Mining Drones for Resource towers
xmaine
Join Date: 2009-08-10 Member: 68409Members
<div class="IPBDescription">The solution to the dreaded destruction of rts.</div>In NS1, each res tower was priced at 15res per tower. i was thinking that maybe rts should cost 10 res and mining drones has to be build which cost 1 res each drone with a maximum of 5 drones per resource tower(both teams). Aliens can instantly build them and commander has to queue each drone. Im not sure how the mechanics would work but heres a suggestion.
The Resource Tower Branches off 5 slots for drones.
No drones=no mining but you get control of that area
1 drone=1 res every 8 seconds
2 drones=1 res every 7 seconds
3 drones=1 res every 6 seconds
4 drones=1 res every 5 seconds
5 drones=1 res every 4 seconds.
So if you have 3 rts with various amounts of drones, you would be getting res at different times instead of that 4 second rule of x res per rt every 4 seconds. 1 rt has 5 drones, another has 2, and another has 1. So you would be getting 1 res at 4 seconds at rt1, another res at 7 seconds at rt2 but since u have 5 drones at rt1 you get another res the second after that, and you get the idea.
The mining drones have low hp so that skulks or marines can dislodge and destroy the drones to disrupt mining, much like killing workers in starcraft to harm the opposing team's economy. The actual RT has the the same amount of HP but if a team really wants that area, they have to destroy the RT. Destroying the RT while all drones are attached destroys all the drones attached the the destroyed RT.
The Resource Tower Branches off 5 slots for drones.
No drones=no mining but you get control of that area
1 drone=1 res every 8 seconds
2 drones=1 res every 7 seconds
3 drones=1 res every 6 seconds
4 drones=1 res every 5 seconds
5 drones=1 res every 4 seconds.
So if you have 3 rts with various amounts of drones, you would be getting res at different times instead of that 4 second rule of x res per rt every 4 seconds. 1 rt has 5 drones, another has 2, and another has 1. So you would be getting 1 res at 4 seconds at rt1, another res at 7 seconds at rt2 but since u have 5 drones at rt1 you get another res the second after that, and you get the idea.
The mining drones have low hp so that skulks or marines can dislodge and destroy the drones to disrupt mining, much like killing workers in starcraft to harm the opposing team's economy. The actual RT has the the same amount of HP but if a team really wants that area, they have to destroy the RT. Destroying the RT while all drones are attached destroys all the drones attached the the destroyed RT.
Comments
The idea itself is cool. It's a big step forward from NS1 for example.
agree
Drone debris can disappear after 30 seconds or so if anything and either the marine can go to a res point and spawn more drones (depending on how much res/points/whatever they have) or the commander can.
I think this idea is good, might be a bit late to redo the res tower and gameplay elements around it, but certainly something worth trialing in future updates?
Since the RT will now be one building with two main functions perhaps it would make sense that the aliens are able to hinder the res gathering function without having to destroy the whole building (which is beefier now).
Would be interesting if RT's would have 4 attached components (one on each side) that the alien could more easily destroy and progressive slow down the resource collection rate.
*Res collection rate would never drop fully to zero unless full building is destroyed.
*Marines would have to get the modules from a different building or from the commander and then carry it to the RES and place it much like one places mines in NS1.
This thread isn't really about latency / lag / performance in game, that's for a <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=106452" target="_blank">different thread</a>.
I realize this will never happen, and be too much like starcraft, but it seems like it could be fun anyways
take away the nodes and sculks get bored and marines gather res that isn't really in there territory
instead of biting down nodes and being aggressive, they'll have to guard their perimeter.
replacing res towers with cheap despensible drones also gives rines less incentive to guard their perimeter and investments
I realize this will never happen, and be too much like starcraft, but it seems like it could be fun anyways<!--QuoteEnd--></div><!--QuoteEEnd-->
That was actually implemented in Insects Infestation, small worker units would travel between a user set path from the queen unit to the resource structure. It took alot of work and was quite buggy, especially when units got stuck.
but the thing is that its not an AI, its basically an addon structure.
pathfinding = AI
pathfinding?
commander>click rt>addon drone?
alien>build rt>addon drone?
commander>click rt>addon drone?
alien>build rt>addon drone?<!--QuoteEnd--></div><!--QuoteEEnd-->
If the drones need to return to base, there is pathfinding. This would be from a variant concept that the drones have to carry res back to base, much like SCV/Drones/Probes in StarCraft.
As far as the original concept of simply upgrading the RT, no, there is no AI. However, this is redundant since
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=107538" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=107538</a>
and several other threads already cover this concept.
As far as the original concept of simply upgrading the RT, no, there is no AI. However, this is redundant since
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=107538" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=107538</a>
and several other threads already cover this concept.<!--QuoteEnd--></div><!--QuoteEEnd-->
i never said they have to return to base. read my original idea.
in my idea, an rt doesnt actually gather resources unless the addons are attached. think of halo wars having a main building with branches for sub buildings such as the supply pads/warehouses. lets change the word drone in supply pad.
1 supply pad = 8 res/second
2 supply pads= 7 res/second
3 supply pads= 6 res/second
4 supply pads= 5 res/second
5 supply pads= 4 res/second
and thats just 1 rt. so an rt with 5 depots would gather res at 4 res/second.
the addons would have low hp so that opposing teams would be able to harass each others economy. they cost 1 res and have constantly be rebuilt due to them being destroyed by the opposing team all the time.