Radio noise.
KillerBroetchen
Join Date: 2004-08-10 Member: 30508Members
<div class="IPBDescription">Near people hear you clearly, all other with "Radio noise".</div>In front, yeah, there is already a topic about "Voice chat that only people around you can hear?" but I fear that this would get lost in that topic.
That's the plan: It would be a nice ear-candy, that when using voice-com the close up teammates hear you clearly, while others hear you with the typical "radio-noise". There should also a small "fade-out" area around the speaker, where the clear voice mixes with the radio noise until some distance where you only get the radio-noise type of transmission.
I think this would add quite a bit of atmosphere because more fare away marines would also sound like they're more far away. Probably it would be also possible to mix in the current "Speaker Sound" of the speaking player to ~20% so that you hear a little bit of whats going on while he's talking, like in reality. This would at least work for marines, i have no clue if something similar would fit to the Kharaa.
That's the plan: It would be a nice ear-candy, that when using voice-com the close up teammates hear you clearly, while others hear you with the typical "radio-noise". There should also a small "fade-out" area around the speaker, where the clear voice mixes with the radio noise until some distance where you only get the radio-noise type of transmission.
I think this would add quite a bit of atmosphere because more fare away marines would also sound like they're more far away. Probably it would be also possible to mix in the current "Speaker Sound" of the speaking player to ~20% so that you hear a little bit of whats going on while he's talking, like in reality. This would at least work for marines, i have no clue if something similar would fit to the Kharaa.
Comments
That's the plan: It would be a nice ear-candy, that when using voice-com the close up teammates hear you clearly, while others hear you with the typical "radio-noise". There should also a small "fade-out" area around the speaker, where the clear voice mixes with the radio noise until some distance where you only get the radio-noise type of transmission.
I think this would add quite a bit of atmosphere because more fare away marines would also sound like they're more far away. Probably it would be also possible to mix in the current "Speaker Sound" of the speaking player to ~20% so that you hear a little bit of whats going on while he's talking, like in reality. This would at least work for marines, i have no clue if something similar would fit to the Kharaa.<!--QuoteEnd--></div><!--QuoteEEnd-->
Voice communication should not be impaired in any way. It's vital for teamwork. Any idea they makes the in-game communication less effective will result in the use of third party communication programs.
Leave communication alone.
It works well in company of heroes, distant units get a radio overlay as well as the sounds going on around them, and it sounds really cool, but voicechat has problems as it is, so I think it might be inadvisable to tinker with it further.
Arguments for: It adds an extra layer of audio feedback. Without having to look at the name of the speaker and find their location on the mini-map, you will instantly know whether they are nearby or far away. This can be crucial: If somebody nearby yells "watch out" or "behind you," that's important information. If that person is far away you can safely ignore it.
Arguments against: Basically what Chris and Bacillus said. Voicechat has its fair share of problems already, and some of them (like cheap and/or bad microphones and/or sound cards) can't be solved by software developers. This feature could make those problems worse.
I'd say this is something that would be nice to have, but only if the static doesn't interfere too much with people whose voice input already suffers from low quality. And it definitely isn't a feature that is worth delaying release for.