Natural Selection 2 News Update - Spark Editor Release (soon!)

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  • Dragoons MasterDragoons Master Join Date: 2009-11-23 Member: 69484Members
    Not yet...
    I'm refreshing twitter every 30 secs... or less...
  • rocketteemrocketteem Join Date: 2009-06-04 Member: 67692Members
    I love you guys... Time to remake Tightwalk and Darkness. Wooot
  • KarrdeKarrde Join Date: 2003-05-13 Member: 16264Members
    ns2_siege? ns2_readyroom? :P
  • CrispixCrispix Join Date: 2007-01-10 Member: 59543Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow
    YEAHHHHHHHHHHHHHHHHHHHH!!!!!!

    I've been waiting for this for a lonnnng time! Gratz guys at UWE.

    The only thing questionable to me is why do standard edition pre-orders get the Alpha now? I feel like I got ripped off a tiny bit, but I still dedicated my fees for supporting UWE and their thanks to NS1. I'm just a little bit confused. Could a dev fill us in on that?
  • XainGMXainGM Join Date: 2009-06-15 Member: 67850Members
    <!--quoteo(post=1739201:date=Nov 23 2009, 07:31 PM:name=Dragoons Master)--><div class='quotetop'>QUOTE (Dragoons Master @ Nov 23 2009, 07:31 PM) <a href="index.php?act=findpost&pid=1739201"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not yet...
    I'm refreshing twitter every 30 secs... or less...<!--QuoteEnd--></div><!--QuoteEEnd-->


    <!--quoteo(post=0:date=:name=Spark Editor Release)--><div class='quotetop'>QUOTE (Spark Editor Release)</div><div class='quotemain'><!--quotec-->Spark Editor Release - November 24, 2009
    Today we released the Spark level editor to everyone who pre-ordered Natural Selection 2. This is a tool we've designed and built from the ground up, melding some of the tried-and-true concepts from level building tools, with some new features we're really excited about.<!--QuoteEnd--></div><!--QuoteEEnd-->


    You will be refreshing the rest of today and into tomorrow...
  • sicbudsicbud Join Date: 2009-07-08 Member: 68083Members
    That used to say the 23rd. ;)
  • Dragoons MasterDragoons Master Join Date: 2009-11-23 Member: 69484Members
    <!--quoteo(post=1739205:date=Nov 24 2009, 12:37 AM:name=XainGM)--><div class='quotetop'>QUOTE (XainGM @ Nov 24 2009, 12:37 AM) <a href="index.php?act=findpost&pid=1739205"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You will be refreshing the rest of today and into tomorrow...<!--QuoteEnd--></div><!--QuoteEEnd-->
    They never said "November 24, 2009", they said today, on the website news and twitter.
  • RehnquistRehnquist Join Date: 2009-09-01 Member: 68672Members
    <!--quoteo(post=1739205:date=Nov 23 2009, 08:37 PM:name=XainGM)--><div class='quotetop'>QUOTE (XainGM @ Nov 23 2009, 08:37 PM) <a href="index.php?act=findpost&pid=1739205"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You will be refreshing the rest of today and into tomorrow...<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm hopeful that they will be released in the next couple hours.. Either that, or 24 hours from now. The twitter said they were waiting for the installer to compile an hour ago, then I assume all they need to do is distribute that. How are they distributing it again?
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    well i imagine they have to upload it somewhere, after that that i hope the servers wont expolde from demand :D
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    <!--quoteo(post=1739207:date=Nov 23 2009, 10:40 PM:name=Dragoons Master)--><div class='quotetop'>QUOTE (Dragoons Master @ Nov 23 2009, 10:40 PM) <a href="index.php?act=findpost&pid=1739207"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They never said "November 24, 2009", they said today, on the website news and twitter.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah, it depends on your timezone. Still says 23rd to me.
  • ShinobiRAGEShinobiRAGE Join Date: 2009-08-09 Member: 68401Members
    If they are still compiling, then they got a long way to go with uploading it, unless they got their own servers with ENOUGH bandwidth. Ima try to pull an all-nighter for this!
  • Dragoons MasterDragoons Master Join Date: 2009-11-23 Member: 69484Members
    edited November 2009
    I think they'll just release the updater for download. Then we'll download everything else from that. Not sure thou, it's just a guess.
    It's 1:53 AM(24th of course), here in Brasil. I have classes in 6 hours xD, at 8AM.
  • garvanigarvani Join Date: 2009-09-02 Member: 68678Members
    edited November 2009
    luckily its just going 5pm here (24th).. hope to get it in the next few hours so i can have a go before bed calls.. Id say there will be couple of uploads to a few different mirrors with enough bandwidth, well im hoping so lol (
  • EnjoyEnjoy Join Date: 2009-11-23 Member: 69487Members
    If this map maker is anything like "Valve Hammer Editor" I sould have no problem! I'm ready to get started.
  • ThuroThuro Join Date: 2007-05-30 Member: 61058Members
    I'm hoping there will be a Map theory introduction from UWE in conjunction with the editor release. The concepts of power to sections isn't something I have a firm grasp on yet. Could some one compile the relevant links on NS2 level theory and paste them here? (Sorry, I'm not that much of a forum junkie so I haven't been paying much attention to all the threads other than the UWE announcements) I'd like to start dreaming up ideas for levels while they finish compiling Spark.

