Your face in Natural Selection
slayer20
Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
<div class="IPBDescription">Rainbow Six did it, so why can't you?</div>I think this would be amazing to do. I think that UWE should add a special customization to allow users to upload a picture of their face, and put it on the marine model, like an overlay.
There are 2 things to realize here though, one being that nude pictures would most likely be used in place for the face, along with other non-human face things, and two being that we'll most likely be able to skin the marine models and stuff.
I'm not asking for this to be at release or anything, but in a future update, I think this should be added.
Yes yes, I also realize that we won't be seeing our own faces...but it would add to the immersion?
I don't know, I just thought it would be a pretty neat thing to add in a future update.
There are 2 things to realize here though, one being that nude pictures would most likely be used in place for the face, along with other non-human face things, and two being that we'll most likely be able to skin the marine models and stuff.
I'm not asking for this to be at release or anything, but in a future update, I think this should be added.
Yes yes, I also realize that we won't be seeing our own faces...but it would add to the immersion?
I don't know, I just thought it would be a pretty neat thing to add in a future update.
Comments
I can see it coming:
<img src="http://uploads.andersriggelsen.dk/custom_faces.jpg" border="0" class="linked-image" />
in rainbow 6 vegas, i managed to make a horriffic 1/2 cat mutant, but scanning the side of my face, and the front of my cats face in - it was really weird, like barny the dinosour weird.
But I shall counter with, "Servers could have an option to be 'pure' and turn off custom faces."
But I shall counter with, "Servers could have an option to be 'pure' and turn off custom faces."<!--QuoteEnd--></div><!--QuoteEEnd-->
I'll top you with, "give the <b>clients</b> an option to turn it off from specific players (like mute, but for faces), or turn it off altogether if they don't fancy it."
You sir, have won this fight. *Shakes hand*
How about an alternative solution: Have a set of predefined faces which can be chosen while customizing your player. They can be real faces and they cannot be replaced unless they were replaced client-side (meaning of course that only the client could see the changes). The faces could be that of the development team or approved faces of Constellation members for all I care. Point is that everyone picks the face that most closely resembles theirs (which more than likely won't be yours). It would add a human side of the game without allowing for batman to be pointman and goatse covering my back.
There are 2 things to realize here though, one being that nude pictures would most likely be used in place for the face, along with other non-human face things, and two being that we'll most likely be able to skin the marine models and stuff.
I'm not asking for this to be at release or anything, but in a future update, I think this should be added.
Yes yes, I also realize that we won't be seeing our own faces...but it would add to the immersion?
I don't know, I just thought it would be a pretty neat thing to add in a future update.<!--QuoteEnd--></div><!--QuoteEEnd-->
How about <a href="http://www.ctrlaltdel-online.com/comics/20070831.jpg" target="_blank">this</a> for a Reason?
Obviously, it's gonna happen. Dunno if there is a poor fellow with balls for a chin, but you will encounter di**heads.
one way or the other.
Then how about this...
Those who have pre-ordered (either special or normal) can submit their face to UWE and then they can add it to their Marine model. Kind of like how the Special Edition people get the Black Marine model.
Atleast that way, UWE would be able to decide if they get to put it in or not.
And of course, this would most likely be something that would be added sometime later.
You want UWE to start making faces and not correcting errors, adding new features, making more maps?
What they can do is to add a feature on the dev-apps to do this by yourself. This will be a great thing that many developers will welcome.
The only thing you need is a good camera to take pictures of yourself (on a predefined position(s)), the app will identify the face and set it on the model, letting you modify it. Perhaps you will need to take the photos with a green background or you can crop your face and then add it to the app.
And again, easy to say it but hard to make it.
It's a great idea, just not great to make UWE do this, unless you pay for it. ^^
Then, like the logos, you can set a server to upload this face and everyone can see it. And here comes the good part for people who want to run servers and don't have the money for it, with your contribution they let you use this feature on the server. This way you will have lots of servers with regular players.
I never said that. And wouldn't this technically be a new feature?
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->What they can do is to add a feature on the dev-apps to do this by yourself. This will be a great thing that many developers will welcome.
The only thing you need is a good camera to take pictures of yourself (on a predefined position(s)), the app will identify the face and set it on the model, letting you modify it. Perhaps you will need to take the photos with a green background or you can crop your face and then add it to the app.<!--QuoteEnd--></div><!--QuoteEEnd-->
People don't really seem to like the idea of having a program to put the face on yourself because they'd see some weird stuff they don't want to see. The only way to counter this would be to add an option to turn off custom faces.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->And again, easy to say it but hard to make it.<!--QuoteEnd--></div><!--QuoteEEnd-->
We don't know that it's hard to make. It could be really easy, especially with UWE's engine.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Then, like the logos, you can set a server to upload this face and everyone can see it. And here comes the good part for people who want to run servers and don't have the money for it, with your contribution they let you use this feature on the server. This way you will have lots of servers with regular players.<!--QuoteEnd--></div><!--QuoteEEnd-->
I don't think I quite like this idea.
