Natural Selection II and ATI Eyefinity

AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
<div class="IPBDescription">A match made in heaven, if you ask me.</div>So. I think the topic title almost sais it all.

At home, I'm using a 3x 22" tft setup for my pc. Outside of games this is very convenient for several things, but with the release of the new ATI 58XX Series, it just got a whole lot more interesting.
As many people will know, HL2 supports eyefinity just fine, offering a whole new experience in terms of gaming.

Will NS2 support Eyefinity as well - and how?

If it's yet uncertain, what do people think, should NS2 support it, or would most people consider it wasted time?

Personally, I think it'd be a great way to present the game and engine to the "hardcore" gaming scene.

For more information on eyefinity, here's ATI's site:
<a href="http://www.amd.com/us/products/technologies/eyefinity/Pages/eyefinity.aspx" target="_blank">http://www.amd.com/us/products/technologie.../eyefinity.aspx</a>

And a preview ingame:
<a href="http://www.youtube.com/watch?v=MHHxY8l00io&feature=player_embedded" target="_blank">http://www.youtube.com/watch?v=MHHxY8l00io...player_embedded</a>
<a href="http://www.youtube.com/watch?v=04dMyeMKHp4&feature=player_embedded" target="_blank">http://www.youtube.com/watch?v=04dMyeMKHp4...player_embedded</a>
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Comments

  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    With Eyefinity being a recently released feature and the game being very much unfinished, it would be prudent to assume support will be very unlikely for a first release.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    I imagine this would fall under "Fun to play with, but not worth delaying the game to implement"
  • SekerSeker Join Date: 2007-03-06 Member: 60259Members
  • BloodyIronBloodyIron Join Date: 2009-11-09 Member: 69321Members, Reinforced - Shadow
    Depending on implementation I think it would be easier than credit given. I am not a developer, but I'm sure it's simply allowing the game to render such high resolutions, and adjust FOV's of course. Most engines can already handle this as they now have multiple aspect ratios to support: 4:3 16:9 16:10, as well as if someone wants to run windowed in a custom res. EG: 1680x800 (lol).
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    FOV beyond standard required for normal widescreen should be a no-no.
  • JAmazonJAmazon Join Date: 2009-02-21 Member: 66503Members
    Iv dabbled in using multiple displays in games and the one inch gap between monitors just bugged the hell out of me. That just my own feelings, so if they implement something like this I probably would not use it.
  • BloodyIronBloodyIron Join Date: 2009-11-09 Member: 69321Members, Reinforced - Shadow
    <!--quoteo(post=1737846:date=Nov 16 2009, 03:03 PM:name=JAmazon)--><div class='quotetop'>QUOTE (JAmazon @ Nov 16 2009, 03:03 PM) <a href="index.php?act=findpost&pid=1737846"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Iv dabbled in using multiple displays in games and the one inch gap between monitors just bugged the hell out of me. That just my own feelings, so if they implement something like this I probably would not use it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It feels a lot more natural when you have 3 monitors instead of 2, your crosshair is in the center, and feels more like maybe you're in a mech suit :P
  • JimydJimyd Join Date: 2003-02-08 Member: 13289Members
    edited November 2009
    <!--quoteo(post=1737846:date=Nov 16 2009, 02:03 PM:name=JAmazon)--><div class='quotetop'>QUOTE (JAmazon @ Nov 16 2009, 02:03 PM) <a href="index.php?act=findpost&pid=1737846"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->
    Iv dabbled in using multiple displays in games and the one inch gap between monitors just bugged the hell out of me. That just my own feelings, so if they implement something like this I probably would not use it.
    <!--QuoteEnd--></div><!--QuoteEEnd-->




    Exactly, it looks extremely stupid with the black bars everywhere. I cannot see how someone can find that enjoyable.

    Now I understand if like the center screen is the game, and the left+right screens were like your backpack and stats screen in like Diablo 2, that I could see using myself.