    NS2 maps are going to work VERY differently from NS1 simply because you wont be tucking away RTs in weldable/tiny/meaningless/etc corners anymore. In a way I wonder if the new more prominent role RTs will play will be a downfall to level design but I reserve judgement until I see the system in action.

    I'm by no stretch a mapper but you can bet I'll be playing with the editor just to see what things look like rendered with the editor (oooo, a box! And now... a box with a glowy light!). I'll definitely be trying my hand at mapping too but I don't expect anything too productive to come out of it since I don't have the experience.
  • XainGMXainGM Join Date: 2009-06-15 Member: 67850Members
    <!--quoteo(post=1739219:date=Nov 23 2009, 07:55 PM:name=Enjoy)--><div class='quotetop'>QUOTE (Enjoy @ Nov 23 2009, 07:55 PM) <a href="index.php?act=findpost&pid=1739219"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If this map maker is anything like "Valve Hammer Editor" I sould have no problem! I'm ready to get started.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I can't stand Hammer to be honest. Sandbox 2 Spoiled the ###### out of me.

    <a href="http://www.crymod.com/uploads/mediapool/heightmap/sandbox2.jpg" target="_blank">http://www.crymod.com/uploads/mediapool/he...ap/sandbox2.jpg</a>
  • TekoppenTekoppen Join Date: 2008-02-05 Member: 63584Members, NS2 Playtester, Reinforced - Shadow, Subnautica Playtester
    Extremly awesome!
    All my hard work waiting has finally paid off :D
  • ShinobiRAGEShinobiRAGE Join Date: 2009-08-09 Member: 68401Members
    I found hammer more easy for some reason because you can create geometry and such. I tried sandbox 2, but I was too impatient to learn it anything from it.
  • Risky SalmonRisky Salmon Join Date: 2009-06-04 Member: 67680Members
    I'm guessing they'll lean more towards a Hammer styled editor since they worked with the source engine before making their own.
  • XainGMXainGM Join Date: 2009-06-15 Member: 67850Members
    <!--quoteo(post=1739223:date=Nov 23 2009, 08:00 PM:name=ShinobiRAGE)--><div class='quotetop'>QUOTE (ShinobiRAGE @ Nov 23 2009, 08:00 PM) <a href="index.php?act=findpost&pid=1739223"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I found hammer more easy for some reason because you can create geometry and such. I tried sandbox 2, but I was too impatient to learn it anything from it.<!--QuoteEnd--></div><!--QuoteEEnd-->


