I and the admins need to be able to change teams as quickly as possible at times to check on complaints, by the time we "retry" the problem is often over or the person has stopped whatever they were doing. As people have pointed out countless times on this forum, simply taking someones word for bad behavior is unacceptable. We need to see it ourselves.

You have effectively taken it upon yourselves to administrate my server, and while I'm sure you had the best intentions, you've made my life harder, not easier. Instead of helping me to administrate you have greatly hindered me.

Furthermore, to be blunt, I do not want you administrating my server for me. What you have done is akin to including a built in "bad word" list. I do not want your help deciding how I run my server. If I feel having the teams off by 2 (i.e. 7 to 9) is ok, then that is my decision, if I feel that the teams should be perfectly even all the time (8 to 8) that is also my decision. I do not want this feature on my server. I want and need it removed.

And I need it removed soon. A wait of a week or several for a new patch to remove this is an unacceptable situation for me and my admins. We need a fix for this as fast as possible.

I appreciate the work you have put into this mod and obviously I like it a great deal or I would not be so passionate about it, but I feel the dev team has made a bad decision here and I would request, beg if necessary, that you fix it as soon as possible.

Comments

  • DrGigglesDrGiggles Join Date: 2002-11-15 Member: 8833Members
  • MellonpoprMellonpopr Join Date: 2002-11-01 Member: 2304Members
    I like the new changes.. for me it's fine. Nobody is complaining yet. However I do think it should be a variable that server admins can adjust. I've heard that Flayra wants players to have the same experience on all servers. I can respect that, but some choices would be nice.
  • McRiotMcRiot Join Date: 2002-11-28 Member: 10163Members
    I'm afraid on this topic I agree 100% with Serrin this autoteam balancing is incrediably frustrating when other players on the other team start leaving before the match is over I can't even switch to keep the teams even. Also speaking from an admins point of view Serrin is absolutly right autoteam balance should be an option for server ops to turn on or off. I'm not a hardcore coder but if i were to make an autoteam balance feature for ns I would make one similar to how adminmod enforces teams.

    <b>:this i believe could be supported by ns adminmod wouldn't be needed:</b>
    -join one team can't switch untill you've died or timebased
    -auto switching ppl to even teams via the rdyroom and jointeamone/jointeamtwo bind
    -again can't switch till death or time based
    -finally can only switch back if the teams are offset (9-7)

    Another idea is giving admins manual access via adminmod plugin
    admin_execclient lets you run some commands on the clients side as many admins know so the plugin would need to follow a format such as this I suppose.

    -admin_forceteamone "nick" this would run the readyroom bind on the clients side moments later running the jointeamone bind

    The second idea is a little far out I have no idea how to do plugins at the moment but I guess I was thinking with these three commands admin_execclient, jointameone and readyroom must be able to do something. I think the first teambalancing solution would be a much better solution to the one currently in place though, may need some tweaking of course I myself have only played with some simple scripting and coding so this is out of my league just thought I would try to plant some alternative options to this autoteam balance thing.

    McRiot
    <a href='http://www.razenet.com' target='_blank'>www.razenet.com</a>
  • HtNickoliHtNickoli Join Date: 2002-11-24 Member: 9786Members
    Golex already created a good working pluging that too care of unblanced teams, that I though was fair, and worked quite well until 1.03 came out.

    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=8&t=9915' target='_blank'>http://www.unknownworlds.com/forums/in...t=ST&f=8&t=9915</a>
  • HtNickoliHtNickoli Join Date: 2002-11-24 Member: 9786Members
    Agree with settable cvar or outright removeal.
  • BioHazardBioHazard Join Date: 2002-11-07 Member: 7495Members
    I want to retract the i have not had this problem...
    I agree that the can't change teams to even it up really has hurt the playing.
    We had such a good game going this morning, Going on 3 hours and it was a give and take game..
    Some of the clanmates had to go to work today so they dropped.. well.. from then on out it was horrid.. the teams were very lopsided. We all had to finally say forget it and restart the map after pouring your butt into a game of cat and mouse with the marines. Then have a loss of 2 men from aliens and getting walked on.

    I would like to ask for a variable to fix this when needed.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    edited November 2002
    I agree that a cvar with the default as "1" would be the most appropriate change to this feature.