It's not really easy. See my earlier posts regarding it being difficult.
You mean the OTHER post where you say it would difficult without any justification?
Can you expand on this a little more?
yeah. and hire some admin who will be online 24/7 just to check these guidlines and aprove every friggen playerface which gets uploaded over the whole day on just one server... <_<
or do you expect that uwe creates some fancy image analyzing algorythm which scans and looks for features of so called "no go" images ? >_>
the "disable custom faces" suggestion was still one of the better ones, but not having any jackasses exploiting that face upload feature for their asshat-ery is almost not doable. muting feature sounds nice, but this is not like muting some spamming prick on voice, i am talking about having to mute almost half of the server on joining, picking their names out first to mute them on the scoreboard or something, and that every time, on every server i gonna join. i dunno
also uwe would have to put in a way to roughly adjust the facial structures of the face, because i dont expect anyone to have a blocky grimmy head like the marine in the screenshot has (maybe if you do boxing)
IMO face customisation adds a +0 value to the immersion , a positive zero mindf*ck
but ARMOR customisation like adding here and there your scribbles to the armor like on the shoulder pads, or forehead is ok i guess, i wont care for batman or even goatse there, its something you got to be really close to look at it.. there needs to be some size regulation to keep upload speeds high, and times short
totaly would put that somewhere on my armor
<img src="http://www.angeleentshirt.com/TBH067.jpg" border="0" class="linked-image" />
I will say right now that I never studied or programmed any software or application that any way involved scanning a face and creating a 3d model using its features. That said, the knowledge that I do have tell me it's a bad idea. There are two ways of doing something like this:
VARIANT A: The picture is scanned, facial features are found and a model is built around those features. The face is used as a texture for the created model.
VARIANT B: The picture is scanned, facial features are found and sliders move around to construct a similar face to the one pictured. The face's texture is created from stock materials.
1. It will increase minimum requirements of the game. Variant A will increase it drastically because creating that model dynamically eats processing power upfront and more memory will need to be allocated to hold the face texture. Variant B will be less resource intensive but the same problems will exist albeit in a slightly smaller capacity. Even if there is no face scanning at all in Variant B, it will still increase the requirements.
2. One stray patent could end UWE. There are so many steps to this process and they are so specific that any patent holder (or troll) could easily have a solid case against NS2 because they are doing a very, very specific task. This much more of an issue with Variant A than B, but then again, face scanning is a bit of a landfield in regards to patents.
3. It is difficult to do and WILL require a significant time investment to do so. They would need to create many proprietary technologies (face scanning, dynamic building, dynamic texture) to accomplish this and Max could better spend him time elsewhere, perhaps making the game itself better. Give bullet point 1, the issue of patents makes it wiser to just get middleware and that costs money too, which is in low supply.
4. VARIANT A ONLY: I don't know if any of you noticed, but NS2 has a distinct art style and it would be need to be properly represented for the faces not to look like they don't belong at all in the game. This means that the faces would need to be built very, very specifically to avoid that issue and that again, requires a lot of time and testing to produce something presentable.
5. VARIANT B ONLY: All the facial variations are going to cost money because that different nose, that jaw and that ear are going to require a model to be created. Given how different people's faces can be, it will require a lot of little models created to satisfy the diversity of the player base.
This is a much bigger suggestion than you realize. They should just add a loadout where you can pick a face from pre-created selection and bam, you have that face. I would rather have their time spent optimizing their technology and building features that add substance to gameplay.
EDIT: Grammar! Rawr!
Ability for clients to set everyone back to default would be appreciated to prevent jackassery.
Just like in Half-Life with the player models. If you have a custom player model, and someone else is using it, then you can see it too. It would be added to their list of pre-defined faces. Get what I mean?
Edit: And I don't mean like completely changing the structure of the face, just the face texture.
Yes, but it will end up with those Images above (Obamarine, Jokerine, Mr S. M. Iley).
And <a href="http://www.ctrlaltdel-online.com/comics/20080627.jpg" target="_blank">this</a>.
hmm
And <a href="http://www.ctrlaltdel-online.com/comics/20080627.jpg" target="_blank">this</a>.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes, but you wouldn't have to download those if you don't want to see them.
Yeah, I don't want servers to have the ability to force players to download skins like faces.
My way of dealing with the whole face issue is have the game, sometime after launch, integrate the option to select different faces per marine. Give an initial selection of like 5 or 6 faces then offer face packs as a way to raise money among the devoted playerbase.