    You have to setup hammer to use it. THEN you have to compile your maps. Sandbox 2 is a true sandbox and looks as it would look in-game. Compiling maps should be a thing of the past by now.
  • DeeDee Canada Join Date: 2002-12-15 Member: 10836Members, Constellation, Reinforced - Shadow
    So, is the Spark level editor going to have any BUS goodness in it? :)
  • XainGMXainGM Join Date: 2009-06-15 Member: 67850Members
    <!--quoteo(post=1739226:date=Nov 23 2009, 08:06 PM:name=Dee)--><div class='quotetop'>QUOTE (Dee @ Nov 23 2009, 08:06 PM) <a href="index.php?act=findpost&pid=1739226"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So, is the Spark level editor going to have any BUS goodness in it? :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    BUS ?
  • Skyforger2Skyforger2 Join Date: 2007-10-19 Member: 62681Members
    i give up it is 4 AM i am falling a sleep will map tomorrow
  • Mr. EpicMr. Epic Join Date: 2003-08-01 Member: 18660Members, Constellation
    can we get a status update?
  • Dragoons MasterDragoons Master Join Date: 2009-11-23 Member: 69484Members
    <!--quoteo(post=1739228:date=Nov 24 2009, 01:08 AM:name=Skyforger2)--><div class='quotetop'>QUOTE (Skyforger2 @ Nov 24 2009, 01:08 AM) <a href="index.php?act=findpost&pid=1739228"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i give up it is 4 AM i am falling a sleep will map tomorrow<!--QuoteEnd--></div><!--QuoteEEnd-->
    Almost doing that ><
    It's taking too much time...
    UWE -> Twit something so I can go to sleep
    xD
  • ShinobiRAGEShinobiRAGE Join Date: 2009-08-09 Member: 68401Members
    <!--quoteo(post=1739225:date=Nov 23 2009, 11:02 PM:name=XainGM)--><div class='quotetop'>QUOTE (XainGM @ Nov 23 2009, 11:02 PM) <a href="index.php?act=findpost&pid=1739225"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You have to setup hammer to use it. THEN you have to compile your maps. Sandbox 2 is a true sandbox and looks as it would look in-game. Compiling maps should be a thing of the past by now.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well hammer is not a sandbox for sure, but I did hate the compile, but I learn to deal with it.
  • TekoppenTekoppen Join Date: 2008-02-05 Member: 63584Members, NS2 Playtester, Reinforced - Shadow, Subnautica Playtester
    edited November 2009
    Haha, the thread has been up in about 3 hours and already has pass by the amount of post for the avrage thread :P


    <!--quoteo(post=1739228:date=Nov 24 2009, 05:08 AM:name=Skyforger2)--><div class='quotetop'>QUOTE (Skyforger2 @ Nov 24 2009, 05:08 AM) <a href="index.php?act=findpost&pid=1739228"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i give up it is 4 AM i am falling a sleep will map tomorrow<!--QuoteEnd--></div><!--QuoteEEnd-->

    I woke up early, so lets see if they will release the editor anything this morning.
  • Metal SmithMetal Smith Join Date: 2009-11-05 Member: 69283Members
    They have 3 hours until it is no longer the 23rd in their time zone...

    I'm expected the release no earlier than 3 minutes before midnight at -9 gmt (Pacific time right?)
  • trinity.nstrinity.ns Join Date: 2008-12-07 Member: 65688Members, Reinforced - Shadow
    enough, I wrote a program that'll wake me up once the news-text gets changed :D
    cya
  • CrispixCrispix Join Date: 2007-01-10 Member: 59543Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow
    I'm hoping they release it soon, because I'm sure everyone here has either classes early tomorrow, others are impatient, I'm tired because I had 4 hours of sleep last night, ANNNNND they DID say, "Tonight". But something is telling me it will be the 24th, because their official site says 24th at the bottom for the tools. :/
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