A sec turrent with out turrent fac.

kainzorkainzor Join Date: 2009-08-20 Member: 68545Banned
<div class="IPBDescription">...............................................................</div>it is kinda lame whn u got like 1 tf and 5 s turrent the enemis just attack the tf and all are shutted down that's lame =P





im not saying it's wrong but kinda enoying whn ur rines.......

Comments

  • kickerkicker Join Date: 2007-09-22 Member: 62397Members, Constellation
    i think you are the first who complaints about this.

    ...its part of the game ...otherwise you could spam with turrets everywhere.
  • JAmazonJAmazon Join Date: 2009-02-21 Member: 66503Members
    you would have enjoyed the early days, where you only needed 1 TF in base and could build as many torrents as you wanted anywhere on the map...led to some "interesting" games.
  • JimydJimyd Join Date: 2003-02-08 Member: 13289Members
    edited August 2009
    <!--quoteo(post=1724682:date=Aug 23 2009, 12:51 PM:name=JAmazon)--><div class='quotetop'>QUOTE (JAmazon @ Aug 23 2009, 12:51 PM) <a href="index.php?act=findpost&pid=1724682"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->you would have enjoyed the early days, where you only needed 1 TF in base and could build as many torrents as you wanted anywhere on the map...led to some "interesting" games.<!--QuoteEnd--></div><!--QuoteEEnd-->


    It was like making Bunker Walls in Starcraft Original against a 0-0-0 BNET newbie.

    Also hiding the TF in the most random spot made it pretty LOL as well.

    Fun stuff.
  • NeoSniperNeoSniper Join Date: 2005-06-02 Member: 52976Members
    <!--quoteo(post=1724651:date=Aug 23 2009, 12:18 PM:name=kainzor)--><div class='quotetop'>QUOTE (kainzor @ Aug 23 2009, 12:18 PM) <a href="index.php?act=findpost&pid=1724651"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->it is kinda lame whn u got like 1 tf and 5 s turrent the enemis just attack the tf and all are shutted down that's lame =P





    im not saying it's wrong but kinda enoying whn ur rines.......<!--QuoteEnd--></div><!--QuoteEEnd-->I'll reply on the off chance this wasn't a troll.

    It's not lame. It's a great element of gameplay that adds strategy and depth to the game.

    Besides now the main target is going to be the RT that powers everything in the area. So likely Turret Factories will be "replaced" by the RT. And iirc when that RT goes then everything in the rooms turns off, not just the turrets.
  • General_WarhammerGeneral_Warhammer Join Date: 2009-02-14 Member: 66414Members
    <!--quoteo(post=1724708:date=Aug 23 2009, 03:25 PM:name=NeoSniper)--><div class='quotetop'>QUOTE (NeoSniper @ Aug 23 2009, 03:25 PM) <a href="index.php?act=findpost&pid=1724708"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'll reply on the off chance this wasn't a troll.

    It's not lame. It's a great element of gameplay that adds strategy and depth to the game.

    Besides now the main target is going to be the RT that powers everything in the area. So likely Turret Factories will be "replaced" by the RT. And iirc when that RT goes then everything in the rooms turns off, not just the turrets.<!--QuoteEnd--></div><!--QuoteEEnd-->
    QFT
  • JimydJimyd Join Date: 2003-02-08 Member: 13289Members
    edited August 2009
    <!--quoteo(post=1724713:date=Aug 23 2009, 06:21 PM:name=General_Warhammer)--><div class='quotetop'>QUOTE (General_Warhammer @ Aug 23 2009, 06:21 PM) <a href="index.php?act=findpost&pid=1724713"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->QFT<!--QuoteEnd--></div><!--QuoteEEnd-->

    Truth.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited August 2009
    <!--quoteo(post=1724682:date=Aug 23 2009, 03:51 PM:name=JAmazon)--><div class='quotetop'>QUOTE (JAmazon @ Aug 23 2009, 03:51 PM) <a href="index.php?act=findpost&pid=1724682"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->you would have enjoyed the early days, where you only needed 1 TF in base and could build as many torrents as you wanted anywhere on the map...led to some "interesting" games.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Wow that makes more sense then building a tf in every room... Right now commanders don't even bother with turrets. If the Tf was like a armslab/protolab where you only need 1 or at most 2... wow that fits into the game 100%!!!!!
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1720782:date=Aug 5 2009, 01:12 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Aug 5 2009, 01:12 PM) <a href="index.php?act=findpost&pid=1720782"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The current plan for the turrets is:

    --beefier, more powerful then NS

    --cone of fire, so it matters where and how they are placed. They can be rotated by the commander when placing

    --probably won't be able to be knocked down, as that causes all sorts of headaches

    --possibly can run out of ammo so the commander needs to keep an eye on ammo count and reload them

    --no turret factories, currently

    --will be linked to the power grid

    --I haven't talked to Charlie about upgrades for the turrets, so I don't know if any are planned or not

    --no talk at the moment about alt fire, though it's an interesting idea

    Please keep in mind that the above is all subsequent to change if deemed broken, annoying, useless, etc. based on adequate playtesting and what Charlie feels is going to work the best. So, please refrain from too many "OMG, they are ruining NS, it's gonna suck!" comments.

    Thanks.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1724651:date=Aug 23 2009, 07:18 PM:name=kainzor)--><div class='quotetop'>QUOTE (kainzor @ Aug 23 2009, 07:18 PM) <a href="index.php?act=findpost&pid=1724651"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->it is kinda lame whn u got like 1 tf and 5 s turrent the enemis just attack the tf and all are shutted down that's lame =P<!--QuoteEnd--></div><!--QuoteEEnd-->

    first: learn to type or gtfo
    second: open your console, type unbindall and bind every single key to kill.
    this is what would happen when you dont have to build a tfac to place turrets, spawn - die - spawn - die - spawn - die.

    Also, you may want to look up the term <a href="http://en.wikipedia.org/wiki/Tactic" target="_blank">tactic</a>.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    edited August 2009
    <!--quoteo(post=1725374:date=Aug 28 2009, 10:34 AM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Aug 28 2009, 10:34 AM) <a href="index.php?act=findpost&pid=1725374"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->second: open your console, type unbindall and bind every single key to kill.
    this is what would happen when you dont have to build a tfac to place turrets, spawn - die - spawn - die - spawn - die.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Preemptively, tying it to the powergrid avoids this problem.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    He used ns1 terms, therefore i used an ns1 example. its clear that the powergrid has several roles now, but still not everyon knows about it.
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