    But 1 picture split into 2/3/4/6 parts, looks kind of silly. As you can see in this video, <a href="http://www.youtube.com/watch?v=MHHxY8l00io&feature=player_embedded" target="_blank">http://www.youtube.com/watch?v=MHHxY8l00io...player_embedded</a>, at 00:00:49 the ingame screen doesn't line up properly with the monitors. (Look at the silver cockpit casing around the screen, it isn't realigning the ingame hud correctly.)
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    edited November 2009
    <!--quoteo(post=1737827:date=Nov 16 2009, 02:40 PM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Nov 16 2009, 02:40 PM) <a href="index.php?act=findpost&pid=1737827"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->With Eyefinity being a recently released feature and the game being very much unfinished, it would be prudent to assume support will be very unlikely for a first release.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think you'd be surprised. As BloodyIron's post (quoted below) suggests, I don't think very much is needed to implement this feature. And on the contrary, it's such a new engine, wouldn't it be no more than natural that it's compatible with the latest technology?


    <!--quoteo(post=1737832:date=Nov 16 2009, 03:46 PM:name=KungFuDiscoMonkey)--><div class='quotetop'>QUOTE (KungFuDiscoMonkey @ Nov 16 2009, 03:46 PM) <a href="index.php?act=findpost&pid=1737832"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I imagine this would fall under "Fun to play with, but not worth delaying the game to implement"<!--QuoteEnd--></div><!--QuoteEEnd-->

    This too comes down to the point of "how hard is it to implement?". Lets face it, if it takes a lot of time and effort, I - and probably most others - agree it shouldn't be implemented in the first version. But then they <b>are</b> writing an entire engine from scratch. I'd say it wouldn't be hard for them to implement anything at all.

    <!--quoteo(post=1737840:date=Nov 16 2009, 04:55 PM:name=BloodyIron)--><div class='quotetop'>QUOTE (BloodyIron @ Nov 16 2009, 04:55 PM) <a href="index.php?act=findpost&pid=1737840"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Depending on implementation I think it would be easier than credit given. I am not a developer, but I'm sure it's simply allowing the game to render such high resolutions, and adjust FOV's of course. Most engines can already handle this as they now have multiple aspect ratios to support: 4:3 16:9 16:10, as well as if someone wants to run windowed in a custom res. EG: 1680x800 (lol).<!--QuoteEnd--></div><!--QuoteEEnd-->

    As far as I've been able to find, the only real support it actually needs is indeed the different aspect ratio. Naturally, the game looks much different if it's stretched to three times its normal width. Funny detail though, the driver and hardware are able to adjust the images on the side monitors to give a "tunnel" effect. So you wouldn't actually need 3x the normal width. Might you think that'll look bad - yes, if you look directly at one of the side screens, but when watching the main screen it actually makes it look much more natural. It's hard to describe.

    <!--quoteo(post=1737849:date=Nov 16 2009, 05:14 PM:name=Jimyd)--><div class='quotetop'>QUOTE (Jimyd @ Nov 16 2009, 05:14 PM) <a href="index.php?act=findpost&pid=1737849"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Exactly, it looks extremely stupid with the black bars everywhere. I cannot see how someone can find that enjoyable.

    Now I understand if like the center screen is the game, and the left+right screens were like your backpack and stats screen in like Diablo 2, that I could see using myself.

    But 1 picture split into 2/3/4/6 parts, looks kind of silly. As you can see in this video, <a href="http://www.youtube.com/watch?v=MHHxY8l00io&feature=player_embedded" target="_blank">http://www.youtube.com/watch?v=MHHxY8l00io...player_embedded</a>, at 00:00:49 the ingame screen doesn't line up properly with the monitors. (Look at the silver cockpit casing around the screen, it isn't realigning the ingame hud correctly.)<!--QuoteEnd--></div><!--QuoteEEnd-->

    First the black bars. I agree partially, they can indeed be annoying if they're too big. Yet rejoice! Samsung is very close to releasing a line of monitors that has nearly no edge, specifically designed to work with Eyefinity! There's one problem out of the way. As for the alignment - just because they didn't set it up perfectly at one Expo, doesn't mean it can't be done.
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    if im not mistaken.. wouldnt this not improve the fov of players using eyefinity. giving them a huge advantage over other players using normal resoltuions..
  • PSAPSA Join Date: 2009-10-21 Member: 69107Members
    While I have no idea who PSY is, it could be really cool and pretty and amazing and all that, just like if I were to go out and buy a new top of the line computer while I'm at it. That would be amazing too, but unfortunately I don't have that money to blow :/
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    <!--quoteo(post=1737930:date=Nov 17 2009, 12:23 AM:name=elodea)--><div class='quotetop'>QUOTE (elodea @ Nov 17 2009, 12:23 AM) <a href="index.php?act=findpost&pid=1737930"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->if im not mistaken.. wouldnt this not improve the fov of players using eyefinity. giving them a huge advantage over other players using normal resoltuions..<!--QuoteEnd--></div><!--QuoteEEnd-->