    [side note:] This is a great thread with thoughtful posts. Keep this kind of posting up. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • EpochEpoch Join Date: 2002-10-10 Member: 1474Members
    I do not have a major problem with this feature as it is. It is a minor annoyance. However, I would appreciate that it be changed to a cvar, so that admins may decide for themselves how they wish to enforce it. I also enjoy the atmosphere of this thread. It is a great improvement over the last one.
  • GoleXGoleX Join Date: 2002-11-07 Member: 7681Members
    Yep 1.03 owned my plugin so I have stopped work on that particular one. I also dislike the new team balancing ALOT and would love their to be a cvar to turn it off so my plugin and admins can do their work again without people having to reconnect every 5 mins.
  • figjamfigjam Join Date: 2002-11-10 Member: 8144Members
    why not have a server variable? ns_teamgap or something similar, 0=no restrictions, 1 and over = the amount of gap between teams b4 blocking join (Default at 1). This would make everyone happy, default settings are only really over-ridden if they become inconvenient or annoying, in which case forcing compliance is really not benificial, but if it doesn't bother ppl, you get a general standard.
  • BVAlphaGeekBVAlphaGeek Join Date: 2002-11-08 Member: 7735Members
    I would like to say that although the new feature doesnt bug me at all I am generally in favor of server admins being able to run a server the way they wish. If Flayra really feels that he wants the NS experience to be uniform across servers he is obviously entitled but I would expect the number of servers to drop. Admins will simply refuse to run a server that isnt setup to run the game as they wish to play/admin it.
  • cracker_jackmaccracker_jackmac Join Date: 2002-11-04 Member: 6891Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--GoleX+Nov 30 2002, 04:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GoleX @ Nov 30 2002, 04:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yep 1.03 owned my plugin so I have stopped work on that particular one. I also dislike the new team balancing ALOT and would love their to be a cvar to turn it off so my plugin and admins can do their work again without people having to reconnect every 5 mins.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    golex, your plugin is still very useful. ppl leave all the time and the teams get balanced. Its a great plugin


    I think the balancing should be a cvar and not static. I believe they did a good job, but forgot to think about the admins flexablility first. Such is the cost of growth. But its hard to catch voicecom spammers if you can't switch teams.
  • BioHazardBioHazard Join Date: 2002-11-07 Member: 7495Members
    edited December 2002
    i just see it as a real pain when the teams are even all is good.. 1 man drops off a team ok we can deal with 6 on 5 but then another drops... 6 on 4 and people start there "even the teams" and it won't stop... so now as a server admin i have to pick the last joining person before the drops and tell them to rejoin the server making him reconnect instead of changing over. So now when someone doesn't reconnect and change over i have force them to "retry" then when they decide to be a butt for reconnecting them game play is dead teams are angry and noone wants to play anymore.

    i opt for a "sv_noswitch 0-1"


    had to re-edit the post i miss spelled a word.. you know how that goes around here. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • BioHazardBioHazard Join Date: 2002-11-07 Member: 7495Members
    <!--QuoteBegin--GoleX+Nov 30 2002, 04:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GoleX @ Nov 30 2002, 04:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yep 1.03 owned my plugin so I have stopped work on that particular one. I also dislike the new team balancing ALOT and would love their to be a cvar to turn it off so my plugin and admins can do their work again without people having to reconnect every 5 mins.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    is there a way you could put together a plugin that would use the vault info and place a man on a specific team? say you have 2 extra peeps on aliens you could perform an "admin_marine wonid" and it would "retry" the person then read there wonid from the vault and see that it should do a "jointeamone" on them?
  • GoleXGoleX Join Date: 2002-11-07 Member: 7681Members
    <!--QuoteBegin--BioHazard+Dec 3 2002, 01:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BioHazard @ Dec 3 2002, 01:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--GoleX+Nov 30 2002, 04:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GoleX @ Nov 30 2002, 04:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yep 1.03 owned my plugin so I have stopped work on that particular one. I also dislike the new team balancing ALOT and would love their to be a cvar to turn it off so my plugin and admins can do their work again without people having to reconnect every 5 mins.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    is there a way you could put together a plugin that would use the vault info and place a man on a specific team? say you have 2 extra peeps on aliens you could perform an "admin_marine wonid" and it would "retry" the person then read there wonid from the vault and see that it should do a "jointeamone" on them?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    dum dum dum! Yes I could do that without even using the vault as I already have some arrays in my plugin that store info like this for people on connect.

