Lerk Wall Crawl

magicboommagicboom Join Date: 2009-10-02 Member: 68928Members
I think the Lerk should be given the ability to crawl on walls and ceilings. Of course not at the same speed as a skulk. I think that the Lerk, while really good if used properly, has a very obvious limit because of the maps all being inside.

I just think that the Lerk could be given bat-like qualities. At the very least, the Lerk should be allowed to cling from the ceiling and observe and gas from above and then be able to swoop down or out of danger. It wouldn't be a major change to the mechanics anyway.

And since i mentioned bat-like qualities for the lerk, I was wondering what people would think about giving the lerk a sonar ability. Where it can use it down a hallway and the wave would travel down the hallways a certain distances (around turns and corners) and the hud would indicate enemies and structures.

Any input?
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Comments

  • JAmazonJAmazon Join Date: 2009-02-21 Member: 66503Members
    edited October 2009
    +10

    great idea, simple, easy to implement, lots of new interesting game play facets open up. Got my full support buddy. (cept the sonar thing, thats dumb)

    Just imagine a lerk latched onto the ceiling like a bat, just waiting for an unsuspecting marine to come by so he can swoop and bit his face. Gives the lerk a new ambush play type.
  • snooggumssnooggums Join Date: 2009-09-18 Member: 68821Members
    It would need to be a toggle on and off ability, as otherwise the lerk would stick to walls and ceilings if he is flying too close instead of simply sliding along the wall. Maybe have the crouch button work as a sticky crawl?

    So if flying normally no sticking, if crouch held down he would stick and be able to crawl on the walls and ceilings like a skulk but slower.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    How about stick while holding walk? Thus forcing slowness.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    +crouch was for diving in NS, that shouldnt be changed. +walk sounds reasonable.

    Also, the sonar ability is superflous as the aComm is responsible for recon as far as I understand.
  • snooggumssnooggums Join Date: 2009-09-18 Member: 68821Members
    <!--quoteo(post=1732483:date=Oct 16 2009, 10:33 AM:name=Align)--><div class='quotetop'>QUOTE (Align @ Oct 16 2009, 10:33 AM) <a href="index.php?act=findpost&pid=1732483"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How about stick while holding walk? Thus forcing slowness.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I forgot all about +walk, that would work too. As long as a key has to be depressed to make the lerk stick.
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    Pushing off from a wall could give a speedbonus.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1732458:date=Oct 16 2009, 11:37 PM:name=magicboom)--><div class='quotetop'>QUOTE (magicboom @ Oct 16 2009, 11:37 PM) <a href="index.php?act=findpost&pid=1732458"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And since i mentioned bat-like qualities for the lerk, I was wondering what people would think about giving the lerk a sonar ability.
    Any input?<!--QuoteEnd--></div><!--QuoteEEnd-->


    here's my input :)
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=107610" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=107610</a>
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    I like the idea of a lerk being able to latch onto walls and stuff instead of having to find a platform to land on. However, walking around on a wall or ceiling isn't really doing it for me...
  • homicidehomicide Join Date: 2003-11-10 Member: 22451Members
    <!--quoteo(post=1732484:date=Oct 16 2009, 08:43 AM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Oct 16 2009, 08:43 AM) <a href="index.php?act=findpost&pid=1732484"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->+crouch was for diving in NS, that shouldnt be changed. +walk sounds reasonable.<!--QuoteEnd--></div><!--QuoteEEnd-->
    what?
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    the lerk dropped when pressing +crouch / +duck / +moose - whatever it's named to get down on the 3 letters.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    <!--quoteo(post=1732534:date=Oct 16 2009, 03:33 PM:name=slayer20)--><div class='quotetop'>QUOTE (slayer20 @ Oct 16 2009, 03:33 PM) <a href="index.php?act=findpost&pid=1732534"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I like the idea of a lerk being able to latch onto walls and stuff instead of having to find a platform to land on. However, walking around on a wall or ceiling isn't really doing it for me...<!--QuoteEnd--></div><!--QuoteEEnd-->
    just thinking that too, he should be able to latch, but not walk, on CEILINGS, no walls, just ceilings, and the ceiling must be Dynamically Infested, giving the Kharra another home advantage.
  • JAmazonJAmazon Join Date: 2009-02-21 Member: 66503Members
    lol you guys are taking a super simple and awesome idea and complicating it so much :P
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--quoteo(post=1732484:date=Oct 16 2009, 06:43 PM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Oct 16 2009, 06:43 PM) <a href="index.php?act=findpost&pid=1732484"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->+crouch was for diving in NS, that shouldnt be changed.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I don't remember crouch doing anything at all for Lerks.
  • Wyattx3Wyattx3 Join Date: 2003-07-23 Member: 18386Members
    Suction cups on their feet, they could walk slowly and stick to any surface.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1732582:date=Oct 17 2009, 02:26 PM:name=Align)--><div class='quotetop'>QUOTE (Align @ Oct 17 2009, 02:26 PM) <a href="index.php?act=findpost&pid=1732582"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't remember crouch doing anything at all for Lerks.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It did at some point. dont remember anymore if it was the old or the new flightsystem.
  • homicidehomicide Join Date: 2003-11-10 Member: 22451Members
    <!--quoteo(post=1732611:date=Oct 17 2009, 10:31 AM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Oct 17 2009, 10:31 AM) <a href="index.php?act=findpost&pid=1732611"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It did at some point. dont remember anymore if it was the old or the new flightsystem.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Do you not have the game installed?
  • SirotSirot Join Date: 2006-12-03 Member: 58851Members
    edited October 2009
    <!--quoteo(post=1732615:date=Oct 17 2009, 06:24 PM:name=homicide)--><div class='quotetop'>QUOTE (homicide @ Oct 17 2009, 06:24 PM) <a href="index.php?act=findpost&pid=1732615"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Do you not have the game installed?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Should he?