    Hmm. You do have a point there. If the resolution is much wider, but the image not stretched, then indeed there's simply more to see.
    Honestly though, I'm not absolutely sure as to how it works in FPS games. I currently don't have an Eyefinity setup, just 3 monitors on 2 GPU's.
    I do know that some FPS games are supported, as you can see in the link at the bottom of my last post.


    (P.S. Thank you kungfudiscomonkey.)
  • MuYeahMuYeah Join Date: 2006-12-26 Member: 59261Members
    <!--QuoteBegin-ATI+--><div class='quotetop'>QUOTE (ATI)</div><div class='quotemain'><!--QuoteEBegin-->ATI Eyefinity technology maximizes your field of view across up to three displays, fully engaging your peripheral vision and putting you right IN the game.3,4
    •Flight Sim and Racing Games: Create the ultimate flight or racing simulation platform by extending supported games across multiple displays for a panoramic view that gives you a true sense of height and speed.3,4
    •Role-playing Games (RPG): Get a birds-eye view and spread out game information across multiple screens and still stay in the center of the action.3,4
    •Real-time strategy (RTS): See more of the battlefield without having to zoom.3,4
    <b>•First-Person Shooter (FPS): Get a better view of whats going on around you, use your peripheral vision so you can see the enemy before they see you.</b><!--QuoteEnd--></div><!--QuoteEEnd-->

    It's only good for single player, anyway. It's a bit silly to suggest it for any type of MP game.
  • RehnquistRehnquist Join Date: 2009-09-01 Member: 68672Members
    edited November 2009
    Well, I think that the obscene stretching on the peripheral screens is even more distracting than the bezels that separate the screens. And even with the Samsung setup there are still something like .70 inches total between the screens which is about half of what we have now but still not seamless.

    As far as development goes, I was under the impression that most "modern" games are built to support the resolution that Windows runs at, which is why L4D (and other HL2 games) fires up at 5760x1200 right out of the box (allbeit with a VERY large amount of stretch on the peripheral screens). TF2 even has a customizable HUD which would allow you to put everything where you want in a triple monitor setup. While I don't think that it, if it were to be something that had to be extensively developed, should be a must-have option for release, I simply don't think it would be as big of a hassle that it's being made out to be. The real problem would come in the top-down commander views and how to work with a dual or triple monitor setup for that.

    I know there's another thread that was about customizing NS options to optimize your experience as well as giving you a competitive edge and I am not sure that a triple monitor setup would really give anyone a huge advantage. If anything, it can be distracting (bezels, awful stretching, etc) and I doubt many hardcore (or highly skilled) gamers are looking to Eyefinity for that next edge. Hell, just because I can run Starcraft at 1080p (which I can, it's MUCH better than the default resolution) doesn't mean I can beat a skilled player running at default even though I can see like 3 times the amount of map as he can.

    EDIT: If anything, it would be nice to see it tested for NS2 in alpha. Either it works or it doesn't and it might be an easy thing for the devs to accommodate (and it might not) but I would love to see it at least tried and I know someone on these forums will have an Eyefinity setup by the time Alpha rolls around.

