Build Speed And Order

wlibaerswlibaers Join Date: 2002-11-15 Member: 8685Members
<div class="IPBDescription">Optimizing early game</div> Well, when you build with more than one marine, the building goes up faster. However, there are cases where it may not make sense to do so, and cases where it is useful.

For example, getting a resource collector up faster means you get the resources flowing in a bit faster. When you get a turret up faster, you have an extra defender for your position (at the cost of having fewer defenders while it's building).

On the other hand, does it ever make sense to use more than one person to build a turret factory or an upgrade building in the early game? You may get it completed faster, but odds are you then will have to wait some time before you actually have the resources to do something with the building.

Similar situation for aliens: you may get more then one gorge at a later stage, but initially having more than one will probably result in them sitting at resource points waiting for their very slow income.


Additionally, what to get active first? An armory or a turret factory? The armory allows reloads, but how many marines survive long enough in the early rush to use all of their ammo?

Comments

  • recursioNonemanarmyrecursioNonemanarmy Join Date: 2002-11-26 Member: 9976Members
    For the last part it depends on the map you are playing on. For example, as marines on ns_eclipse I would set up an infantry portal, observatory, phase gate, armory. There are reasons for building certain structures off the bat on certain maps. Keep in mind that a turret factory, plus the amount of turrets to cover all structures (which can be small if you play your cards right) costs resources, lots of them.

    As for multiple people building one object... time is essential in this game. If you can have multiple people building an object safely then do it. If theres two of you, I usually have the other person build while I cover. If we are really close to our spawn I might help build, looking around every second or so and keeping my ears peeled.
  • TwexTwex Join Date: 2002-11-02 Member: 4999Members
    In my opinion you should delay building the armory until the first hive is captured. The marines that survive long enough to use up their initial ammo can be fed with ammo drops.

    Furthermore the lack of an armory is an excellent motivation for marines to overcome their newbish, turtlish tendecies and start attacking at lightning speed.

    As most buildings in such a succesful, aggressive game will be built in enemy territory, it is quite obvious that only one marine should build them, while the rest covers.

    If you start playing SimCity at marine spawn, you've already lost.
  • TurtleTurtle Join Date: 2002-10-18 Member: 1540Members
    For gorges, I've found having two to start is a good idea.

    Resources may come slower, but their still coming at a decent rate. By the time one gorge reaches a nozzle, he should be almost ready to place a resource tower. If both gorges build a nozzle, the resource situation eases a great deal. Then from there on, one gorge saves up for a hive, while the other gorge builds resource towers and makes chambers.
  • Y3tiY3ti Join Date: 2002-11-09 Member: 7853Members
    <!--QuoteBegin--Twex+Nov 30 2002, 05:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Twex @ Nov 30 2002, 05:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->In my opinion you should delay building the armory until the first hive is captured. The marines that survive long enough to use up their initial ammo can be fed with ammo drops.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No, just no. Ammo drops cost way too much early game. I usually build a 2 spawn portals>Turret factory>armory> 2 turrets

    and then I send em out to do whatever.(depends on the map of course)

    The reason I feel safe with only 2 turrets is that there is usaully 1 or 2 marines still hanging around spawn.
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    <!--QuoteBegin--Twex+Nov 30 2002, 10:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Twex @ Nov 30 2002, 10:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->In my opinion you should delay building the armory until the first hive is captured. The marines that survive long enough to use up their initial ammo can be fed with ammo drops.

    Furthermore the lack of an armory is an excellent motivation for marines to overcome their newbish, turtlish tendecies and start attacking at lightning speed.

    As most buildings in such a succesful, aggressive game will be built in enemy territory, it is quite obvious that only one marine should build them, while the rest covers.

    If you start playing SimCity at marine spawn, you've already lost.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    So true and yet so few realize this. I usually make armory after I've captured two hives.
  • Frost_AddictionFrost_Addiction Join Date: 2002-11-27 Member: 10067Members
    Motion Tracking has got to be the most handy thing for overcoming n00bness.
  • Jeb3diahJeb3diah Join Date: 2002-11-03 Member: 6044Members
    edited November 2002
    <!--QuoteBegin--Twex+Nov 30 2002, 10:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Twex @ Nov 30 2002, 10:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->In my opinion you should delay building the armory until the first hive is captured. The marines that survive long enough to use up their initial ammo can be fed with ammo drops.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    My building order is:
    2 spawn portals
    armoury
    observatory -> then research motion tracking
    only after motion tracking will i put up a factory and 2-3 turrets.
    Then off to expand
    Observatory requires armoury to be built.

    I'm pretty sure ammo packs are 2 resource points each, armoury costs only 25 resource points IIRC. So it's much more viable to just put up an armoury then have 3-4 marines whinging bout ammo.
  • JackBoCrackenJackBoCracken Join Date: 2002-11-09 Member: 7928Members
    <!--QuoteBegin--Frost_Addiction+Nov 30 2002, 07:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Frost_Addiction @ Nov 30 2002, 07:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Motion Tracking has got to be the most handy thing for overcoming n00bness.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It'd be great if it worked :/
  • J2002RJ2002R Join Date: 2002-10-29 Member: 1694Members
    LOL at n00b above.
  • AlarikAlarik Join Date: 2002-11-19 Member: 9326Members
    no, you really should build an armory.
  • Jeb3diahJeb3diah Join Date: 2002-11-03 Member: 6044Members
    <!--QuoteBegin--J2002R+Dec 1 2002, 10:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (J2002R @ Dec 1 2002, 10:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->LOL at n00b above.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If you are laughing at Jack, i just want you to know that sometimes motion tracking <b>is</b> bugged. It will only show the active hives only (meaning moving aliens won't show up on "radar").
  • padijunpadijun Join Date: 2002-11-01 Member: 3419Members
    If you have 2 gorges, I think it's best for one to run all over the map making RTs and leaving them undefended temporarily while the other gorge saves for a hive.
  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    <!--QuoteBegin--Y3ti+Nov 30 2002, 05:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Y3ti @ Nov 30 2002, 05:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->[QUOTE=Twex,Nov 30 2002, 05:19 AM]
    The reason I feel safe with only 2 turrets is that there is usaully 1 or 2 marines still hanging around spawn.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The trick is getting said marines to stop begging for an HMG and actually shoot something. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
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