Comm chair upgrades

Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
edited August 2009 in Ideas and Suggestions
The comm chair should be upgradeable like most other primary marine structures. It could have two or three levels which would provide additional abilities to the chair/commander.

Suggestions for abilities associated with upgraded comm chair abilities (for discussion purposes only):

[Level 0]
- comm chair would be open, meaning the aliens could directly attack the commander, knocking him/her out of the chair when attacked
- upgrades to other structures from that chair could only go to level 1
- comm could only see, hear, and place structures in areas within 20 meters of the comm chair/observatory and 5 meters from any marine (think spotlights around the marines)
- up to 1 additional comm chair could be built
- comm could only spam up to 5 meds + ammo per minute

[Level 1]
- comm chair would enclose commander, but enclosure would still be relatively weak. So aliens could still attack, break enclosure, and attack comm.
- upgrades to other structures would be unlimited
- comm could only see, hear, and place structures in areas within 30 meters of the comm chair/observatory and 15 meters from any marine
- up to 2 additional comm chairs could be built
- comm could only spam 20 meds + ammo per minute

[Level 2]
- comm chair would be completely enclosed, and add an attached turret (similar in power to regular turrets)
- upgrades to other structures would be unlimited, and take 30% less res than normal
- comm could see and hear entire map (similar to how it always is in NS1)
- unlimited number of comm chairs could be built
- comm could spam unlimited meds + ammo

Comments

  • Clueless_SheepClueless_Sheep Join Date: 2005-03-24 Member: 46285Members
    Personaly i dont like this idea, If aliens can knock a com out it would render the marrines vertualy useless for the time it takes for him to get back inside. Also limiting the amount of meds/ammo he can spam out would make it so that a good alien rush, which happens every game, could win straight of the bat with little effort.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    edited August 2009
    Even for the early game commander needs at least some kind of action without any cap or limitation. Otherwise it gets repetetive and there isn't much room for improvement.
  • General_WarhammerGeneral_Warhammer Join Date: 2009-02-14 Member: 66414Members
    I personally like this idea alot, esp the turret as final upgrade :)

    I do agree with Clueless_Sheep in that it would make alien rushes in the beginning to be too good. This would need to be worked with a little bit first, but I like the idea.
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    Good in theory - no thanks in gameplay.

    Plus, are they not removing the need for the Comm to spam med/ammo?
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    <!--quoteo(post=1724822:date=Aug 24 2009, 06:49 PM:name=Daworm)--><div class='quotetop'>QUOTE (Daworm @ Aug 24 2009, 06:49 PM) <a href="index.php?act=findpost&pid=1724822"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Good in theory - no thanks in gameplay.<!--QuoteEnd--></div><!--QuoteEEnd-->

    QFT
  • xmainexmaine Join Date: 2009-08-10 Member: 68409Members
    why the ###### would i want to waste resources on upgrading the command chair? no thanks to this idea.
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    <!--quoteo(post=1724851:date=Aug 25 2009, 01:22 AM:name=xmaine)--><div class='quotetop'>QUOTE (xmaine @ Aug 25 2009, 01:22 AM) <a href="index.php?act=findpost&pid=1724851"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->why the ###### would i want to waste resources on upgrading the command chair? no thanks to this idea.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Why would you want to upgrade the armory or the arms lab? Easy...to get upgrades. Upgrading the comm chair is no different.

    One of the major decisions of the commander is which buildings to upgrade first. As long as the upgrades are actually worth it, then it makes just as much sense as upgrading anything else. It is up to the devs and playtesters to determine what these upgrades are.
  • Dead-InsideDead-Inside Join Date: 2004-09-22 Member: 31862Members
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    why not? sounds reasonable to me that the comm chair needs to be upgraded to gain more control. You cannot control masc without 1 upgrade for example, or the number increases if you do so whatever. The basic idea of "comm chair upgrades" is ok. In every RTS you have a main / center buiding, which needs to be upgraded. Though what I dont like are the ideas for the upgrades here :)
  • homicidehomicide Join Date: 2003-11-10 Member: 22451Members
    edited August 2009
    <b>Leaked render of fully upgraded NS2 command chair:</b>

