Mining Drones for Resource towers

xmainexmaine Join Date: 2009-08-10 Member: 68409Members
<div class="IPBDescription">The solution to the dreaded destruction of rts.</div>In NS1, each res tower was priced at 15res per tower. i was thinking that maybe rts should cost 10 res and mining drones has to be build which cost 1 res each drone with a maximum of 5 drones per resource tower(both teams). Aliens can instantly build them and commander has to queue each drone. Im not sure how the mechanics would work but heres a suggestion.

The Resource Tower Branches off 5 slots for drones.

No drones=no mining but you get control of that area
1 drone=1 res every 8 seconds
2 drones=1 res every 7 seconds
3 drones=1 res every 6 seconds
4 drones=1 res every 5 seconds
5 drones=1 res every 4 seconds.

So if you have 3 rts with various amounts of drones, you would be getting res at different times instead of that 4 second rule of x res per rt every 4 seconds. 1 rt has 5 drones, another has 2, and another has 1. So you would be getting 1 res at 4 seconds at rt1, another res at 7 seconds at rt2 but since u have 5 drones at rt1 you get another res the second after that, and you get the idea.

The mining drones have low hp so that skulks or marines can dislodge and destroy the drones to disrupt mining, much like killing workers in starcraft to harm the opposing team's economy. The actual RT has the the same amount of HP but if a team really wants that area, they have to destroy the RT. Destroying the RT while all drones are attached destroys all the drones attached the the destroyed RT.

Comments

  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    There have been a few suggestions like this. My suggestions was that the RTs themselves are upgradable and lose upgrades when damaged. The result is the same, except that there won't be so much small debris/AI units circling around the RT. With perfect implementation the drones might work better though.

    The idea itself is cool. It's a big step forward from NS1 for example.
  • xmainexmaine Join Date: 2009-08-10 Member: 68409Members
    yeah i was hoping this would add more to the RTS element of harassing the opposing team's economy an easier way.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    upgrade RTs. it's easier.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    <!--quoteo(post=1721814:date=Aug 10 2009, 09:28 AM:name=spellman23)--><div class='quotetop'>QUOTE (spellman23 @ Aug 10 2009, 09:28 AM) <a href="index.php?act=findpost&pid=1721814"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->upgrade RTs. it's easier.<!--QuoteEnd--></div><!--QuoteEEnd-->

    agree
  • General_WarhammerGeneral_Warhammer Join Date: 2009-02-14 Member: 66414Members
    Although upgrading RTs would be easier, having drone things would be cooler.
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    I like the idea of the Drones tbh... while the RT itself won't gather resources, the drones will... so instead of chomping away for 2 minutes on the upgraded RT (IE: has more HP) the drones are the target, quick to build and the more you have the quicker they repay resources...

    Drone debris can disappear after 30 seconds or so if anything and either the marine can go to a res point and spawn more drones (depending on how much res/points/whatever they have) or the commander can.


    I think this idea is good, might be a bit late to redo the res tower and gameplay elements around it, but certainly something worth trialing in future updates?
  • NeoSniperNeoSniper Join Date: 2005-06-02 Member: 52976Members
    hmmm... this got me thinking.

    Since the RT will now be one building with two main functions perhaps it would make sense that the aliens are able to hinder the res gathering function without having to destroy the whole building (which is beefier now).

    Would be interesting if RT's would have 4 attached components (one on each side) that the alien could more easily destroy and progressive slow down the resource collection rate.