    Second edit: I looked up some comparison shots and there might be a...slight... advantage to those running an Eyefinity setup.
    <a href="http://img23.imageshack.us/i/eyecomp.jpg/" target="_blank"><img src="http://img23.imageshack.us/img23/3484/eyecomp.th.jpg" border="0" class="linked-image" /></a>
    The top is a 30" monitor running widescreen, the bottom is 3 24" monitors. Note that the middle monitors are essentially the same and the peripheral monitors add a huge range of immersion/vision. The question is: would you really care if someone you're playing against paid upwards of $1500 for graphics cards and monitors just to see a little more of the battlefield? I wouldn't complain really because a) I plan on having a setup like that of my own and b) I play for fun, so why do I care? If it really matters, force all clients to use 1024x768 with the same graphical settings (obviously bare minimum) so everyone is on a level playing field. The devs are working hard to make NS2 look beautiful, why can't it look beautiful in Triple HD? :) /walloftext(sorry)
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    <!--quoteo(post=1738008:date=Nov 17 2009, 11:29 PM:name=Rehnquist)--><div class='quotetop'>QUOTE (Rehnquist @ Nov 17 2009, 11:29 PM) <a href="index.php?act=findpost&pid=1738008"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->would you really care if someone you're playing against paid upwards of $1500 for graphics cards and monitors just to see a little more of the battlefield?<!--QuoteEnd--></div><!--QuoteEEnd-->

    For the same reasons FOV commands are always locked or at least limited...?
  • RehnquistRehnquist Join Date: 2009-09-01 Member: 68672Members
    edited November 2009
    <!--quoteo(post=1738066:date=Nov 17 2009, 09:45 PM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Nov 17 2009, 09:45 PM) <a href="index.php?act=findpost&pid=1738066"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->For the same reasons FOV commands are always locked or at least limited...?<!--QuoteEnd--></div><!--QuoteEEnd-->

    L4D, L4D2, TF2, CS:S etc. all allow for Eyefinity setups and they're multiplayer online games. Don't forget that sound and your actual skill and knowledge in-game is just as important as your FOV. Like I said before, if it's easy to implement then why not? If it's hard to implement, look to add it in down the road (when multi-monitor setups have higher adoption).

    Browse some comparison shots (choose "Surround Comparison" drop-down for triple monitor comparisons):
    <a href="http://www.widescreengamingforum.com/screenshots/cs-source-th2go.php" target="_blank">http://www.widescreengamingforum.com/scree...ource-th2go.php</a>
    EDIT: Check out Far Cry. Not a huge difference in FOV but for people who like the higher resolution it's a decent solution.

    Second EDIT:
    <!--quoteo(post=1738149:date=Nov 18 2009, 01:04 PM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Nov 18 2009, 01:04 PM) <a href="index.php?act=findpost&pid=1738149"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Triplehead 2 Go != Eyefinity.<!--QuoteEnd--></div><!--QuoteEEnd-->
    True, but they are somewhat comparable right?
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    Triplehead 2 Go != Eyefinity.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited November 2009
    Faster ergo constant framerates? Now that is interesting... More monitors for FPS gaming where the concentration is focuses around the crosshair and sound? I'd take sound over an increased FoV any day... Especially because of the fact that in the FPS world you can instantly turn around with the flick of the mouse to respond to sound on the side or behind you...

    Sound* > multiple monitors (and less expensive)


    In the world of games -> Simulators, RTS, (MMO)RPG on the other hand... This is probably where it would shine, but even so. All of this is already possible atm...
    and of course office stuff and artwork/modeling...


    *
    - In combination with good settings
    - And something along the lines of Senheisser headphones...

    -- I've seen a lot of people who are simply deaf from behind, using surround settings for headphones :P
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    didnt read throu all comments and dunno if someone said this but, it would be kinda nice to have special things for commander like having a big map & buttons in one screen and the top view on the other .
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    <!--quoteo(post=1738176:date=Nov 18 2009, 06:23 PM:name=rammaj)--><div class='quotetop'>QUOTE (rammaj @ Nov 18 2009, 06:23 PM) <a href="index.php?act=findpost&pid=1738176"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->didnt read throu all comments and dunno if someone said this but, it would be kinda nice to have special things for commander like having a big map & buttons in one screen and the top view on the other .<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes, but that would be harder to fix in Eyefinity, as it's not intended to act as a multiple-monitor setup, but as three monitors acting like a single one. They could implement it, but the trick would have the be that those tools on the side would only be rendered at the high enough resolutions.

