Water Drops

Omega1Omega1 Join Date: 2002-11-29 Member: 10263Members
<div class="IPBDescription">Yes, those little wet thingies that fall</div> Yeah, well, I can't really find anywhere that tells how to get water drops to fall from the ceiling.
If anyone can give me a description of what I need to do to get my lil water drops to fall from the ceiling, please tell me.

Comments

  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    I'm pretty sure that's handled through the particle system.

    <a href='http://pstutorial.tripod.com/' target='_blank'>Click here for a particle system tutorial.</a>
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    1a- create a func_illusionary with the null texture the shape and size of the area you want the drops to fall from. as thick as you wish, but not too thick. (32 units is good)

    1b- make it invisible from above and ground (tick all in "Flags")

    1c- Give it a unique name. "waterdrop1" is good. make it additive.

    2- create a env_particles_custom and set it up like so:

    Name: waterdropper1
    Generation entity: waterdrop1
    Generation Shape: box
    Particle Sprite: sprites/raindrop.spr
    Particle size: 8-25 (anything in that range. its in *map* units)

    Flags:
    Start on
    Fade out
    World Grav
    Tri, not quads
    Collide
    constrain pitch

    anything that isn't mentioned just leave alone.

    ----
    ok, that should make it work. look on the net for some NS particle effects tutorials, so you can understand what the other things do.

    hope it helped. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Omega1Omega1 Join Date: 2002-11-29 Member: 10263Members
    For some reason, it wasn't working.

    I'm also having trouble with sounds. When i try to get ambiences to work, i never get any sounds. The only one I've gotten to work was "Wind2.wav". All the sounds I'm trying to use are in my NS folder... So maybe...hammer is just being dumb? =P
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Ambient sound paths are assumed to be relative to the ns/sound/ or valve/sound/ folders.

    It should be noted that particles system don't start imediatly when the map starts. It takes something like 10 seconds for my water hive to start dripping when my map starts.
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    Yeah I've noticed the delay with ps systems too.
  • Omega1Omega1 Join Date: 2002-11-29 Member: 10263Members
    Ok, I'll make sure to wait awhile <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    Thanks for the info
  • Omega1Omega1 Join Date: 2002-11-29 Member: 10263Members
    edited November 2002
    Ok, well, I got it to work, but the only time I can see the sprites is when looking up or down. I want it so I ca nsee them fall around me when I look forward. How would I do that?
  • Omega1Omega1 Join Date: 2002-11-29 Member: 10263Members
    The realy problem is that once I get out of the box from where the sprites spawn, I can't see them fall, and I can only see them when I look up or down, and I really need help with this <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • bicballbicball Join Date: 2002-11-23 Member: 9751Members
    You can use this method:

    <a href='http://collective.valve-erc.com/index.php?doc=1037633927-89598500' target='_blank'>http://collective.valve-erc.com/index.php?...633927-89598500</a>
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    I would like to get the particles working too though ... GRRR I am gonna read through a tut to try and get it working (becuase I can't use env_bubble cuase the bubbles arn't transparent :O!)
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Omega requested the PS settings I used for the water hive in Eleventh Hour. It's easier to show you than tell you so i've created a sample MAP file to demonstrate (attached).
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    Bitmap - I'm still suck at the starting blocks to ps effects too. They don't seem to be visible in NSTR2 (no matter what team), but I can edit the values. It doesn't change much <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    K i got mine working, I copied over a part from the NSTR2 Sample map, something in createing your own entity doesn't work, I hope the Dev Team looks into this.
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    I haven't seen any indication they are <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • Omega1Omega1 Join Date: 2002-11-29 Member: 10263Members
    Thanks, Chrome <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    we - should _SPAM_ them! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> lol, or everyone of us "withhold" our maps or something... I dunno it is a serious problem and should be fixed. (it may just be an FDG thing though so anyone who understands that should look into it??)
Sign In or Register to comment.