Size reduction as new alien ability
borsuk
Join Date: 2009-06-06 Member: 67717Members
Hi
The "skulks too big" thread got me thinking.
What if Size Reduction was an ability any alien could choose ? It could belong to Movement chamber. The model and hitbox would be 15-20% smaller, other stats would remain unchanged. I think it would be much more interesting than some other abilties:
- improved combat potential: smaller targets are harder to hit
- better stealth because it's easier to hide
- ability to reach otherwise inaccessible area. Mini-onos would get stuck less. Gorge could run away and hide in a hole on some maps. Skulks could set up ambushes where they would be otherwise noticed.
I'm not 100% sure it should belong to Movement, but I can't think of better alternative. But if it was available from, say, Defence Chamber, things could get quite interesting. Get carapace and take less damage from everything, or get Size Reduction, advantages mentioned above, but suffer comparatively more damage from explosions and turrets ?
The "skulks too big" thread got me thinking.
What if Size Reduction was an ability any alien could choose ? It could belong to Movement chamber. The model and hitbox would be 15-20% smaller, other stats would remain unchanged. I think it would be much more interesting than some other abilties:
- improved combat potential: smaller targets are harder to hit
- better stealth because it's easier to hide
- ability to reach otherwise inaccessible area. Mini-onos would get stuck less. Gorge could run away and hide in a hole on some maps. Skulks could set up ambushes where they would be otherwise noticed.
I'm not 100% sure it should belong to Movement, but I can't think of better alternative. But if it was available from, say, Defence Chamber, things could get quite interesting. Get carapace and take less damage from everything, or get Size Reduction, advantages mentioned above, but suffer comparatively more damage from explosions and turrets ?
Comments
And not in the cool Gorge belly-slide silly sort of way.
Also, I don't think Skulks are too big. Marines are maybe half a foot too small. :]
I find this quite funny, but mappers will have a hard way implementig it into the maps.
you could do some really interesting stuff
shrink yourself to hide in the DI or to fit inside vents
grow your limbs to increase attack range
or grow your body to increase your hit points or armour
or grow so much you block a hallway or knock over something that you can normally do if you are small
I think aliens in NS2 are particularly well suited for things like size reduction, because I guess it would be very simple to just change two or three variables to scale them down. No new artwork needed. Aliens evolve, right ? NS is not obsessed about both teams playing on a perfectly symmetric tenis court, right ?
The flip side of this idea could be Carapace, well known upgrade from NS1, increasing player size. Some players could prefer better damage resistance and would take carapace, but they would sacrifice some mobility and stealth. Of course, we don't know if Carapace is still in the game...
Doesn't seem like it'd add anymore to the game than getting extra abilities from higher tech. It'd be cooler to see procedural animations(semi-ragdoll sort of thing, collision with the enviroment while still alive like the walker in UT3) than that, for me.
But seriously, for normal play, sad to say, no.