Small Server Build Strat

taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
<div class="IPBDescription">1 gorge, what to build and where</div> Now, first of all we are assuming a few things:
1) Each team has around 4 players, so that only one gorge (to start at least) is justified.
2) You know the map.
3) The other players understand at least how to kill things. If you put them all together versus the 3 marines w/o any turrets, they should win.

Now, from this point out, I want your input. Mostly in the number of things, but I believe I have the order down.
1) Start out by building 2 resources, undefended, on the way toward your favorite hivesite. Something you don't think a random marine will come across.
2) Build the resource in the hive site you've chosen to expand to. I'd recommend having a skulk escort you here, cuz it sucks to die right now because a lone marine got lucky. (
3) Get up 2 offensive towers and 2 defensive towers at the forward side of the base (toward marine spawn).
4) Do the same for the back, maybe minus a defense.
5) Save for hive in a nice secure spot.

Then, after you get the hive, set up a perimeter defense between your area of the map and what the marines have claimed. Make sure this includes your old hive, and don't allow any paths unobstructed to either hive. Know where vents lead! One clever marine can seriously take out a hive, esp. a jetpack one. Don't risk it.

Now you've got fades, and can set up movement chambers, and take hive number 3. Huzzah!

Comments

  • ChompyChompy Join Date: 2002-11-06 Member: 7379Members
    Depending on the map, my usually stategy is to do the closest node to our starting hive, then 2 OTs and a DT at a chokepoint that defends that node and the hive at the same time. Then, I do my second node at the hive location I think the marines are going to leave alone. Then, back to main hive to defend the other entrance, then minimal defenses for future hive #2, then save for hive 2, then move on for more nodes. Web the **obscenity** out of the chokepoints, send in the fades for hive #3...

    This is very successful on pub servers, because it covers all of your bases. You get a DT or two up for your skulks earlier (which really increases their effectiveness; yes they are expendable, but they aren't doing us any good while spending 60 seconds REIN then commuting back to the action). Also your hives are protected from the rambos.

    In short, a good post, but you are assuming that the marines are going to cooperate. You cannot count on your skulks being able to contain the marines at all.
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