    As for the comparison shots for normal and widescreen - it's often already a difference. Yes, it would give slight edge for some players. But I agree - sound always works better.
  • OBhaveOBhave Join Date: 2003-03-13 Member: 14462Members, Constellation
    edited November 2009
    Bleh, screw this ridiculously wasteful multi-screen gaming thing.

    I say we put panoramic gaming on hold until we can use VR GLASSES (or a VR helmet) for it, rather than using this gi-normous waste of energy and material (and money).


    Examples:
    <a href="http://theslrevolution.files.wordpress.com/2009/03/virtual-reality-helmet1.jpg" target="_blank">http://theslrevolution.files.wordpress.com...ity-helmet1.jpg</a>
    <a href="http://www.stereo3d.com/siemensglobalplayer_s.jpg" target="_blank">http://www.stereo3d.com/siemensglobalplayer_s.jpg</a>

    Here's a stupid one for humor =P <a href="http://dylansurridge.com/panographer/2006/11/toshiba-new-vr-helmet.html" target="_blank">http://dylansurridge.com/panographer/2006/...-vr-helmet.html</a>
  • KazbarKazbar Join Date: 2004-10-20 Member: 32368Members, Constellation
    Looks like Nvidia is getting their own version of Eyefinity, but with 3D too! I think they are calling it 3D Surround.

    From CES 2010
    <img src="http://www.blogcdn.com/www.engadget.com/media/2010/01/nvidia-key-0425.jpg" border="0" class="linked-image" />
  • GenomaxterGenomaxter Join Date: 2003-10-11 Member: 21597Members
    From what I understand the only thing a game needs to do to support Eyefinity is be able to support awkward (or custom) resolutions.

    That and the UI would need to some tweaking to be displayed on the Center monitor. They already have it working with a few steam games already.
  • BorstyBorsty Join Date: 2009-11-24 Member: 69500Members
    I don't understand all the talk about this "new" technology of playing games on more than one screen... This has been possible for ages. The only "new" thing is that the hardware has become fast enough to render high quality graphics for super high resolutions.
  • azuazu Join Date: 2010-01-10 Member: 70038Members
    Its beneficial and gives you a more realistic feeling?

    Some people have good peripheral vision and might like it. Sure it gives them an FOV edge but were playing video games to immerse ourselves in another world.

    If we were playing competitively. okay fine, use a mandatory resolution. But heck, were just trying to enjoy games? why not have monitors up the wahzoo.

    triple monitor setup seems like a good combination.

    I heard great waste of energy somewhere. Everything is a waste of energy depending on where your opinion stands. If you don't like it, don't do it. IMO america has too many big cars. Nothing you can do about it.
  • RED-FROGRED-FROG Join Date: 2003-12-09 Member: 24189Members
    I'm an eyefinity user and passionate Natural Selection fan.

    A few moments ago I've downloaded the Techdemo from Steam. The Last time I ran it, I didn't have those 3 monitors I think.

    Well...this is how it looks like with 3
    <img src="http://www.abload.de/img/naturalselection2ultrazjmw.jpg" border="0" class="linked-image" />

    The game will need a global adjustment on all weapons or the FOV with ultra wide resolutions.
    Actually I think eyefinity-compatible games have become a reason to buy the game or not. At least to all the eyefinity users of course.

    It is a great way to present the game in a new dimension, it shows that it's modern (Bad Company2, AvP, DoW2, Crysis...hell even games like Freespace2 can do it).
    Should not be underestimated.

    NS2 menu 5232x1050:
    <img src="http://www.abload.de/img/naturalselectionmenueyhwk4.jpg" border="0" class="linked-image" />
  • TgaudTgaud Join Date: 2009-05-01 Member: 67323Members
    Yeah eyefinity rox.
    all there is to implement is support for extra resolutions. that's all.

    I want to play 3D + eyefinity (3D surround) :p
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    As I recall, NS inherited the FOV lock from the HL engine and CS. There's a reason why it was there, and I'm sure that reason is still valid today. So unless they unlock FOV, I wouldn't expect any support for Eyefinity (nor would I give it any).
  • TgaudTgaud Join Date: 2009-05-01 Member: 67323Members
    edited May 2010
    On team fortress classic (HL engine) it was easy to have a 180 FOV.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    edited May 2010
    Wait..hrmm.. silly me.
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