The rise of the MG

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Comments

  • OpprobriousOpprobrious Join Date: 2008-11-17 Member: 65483Members
    <!--quoteo(post=1728968:date=Sep 26 2009, 01:39 PM:name=steppin'razor)--><div class='quotetop'>QUOTE (steppin'razor @ Sep 26 2009, 01:39 PM) <a href="index.php?act=findpost&pid=1728968"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Every time I come to this forum lately I leave feeling dissatisfied and annoyed<!--QuoteEnd--></div><!--QuoteEEnd-->

    Just don't make a post about it with any spicy language or you will find your posts purged and your inbox full of self-righteous moderators' whines.
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    <!--quoteo(post=1729285:date=Sep 28 2009, 03:45 PM:name=Opprobrious)--><div class='quotetop'>QUOTE (Opprobrious @ Sep 28 2009, 03:45 PM) <a href="index.php?act=findpost&pid=1729285"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just don't make a post about it with any spicy language or you will find your posts purged and your inbox full of self-righteous moderators' whines.<!--QuoteEnd--></div><!--QuoteEEnd-->
    This is CLEARLY an off-topic post and must be deleted. God-forbid the NS community should be exposed to such an abomination! Our fragile minds are very impressionable and we can't possibly deal with an off-topic post ourselves. Also, it is very important to keep all threads as close as possible to the original topic or else this forum will explode in a colorful show of rainbow pixels.

    -Diesel- that's what I meant. The .22 minigun would make a lead wall by having a really high rate of fire. Who cares what you're shooting as long as you put a lot of bullets downrange.
  • -Diesel--Diesel- Join Date: 2009-09-13 Member: 68769Members
    <!--quoteo(post=1729294:date=Sep 28 2009, 11:14 AM:name=aNytiMe)--><div class='quotetop'>QUOTE (aNytiMe @ Sep 28 2009, 11:14 AM) <a href="index.php?act=findpost&pid=1729294"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is CLEARLY an off-topic post and must be deleted. God-forbid the NS community should be exposed to such an abomination! Our fragile minds are very impressionable and we can't possibly deal with an off-topic post ourselves. Also, it is very important to keep all threads as close as possible to the original topic or else this forum will explode in a colorful show of rainbow pixels.

    -Diesel- that's what I meant. The .22 minigun would make a lead wall by having a really high rate of fire. Who cares what you're shooting as long as you put a lot of bullets downrange.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah makes sense.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    <!--quoteo(post=1729285:date=Sep 28 2009, 09:45 AM:name=Opprobrious)--><div class='quotetop'>QUOTE (Opprobrious @ Sep 28 2009, 09:45 AM) <a href="index.php?act=findpost&pid=1729285"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just don't make a post about it with any spicy language or you will find your posts purged and your inbox full of self-righteous moderators' whines.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Sometimes we also make collections of the funniest ones and laugh. Then we go home and cry alone. =(

    And now, back to mini-guns and ARs.
  • GregzenegairGregzenegair Join Date: 2009-06-26 Member: 67944Members
    What could resist from the power of dual miniguns ?
  • duxdux Tea Lady Join Date: 2003-12-14 Member: 24371Members, NS2 Developer
    An Onos with a lot of carapace and gorge heal spray I'd imagine.
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
    edited September 2009
    <!--quoteo(post=1729557:date=Sep 29 2009, 06:29 PM:name=dux)--><div class='quotetop'>QUOTE (dux @ Sep 29 2009, 06:29 PM) <a href="index.php?act=findpost&pid=1729557"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->An Onos with a lot of carapace and gorge heal spray I'd imagine.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I really think that if the onos is to be the ultimate tank that it's meant to be it shouldn't just take one "heavy" with dual miniguns to take it down. We'd be back at square one all over again.

    I think miniguns should shred skulks, gorges, lerks and to a degree fades, but the onos (front on anyway) should easily be able to overcome a lone heavy, even two or 3.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    what balance factor could you possibly have for a death ray
  • NortonNorton Join Date: 2005-01-13 Member: 35264Members
    <!--quoteo(post=1729557:date=Sep 29 2009, 05:29 AM:name=dux)--><div class='quotetop'>QUOTE (dux @ Sep 29 2009, 05:29 AM) <a href="index.php?act=findpost&pid=1729557"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->An Onos with a lot of carapace and gorge heal spray I'd imagine.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Please tell me umbra is still going to be implemented in some form. Or has it already been discussed somewhere else?

    Starcraft 2 looks to be removing the dark swarm ability from the zerg, which was basically the coolest ability. If umbra is gone from ns2 I think I might cry.