    *Res collection rate would never drop fully to zero unless full building is destroyed.
    *Marines would have to get the modules from a different building or from the commander and then carry it to the RES and place it much like one places mines in NS1.
  • DrevesDreves Join Date: 2009-08-12 Member: 68429Members
    We should also possibly think about the lag in the game? That would be the most important...There should be something satisfying to the gamers...But they should not be too Fancy...To say prehaps if you go buy a RT/Whatever You lag...What would happen if there was a skulk or something there...That would ruin the game. for most people...Not saying that I have a crapy computer...But my friend does...And he was thinking about getting into NS1 Which runs fine on his computer...But hes worried about NS2 running
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    <!--quoteo(post=1722168:date=Aug 12 2009, 02:52 PM:name=Dreves)--><div class='quotetop'>QUOTE (Dreves @ Aug 12 2009, 02:52 PM) <a href="index.php?act=findpost&pid=1722168"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We should also possibly think about the lag in the game? That would be the most important...There should be something satisfying to the gamers...But they should not be too Fancy...To say prehaps if you go buy a RT/Whatever You lag...What would happen if there was a skulk or something there...That would ruin the game. for most people...Not saying that I have a crapy computer...But my friend does...And he was thinking about getting into NS1 Which runs fine on his computer...But hes worried about NS2 running<!--QuoteEnd--></div><!--QuoteEEnd-->
    This thread isn't really about latency / lag / performance in game, that's for a <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=106452" target="_blank">different thread</a>.
  • xmainexmaine Join Date: 2009-08-10 Member: 68409Members
    if they're going to soup up rts, then hindering economies would be extremely hard and marines would easily pwn alien rts.
  • MortosMortos Join Date: 2006-11-28 Member: 58763Members
    Heh, I was about to suggest little drones that physically carry res to the nearest command chair (ala starcraft), in a sarcastic fashion. But then I thought for a bit, I realized it might be kinda cool for aliens to strategically intercept (destroy) resource drones from the towers, forcing marines to go check the hallway for the skulk that's blocking resources.
    I realize this will never happen, and be too much like starcraft, but it seems like it could be fun anyways
  • ghost in the shellghost in the shell Join Date: 2008-09-28 Member: 65094Members
    biting down nodes is half of res control, the other half being building them.
    take away the nodes and sculks get bored and marines gather res that isn't really in there territory
    instead of biting down nodes and being aggressive, they'll have to guard their perimeter.
    replacing res towers with cheap despensible drones also gives rines less incentive to guard their perimeter and investments
  • homicidehomicide Join Date: 2003-11-10 Member: 22451Members
    The NS resource system fits the game amazingly well, the only exception being the monotonous chore of slowly chomping down RTs in a fast-paced FPS. Hopefully they will resolve this in NS2.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    <!--quoteo(post=1723473:date=Aug 18 2009, 08:18 PM:name=Mortos)--><div class='quotetop'>QUOTE (Mortos @ Aug 18 2009, 08:18 PM) <a href="index.php?act=findpost&pid=1723473"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Heh, I was about to suggest little drones that physically carry res to the nearest command chair (ala starcraft), in a sarcastic fashion. But then I thought for a bit, I realized it might be kinda cool for aliens to strategically intercept (destroy) resource drones from the towers, forcing marines to go check the hallway for the skulk that's blocking resources.
    I realize this will never happen, and be too much like starcraft, but it seems like it could be fun anyways<!--QuoteEnd--></div><!--QuoteEEnd-->
    That was actually implemented in Insects Infestation, small worker units would travel between a user set path from the queen unit to the resource structure. It took alot of work and was quite buggy, especially when units got stuck.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    Yeh, I'm scared whenever a game tries to do too much through AI. It just rarely works like it should.
  • xmainexmaine Join Date: 2009-08-10 Member: 68409Members
    <!--quoteo(post=1723627:date=Aug 19 2009, 12:35 PM:name=Bacillus)--><div class='quotetop'>QUOTE (Bacillus @ Aug 19 2009, 12:35 PM) <a href="index.php?act=findpost&pid=1723627"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeh, I'm scared whenever a game tries to do too much through AI. It just rarely works like it should.<!--QuoteEnd--></div><!--QuoteEEnd-->
    but the thing is that its not an AI, its basically an addon structure.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1729524:date=Sep 28 2009, 11:43 PM:name=xmaine)--><div class='quotetop'>QUOTE (xmaine @ Sep 28 2009, 11:43 PM) <a href="index.php?act=findpost&pid=1729524"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->but the thing is that its not an AI, its basically an addon structure.<!--QuoteEnd--></div><!--QuoteEEnd-->

    pathfinding = AI
  • xmainexmaine Join Date: 2009-08-10 Member: 68409Members
    <!--quoteo(post=1729809:date=Sep 30 2009, 03:34 PM:name=spellman23)--><div class='quotetop'>QUOTE (spellman23 @ Sep 30 2009, 03:34 PM) <a href="index.php?act=findpost&pid=1729809"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->pathfinding = AI<!--QuoteEnd--></div><!--QuoteEEnd-->
    pathfinding?

    commander>click rt>addon drone?
    alien>build rt>addon drone?
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1730165:date=Oct 2 2009, 01:54 AM:name=xmaine)--><div class='quotetop'>QUOTE (xmaine @ Oct 2 2009, 01:54 AM) <a href="index.php?act=findpost&pid=1730165"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->pathfinding?

    commander>click rt>addon drone?
    alien>build rt>addon drone?<!--QuoteEnd--></div><!--QuoteEEnd-->

    If the drones need to return to base, there is pathfinding. This would be from a variant concept that the drones have to carry res back to base, much like SCV/Drones/Probes in StarCraft.

    As far as the original concept of simply upgrading the RT, no, there is no AI. However, this is redundant since
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=107538" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=107538</a>
    and several other threads already cover this concept.
  • xmainexmaine Join Date: 2009-08-10 Member: 68409Members
    edited October 2009
    <!--quoteo(post=1730242:date=Oct 2 2009, 06:11 PM:name=spellman23)--><div class='quotetop'>QUOTE (spellman23 @ Oct 2 2009, 06:11 PM) <a href="index.php?act=findpost&pid=1730242"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If the drones need to return to base, there is pathfinding. This would be from a variant concept that the drones have to carry res back to base, much like SCV/Drones/Probes in StarCraft.

    As far as the original concept of simply upgrading the RT, no, there is no AI. However, this is redundant since
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=107538" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=107538</a>
    and several other threads already cover this concept.<!--QuoteEnd--></div><!--QuoteEEnd-->
    i never said they have to return to base. read my original idea.

    in my idea, an rt doesnt actually gather resources unless the addons are attached. think of halo wars having a main building with branches for sub buildings such as the supply pads/warehouses. lets change the word drone in supply pad.

    1 supply pad = 8 res/second
    2 supply pads= 7 res/second
    3 supply pads= 6 res/second
    4 supply pads= 5 res/second
    5 supply pads= 4 res/second

    and thats just 1 rt. so an rt with 5 depots would gather res at 4 res/second.

    the addons would have low hp so that opposing teams would be able to harass each others economy. they cost 1 res and have constantly be rebuilt due to them being destroyed by the opposing team all the time.
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