    EDIT: I would like ceiling latch, but no wall latch.
  • homicidehomicide Join Date: 2003-11-10 Member: 22451Members
    edited October 2009
    <!--quoteo(post=1732617:date=Oct 17 2009, 02:39 PM:name=Sirot)--><div class='quotetop'>QUOTE (Sirot @ Oct 17 2009, 02:39 PM) <a href="index.php?act=findpost&pid=1732617"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Should he?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes, or at least played in the last 5 years.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    edited October 2009
    My computer refuses to run Half Life, there's no point in installing it. Don't remember anymore when I did leave the game.
    But, you're right. The new system forces you to rape your spacebar to flap with the wings. Now I remember why I hated it.
  • homicidehomicide Join Date: 2003-11-10 Member: 22451Members
    <!--quoteo(post=1732730:date=Oct 18 2009, 03:16 PM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Oct 18 2009, 03:16 PM) <a href="index.php?act=findpost&pid=1732730"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->My computer refuses to run Half Life, there's no point in installing it. Don't remember anymore when I did leave the game.
    But, you're right. The new system forces you to rape your spacebar to flap with the wings. Now I remember why I hated it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Actually, lerks can now infinitely sustain flight without flapping. How do you have 3,299 posts?
  • JAmazonJAmazon Join Date: 2009-02-21 Member: 66503Members
    <!--quoteo(post=1732754:date=Oct 19 2009, 05:44 AM:name=homicide)--><div class='quotetop'>QUOTE (homicide @ Oct 19 2009, 05:44 AM) <a href="index.php?act=findpost&pid=1732754"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Actually, lerks can now infinitely sustain flight without flapping. How do you have 3,299 posts?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Are you insinuating that they hovar?!
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    edited October 2009
    <!--quoteo(post=1732754:date=Oct 19 2009, 07:44 AM:name=homicide)--><div class='quotetop'>QUOTE (homicide @ Oct 19 2009, 07:44 AM) <a href="index.php?act=findpost&pid=1732754"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Actually, lerks can now infinitely sustain flight without flapping. How do you have 3,299 posts?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Because I was pretty active. Also, I'm registered since six years damnit... That's only 550 posts per Year...

    Crap, time flies.

    Back to topic: My last information is that this "bug" has been fixed.
  • BadMouthBadMouth It ceases to be exclusive when you can have a custom member titl Join Date: 2004-05-21 Member: 28815Members
    I also would like it if the lerk could attach itself to the ceiling but not crawl. And that it should do batman style inverted takedowns. Okay, that last statement was not a serious one. But I think lerk should drain energy when the attach on walls.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    just ceiling grabbin plz
  • yourbonesakinyourbonesakin Join Date: 2005-08-06 Member: 57682Members
    A small wallwalking speed for the lerk would be great. New idea, and it lets them stay off the ground (As they are, you know, the flying alien) without as was said before, raping your spacebar and letting every marine within 30ft know there's a lerk flapping around awkwardly on the ceiling. It also generally fits with the whole scheme of sneaky, ambushing aliens. Lerk wallwalking should be identical to skulk wallwalking except in terms of speed. Maybe half lerk normal walking speed (Instead of full walking speed, like the skulk has)?

    I'd really like wallwalking for the lerk simply because I could travel through the map without touching the ground. That is a very cool concept. (Perhaps a reason for the success of all those games with Free Running/Parkour elements? Hint hint, nudge nudge, Unknown Worlds :) )

    If you can latch onto a ceiling, you can latch onto a wall. From a purely physical standpoint, it doesn't make sense to give the lerk ceiling latching, but not wall latching.

    It also would be a really, really unintuitive system for actual gameplay to allow one but not the other. "It works just the same as the skulk wallwalking that everyone is used to but....not?" Not a good idea.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    Sideways attatchment has gravity pulling on your SIDE, so a lerk would be dragging his back/side along the wall, rather than standing.

    Attaching to the ceiling, gravity keeps the Lerk upright.


    WALL walking should be skulk only, while a minor ceiling cling is ok for the lerk though
  • PSAPSA Join Date: 2009-10-21 Member: 69107Members
    <!--quoteo(post=1732458:date=Oct 16 2009, 01:37 PM:name=magicboom)--><div class='quotetop'>QUOTE (magicboom @ Oct 16 2009, 01:37 PM) <a href="index.php?act=findpost&pid=1732458"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think the Lerk should be given the ability to crawl on walls and ceilings. Of course not at the same speed as a skulk. I think that the Lerk, while really good if used properly, has a very obvious limit because of the maps all being inside.

    I just think that the Lerk could be given bat-like qualities. At the very least, the Lerk should be allowed to cling from the ceiling and observe and gas from above and then be able to swoop down or out of danger. It wouldn't be a major change to the mechanics anyway.

    And since i mentioned bat-like qualities for the lerk, I was wondering what people would think about giving the lerk a sonar ability. Where it can use it down a hallway and the wave would travel down the hallways a certain distances (around turns and corners) and the hud would indicate enemies and structures.

    Any input?<!--QuoteEnd--></div><!--QuoteEEnd-->


    Overall a cool idea. And the Sonar idea reminds me of the TAC scan in Dystopia, except only for the lerk to see, and maybe more confined range and area?
  • ucomucom Sweden Join Date: 2008-12-15 Member: 65778Members, Reinforced - Silver
    I like this idea :)
  • LurkenLurken Join Date: 2009-03-10 Member: 66679Awaiting Authorization
    Devs should really check this one out. At least the grabbing the celing part.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    Perching on the ceiling has been requested since 2.o at least.
    I bet they thought about that already.
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