    Very good idea, I'll work on plugin_nsteams_bh.sma tonight.
  • SerrinSerrin Join Date: 2002-11-01 Member: 2657Members
    edited December 2002
    I know everyone wants an official response to every thread they make, but some fairly respectable and regular members of these forums thru their opinions in on this one and it'd be swell if I could get a "Hey, we saw this and here is what we think...." reply from someone on the team somewhere.

    I'm seriously trying not to be a jerk, but I've been living with this patch for a while now and things aren't getting better. The teams get off by 3 and no one can switch to fix it (or is willing to reconnect, or whatever) they start yelling at the admin if he's there, if he's not it just cascades and either devolves into screaming cuss matches or the team with an unfairly low amount of players all leave and I end up with an insta-win for the other team that doesn't make anyone happy, then the map changes and now instead of 2 teams of 8 players each, I have 2 teams of 4 players each (at the most) and if I'm lucky, it fills back up fast. If not I have to wait until the next day when my servers regulars start showing up and get it rolling again.

    I'm not asking for much, just let me know you saw this thread and have some thoughts.

    Give me a 10-watt lightbulb at the end of this tunnel at least.
  • EvilGrinEvilGrin Join Date: 2002-11-04 Member: 6851Members
    Also you need to be able to turn it off for clan matches.
  • cracker_jackmaccracker_jackmac Join Date: 2002-11-04 Member: 6891Members, Constellation, Reinforced - Shadow
    i rolled back to 1.02 because there is no reason to run 1.03 for linux servers. 1.03 can eat my **obscenity**.
  • Jett-AriesJett-Aries Join Date: 2002-10-31 Member: 1800Members
    I have to agree with Serrin. The NS admin community needs a response to this issue and a possible yes or no answer as to wether or not this function will be controlled by the server admins.

    The mod was doing just fine until you prevented the admins from controlling the teams. I find it very difficult to believe that this mod will continue to grow unless admins have control of their own server by allowing them the option of teambalancing. Like I have stated in another thread, both of our servers are now locked because we can no longer can balance the teams and for a couple of other reasons (that are now controlled by Admin Mod).

    Also, I have noticed that some server commands are no longer available as well, for instance the sv_alltalk is no longer there. Was this something that the dev team removed? We enjoy the alltalk when there isn't alot of players on the server or when we are trying to practice. It is easier to alltalk than it is to global chat instructions to one another.

    Please, would an admin or somebody that actually cares that has the power to inform the people that make these descisions to read this! Thank you for your time.
  • mathyoumathyou Join Date: 2002-11-28 Member: 10131Members
    I consistently LAN with a group of about 10-14 friends. We all love NS and play it a ton. Only CS gets more action. Anyway, among the players, there is a wide range of skill levels. At least in our group, it is far better to have teams balanced with regard to skill than pure numbers. In other words, it would be better to have 7 okay-to-marginal players on one team against 4-5 good players. That actually achieves the best balance in our little group. That also helps with certain people wanting to play together or be different races, etc. We have much more flexibility if I--as admin--can balance the teams in skill while unbalancing the numbers. The new patch has made this a major pain. I would love a CVAR to turn it off or set the threshold (like allow a two-person difference instead of a one-person inequality). We also get the balance wrong sometimes; then someone needs to switch teams in the middle of the game. That's a lot harder now. Thanks.
  • j0ej0e Join Date: 2002-11-01 Member: 2840Banned
    i just want to add my "me too" vote for new cvars:

    e.g.

    mp_teambalance on|off (default on)
    mp_balance # (default 1)
    mp_disableteamchange on|off (default on)
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    <!--QuoteBegin--j0e+Dec 11 2002, 05:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (j0e @ Dec 11 2002, 05:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i just want to add my "me too" vote for new cvars:

    e.g.

    mp_teambalance on|off (default on)
    mp_balance # (default 1)
    mp_disableteamchange on|off (default on)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    My thoughts exactly. Too bad you got here first heh <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Dan_ForeverDan_Forever Join Date: 2002-08-02 Member: 1054Members
    Cvars to decide whether you can swap sides, whether auto balancing is on and how many people can join one side before auto balancing kicks in would be great.

    Also, if auto balance could work ingame that would be excellent, maybe giving a player a 60 second warning before switching them.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    (Fixing incorrect topic date due to server issue)
  • SerrinSerrin Join Date: 2002-11-01 Member: 2657Members
    And time marches on.

    *sighs*
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