Removing planes
Freestyler
The First NS Fan Join Date: 2002-01-24 Member: 20Members
<div class="IPBDescription">...</div>While lying in bed this morning (ah, the joy of holidays) I thought about ways to remove planes from the maps. The best idea I came up with (apart from good mapping and brushwork) was the idea of removing them in the compile tools. Is it possible to make faces textured with NULL be removed from the plane count or is this just a wild dream?
If this could be done, think of how much more coudl be added to the map if the only faces in the plane count were only those that were visable...
If this could be done, think of how much more coudl be added to the map if the only faces in the plane count were only those that were visable...
Comments
I think that poeple can still reduce plane count alot by choping thier brushes sensibly and using the right size/scale of texture.
In the attached picture, the yellow boxes are brushes. The blue represents a plane. If two brush faces are perfectly parallel and aligned, they will share 1 plane instead of each having to make its own plane.
/me goes back to ns_shadow and changes everything to lower r_speeds
Like in the picture below. Will my plane count drop durastically when I compile?
And, does plane count affect r_speeds?
[EDIT] Congrats Relic25, you just hit 1000 [/EDIT]