    Being able to deploy gas clouds is just about the sweetest thing ever. Especially if it helps your whole team kill marines better.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    edited September 2009
    <!--quoteo(post=1729610:date=Sep 29 2009, 06:06 PM:name=Align)--><div class='quotetop'>QUOTE (Align @ Sep 29 2009, 06:06 PM) <a href="index.php?act=findpost&pid=1729610"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->what balance factor could you possibly have for a death ray<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think that's what the bone shield is for, to resist huge amounts of oncoming fire from immobile units (dual minigun heavies).

    I'm sure there will be counters to the dual minigun heavy. UWE did make NS, so they know the importance of balancing things.
  • ChairmanMeowChairmanMeow Join Date: 2009-09-24 Member: 68866Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->What could resist from the power of dual miniguns ?<!--QuoteEnd--></div><!--QuoteEEnd-->

    From the twitter:

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Working with Cory to help design a 'lockdown' mode for the heavy/exoskeleton (lower recoil but must fire in one general direction).<!--QuoteEnd--></div><!--QuoteEEnd-->

    Maybe this will apply to the dual minigun mechanic. It might be a good idea to have ridiculous recoil for the dual MGs. The "lockdown" will limit this recoil, but only provide a cone of fire. It'd be good for holding a static position, but pray to god something doesn't come at you from outside the cone. I was also thinking that the ability to wield two powerful weapons should limit the use of other equipment, such as pistols, grenades, and whatever else would balance out the damage.

    So one minigun would equal a lot of versatility, but less volume of fire. Two miniguns would basically put the marine in an almost static defense/cover/support role. She/he can throw down lots of damage from a stationary vantage point, but they cannot maneuver nearly as well as any other marine "class," and are limited in equipment options.
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    Move HA/JP to tier 4 and add intermediate abilities at tier 3. Jump jets and plasteel?
  • -Diesel--Diesel- Join Date: 2009-09-13 Member: 68769Members
    What is the heavy going to look like?

    Some guy said like the mech from district 9...


    Wouldn't it be too big?
  • AtoneAtone Join Date: 2009-09-21 Member: 68839Members
    No way to know yet.

    And I'd rather a lerk and fade reveal before a HA reveal anyway ;)
  • DelphicDelphic Join Date: 2006-11-02 Member: 58262Members
    <!--quoteo(post=1729610:date=Sep 29 2009, 07:06 PM:name=Align)--><div class='quotetop'>QUOTE (Align @ Sep 29 2009, 07:06 PM) <a href="index.php?act=findpost&pid=1729610"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->what balance factor could you possibly have for a death ray<!--QuoteEnd--></div><!--QuoteEEnd-->

    a life shield!
  • MuYeahMuYeah Join Date: 2006-12-26 Member: 59261Members
    haha, that will teach dux to make sarcastic posts
  • duxdux Tea Lady Join Date: 2003-12-14 Member: 24371Members, NS2 Developer
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1729819:date=Sep 30 2009, 12:25 PM:name=MuYeah)--><div class='quotetop'>QUOTE (MuYeah @ Sep 30 2009, 12:25 PM) <a href="index.php?act=findpost&pid=1729819"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->haha, that will teach dux to make sarcastic posts<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think that's wishful thinking.
  • AshkajioniAshkajioni Ashkajioni Join Date: 2003-02-25 Member: 13995Members
    <!--quoteo(post=1729676:date=Sep 29 2009, 06:11 PM:name=ChairmanMeow)--><div class='quotetop'>QUOTE (ChairmanMeow @ Sep 29 2009, 06:11 PM) <a href="index.php?act=findpost&pid=1729676"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->From the twitter:



    Maybe this will apply to the dual minigun mechanic. It might be a good idea to have ridiculous recoil for the dual MGs. The "lockdown" will limit this recoil, but only provide a cone of fire. It'd be good for holding a static position, but pray to god something doesn't come at you from outside the cone. I was also thinking that the ability to wield two powerful weapons should limit the use of other equipment, such as pistols, grenades, and whatever else would balance out the damage.

    So one minigun would equal a lot of versatility, but less volume of fire. Two miniguns would basically put the marine in an almost static defense/cover/support role. She/he can throw down lots of damage from a stationary vantage point, but they cannot maneuver nearly as well as any other marine "class," and are limited in equipment options.<!--QuoteEnd--></div><!--QuoteEEnd-->


    This sounds pretty awesome. I like it already!
  • EpiclandingEpiclanding Join Date: 2009-09-30 Member: 68913Members
    Im guessing Heavy armor will be more expensive now, unless the miniguns are purchased seperately.
  • ljcrabsljcrabs Join Date: 2007-11-15 Member: 62924Members
    <!--quoteo(post=1728726:date=Sep 24 2009, 08:50 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Sep 24 2009, 08:50 PM) <a href="index.php?act=findpost&pid=1728726"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I thought we covered this somewhere else, but maybe not.

    As it stands now, the marine's weapon arsenal consists of the melee weapon, pistol, assault rifle, grenade launcher attachment for the assault rifle, shotgun, flamethrower, and minigun.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    How about hand grenades and mines?
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