    <img src="http://img36.imageshack.us/img36/4143/17303062.png" border="0" class="linked-image" />
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    cool, I want to drive it
  • PantZmanPantZman Join Date: 2009-05-29 Member: 67540Members
    <!--quoteo(post=1725318:date=Aug 28 2009, 10:07 AM:name=homicide)--><div class='quotetop'>QUOTE (homicide @ Aug 28 2009, 10:07 AM) <a href="index.php?act=findpost&pid=1725318"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><b>Leaked render of fully upgraded NS2 command chair:</b>

    <img src="http://img36.imageshack.us/img36/4143/17303062.png" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    Tank Commander :)
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    Why the hell do they come up with this idea over and over again?
  • BadMouthBadMouth It ceases to be exclusive when you can have a custom member titl Join Date: 2004-05-21 Member: 28815Members
    Because the search function now sucks.
  • Dead-InsideDead-Inside Join Date: 2004-09-22 Member: 31862Members
    <!--quoteo(post=1725308:date=Aug 28 2009, 07:47 AM:name=Schimmel)--><div class='quotetop'>QUOTE (Schimmel @ Aug 28 2009, 07:47 AM) <a href="index.php?act=findpost&pid=1725308"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->why not? sounds reasonable to me that the comm chair needs to be upgraded to gain more control. You cannot control masc without 1 upgrade for example, or the number increases if you do so whatever. The basic idea of "comm chair upgrades" is ok. In every RTS you have a main / center buiding, which needs to be upgraded. Though what I dont like are the ideas for the upgrades here :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Incorrect.

    And the basic idea is flawed. Fully functioning (never firing) commchair out of the box > Upgrading for your own sake rather than the team's.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1725365:date=Aug 28 2009, 03:25 PM:name=BadMouth)--><div class='quotetop'>QUOTE (BadMouth @ Aug 28 2009, 03:25 PM) <a href="index.php?act=findpost&pid=1725365"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Because the search function now sucks.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'd rather say the people, but whatever.
  • borsukborsuk Join Date: 2009-06-06 Member: 67717Members
    Comm chair upgrades would make it much more difficult for humans to perform a comeback. They'd be more less stuck with their initial comm chair, and relocating would consume more resources and time.
  • homicidehomicide Join Date: 2003-11-10 Member: 22451Members
    <!--quoteo(post=1725486:date=Aug 29 2009, 08:48 AM:name=borsuk)--><div class='quotetop'>QUOTE (borsuk @ Aug 29 2009, 08:48 AM) <a href="index.php?act=findpost&pid=1725486"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Comm chair upgrades would make it much more difficult for humans to perform a comeback. They'd be more less stuck with their initial comm chair, and relocating would consume more resources and time.<!--QuoteEnd--></div><!--QuoteEEnd-->

    this ###### has wheels

    <img src="http://img36.imageshack.us/img36/4143/17303062.png" border="0" class="linked-image" />
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
  • BadMouthBadMouth It ceases to be exclusive when you can have a custom member titl Join Date: 2004-05-21 Member: 28815Members
    I love spellman's replies to suggestions. Just "no". I know spellman has probably seen this thread before somewhere in the old I&S and it was shot down and locked and stuff. But his "no" is just so... final.
  • borsukborsuk Join Date: 2009-06-06 Member: 67717Members
    <!--quoteo(post=1725538:date=Aug 30 2009, 07:38 AM:name=BadMouth)--><div class='quotetop'>QUOTE (BadMouth @ Aug 30 2009, 07:38 AM) <a href="index.php?act=findpost&pid=1725538"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I love spellman's replies to suggestions. Just "no". I know spellman has probably seen this thread before somewhere in the old I&S and it was shot down and locked and stuff. But his "no" is just so... final.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Spellman and focusedwolf made me run for the 'ignore user' function. Fortunately this forum has one.
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