Build Speed And Order
wlibaers
Join Date: 2002-11-15 Member: 8685Members
<div class="IPBDescription">Optimizing early game</div> Well, when you build with more than one marine, the building goes up faster. However, there are cases where it may not make sense to do so, and cases where it is useful.
For example, getting a resource collector up faster means you get the resources flowing in a bit faster. When you get a turret up faster, you have an extra defender for your position (at the cost of having fewer defenders while it's building).
On the other hand, does it ever make sense to use more than one person to build a turret factory or an upgrade building in the early game? You may get it completed faster, but odds are you then will have to wait some time before you actually have the resources to do something with the building.
Similar situation for aliens: you may get more then one gorge at a later stage, but initially having more than one will probably result in them sitting at resource points waiting for their very slow income.
Additionally, what to get active first? An armory or a turret factory? The armory allows reloads, but how many marines survive long enough in the early rush to use all of their ammo?
For example, getting a resource collector up faster means you get the resources flowing in a bit faster. When you get a turret up faster, you have an extra defender for your position (at the cost of having fewer defenders while it's building).
On the other hand, does it ever make sense to use more than one person to build a turret factory or an upgrade building in the early game? You may get it completed faster, but odds are you then will have to wait some time before you actually have the resources to do something with the building.
Similar situation for aliens: you may get more then one gorge at a later stage, but initially having more than one will probably result in them sitting at resource points waiting for their very slow income.
Additionally, what to get active first? An armory or a turret factory? The armory allows reloads, but how many marines survive long enough in the early rush to use all of their ammo?
Comments
As for multiple people building one object... time is essential in this game. If you can have multiple people building an object safely then do it. If theres two of you, I usually have the other person build while I cover. If we are really close to our spawn I might help build, looking around every second or so and keeping my ears peeled.
Furthermore the lack of an armory is an excellent motivation for marines to overcome their newbish, turtlish tendecies and start attacking at lightning speed.
As most buildings in such a succesful, aggressive game will be built in enemy territory, it is quite obvious that only one marine should build them, while the rest covers.
If you start playing SimCity at marine spawn, you've already lost.
Resources may come slower, but their still coming at a decent rate. By the time one gorge reaches a nozzle, he should be almost ready to place a resource tower. If both gorges build a nozzle, the resource situation eases a great deal. Then from there on, one gorge saves up for a hive, while the other gorge builds resource towers and makes chambers.
No, just no. Ammo drops cost way too much early game. I usually build a 2 spawn portals>Turret factory>armory> 2 turrets
and then I send em out to do whatever.(depends on the map of course)
The reason I feel safe with only 2 turrets is that there is usaully 1 or 2 marines still hanging around spawn.
Furthermore the lack of an armory is an excellent motivation for marines to overcome their newbish, turtlish tendecies and start attacking at lightning speed.
As most buildings in such a succesful, aggressive game will be built in enemy territory, it is quite obvious that only one marine should build them, while the rest covers.
If you start playing SimCity at marine spawn, you've already lost.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
So true and yet so few realize this. I usually make armory after I've captured two hives.
My building order is:
2 spawn portals
armoury
observatory -> then research motion tracking
only after motion tracking will i put up a factory and 2-3 turrets.
Then off to expand
Observatory requires armoury to be built.
I'm pretty sure ammo packs are 2 resource points each, armoury costs only 25 resource points IIRC. So it's much more viable to just put up an armoury then have 3-4 marines whinging bout ammo.
It'd be great if it worked :/
If you are laughing at Jack, i just want you to know that sometimes motion tracking <b>is</b> bugged. It will only show the active hives only (meaning moving aliens won't show up on "radar").
The reason I feel safe with only 2 turrets is that there is usaully 1 or 2 marines still hanging around spawn.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
The trick is getting said marines to stop begging for an HMG and actually shoot something. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->