to much changed?
kainzor
Join Date: 2009-08-20 Member: 68545Banned
<div class="IPBDescription">read until you post...</div>I left after i heard they were removing devour. I know 'change' is sometimes good. But when is change too much change? Its good when you put a dollar into a vending machine, get your 55cent soda and get 55Cents back [happened to me]. But, dosent it seem like the aliens are becomming a mimic of the marines? I mean, relying on a commander. The idea of removing parasite in favor of having a alien commander take on the scouting that the SKULK is meant for. Its just as dissapointing as removing devour, its something that the onos class is KNOWN for. Sure it might have been a little less needed, but whats with all this change? Soon enough im going to stop even caring about Ns2, I would rather just play Ns1 and keep things the same, or make new models for Ns1 and have fun that way.
I advise that The Devs make a "oldschool" Mode, but with new graphics. It would be like choosing maps.
Classic-NS2
Classic-NS1
Classic NS1 would have no changes to alien classes, no alien commander. The Marine side would have some changes, like you could purchase your own weapons, ect. But it would feel like NS1.
.....:kainzor:......
I advise that The Devs make a "oldschool" Mode, but with new graphics. It would be like choosing maps.
Classic-NS2
Classic-NS1
Classic NS1 would have no changes to alien classes, no alien commander. The Marine side would have some changes, like you could purchase your own weapons, ect. But it would feel like NS1.
.....:kainzor:......
This discussion has been closed.
Comments
Why would you want to split up the community?
Its better if we have all players playing the same game.