What Really P*sses Me Off!

HannebambelHannebambel Join Date: 2002-11-02 Member: 5416Banned
Everytime something or someone seems to be powerful it or he gets nerfed instead of something to counteract gets toned up.


Now this ruines the gameplay. I wait for the day when everything only does 1 damage, while creatures only have 2 hitpoints. And it is still unbalanced coz another has 3.

So many games git ruined coz of tweaking.

So I would recommend increasing things instead of nerfing others. Otherwise you reach a point when things are getting really useless. Other Mods already have this problem.

Comments

  • Y3tiY3ti Join Date: 2002-11-09 Member: 7853Members
    SOmethign got nerfed? =/

    the last thing that got nerfed was the grenade launcher(YES IT WAS <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->)
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Uh, the only thing that really got nerfed was aliens with no hives. Not like it matters; they are doomed.
  • HannebambelHannebambel Join Date: 2002-11-02 Member: 5416Banned
    And that could be the beginning of the end.

    Then they nerf the Onos, then they nerf the shotgun, then they nerf the jetpack, then...
    till nothing is left to nerf.

    And why? Coz of some whiners!

    Don´t nerf! Innovate. There is always an alternative to avoid nerfing. But the nade launcher can stay that way. <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • Y3tiY3ti Join Date: 2002-11-09 Member: 7853Members
    they aren't gonna nerf jack **obscenity** <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • GuardianGuardian Join Date: 2002-11-01 Member: 2335Members
    Some things had to be toned down, some had to be jacked up.

    ex:
    GL -> down
    Fade -> up

    The devs are doin fine.
  • HannebambelHannebambel Join Date: 2002-11-02 Member: 5416Banned
    Agreed, but they should not go on and nerf more.
  • frances_farmerfrances_farmer Join Date: 2002-10-12 Member: 1485Members
    lets make a game where u run around with nerf guns . . . oh wait thats already been made. I know lets make the nerfs have no damage, that will be fun.

    "Ow, you shot me in the eye. God damn stop."
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    They already do.. it's called 'FF-Off'. ^_^

    Seriously though, the no-hive-kill has to go. I've brought an Alien team back more than once from zero-hive (though only for a win twice). It's a rush, and it's a GREAT part of the game. Which is gone, with the autokill in place. :b


    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <<<b>CHOMPEH!!</b>>> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    And the delay before autokill is pointless. It's far too quick for anything to be done. I agree with the origin of this point however - the nerfing. I was under the assumption this game had been rigurously tested (as surely it has). But if that was the case, why are all the changes being made?

    I was only recently telling people on a game that the greatness to NS is the unbalance/balance logic. Each team has access to things that on thier own, are extremely unbalanced. But the other team has a similar weight of unbalanced things; balancing the whole lot out, and making marine and aliens equal in their entirety.

    With all these things being individually unequal - people will complain.

    So far I think the bast change has been the turret factory, and turret inactivity change. But with all these changes - aren't some PT's rolling in their office chairs?
  • Y3tiY3ti Join Date: 2002-11-09 Member: 7853Members
    Auto kill should take effect if the person has not trans formed into a gorg by x amount of time(x being the amount of time to get 14 resources without a nozzle) if he manages to get a gorg the timer should be reset to x amount of time(x being the amount of time to get 100 resources with no nozzles).
  • Hang_LooseHang_Loose Join Date: 2002-11-08 Member: 7775Members
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Over 2000 people play this mod *CONSTANTLY.* IN one day, you most likely have about 48000 hours of play-time for this mod, most likely more.

    They playtested this in it's RC form for 6 monthes, with 40 PT's, with 2 play tests a week. They caught a hell of a lot of bugs, but even if they were to playtest 20 hours a playtest (and no-one has that much time,) they would still be 10,000 play-hours short of a single day of public play. IN the first week, this mod got more playtesting then they ever did. Ever. If you think you can make a better mod, fine, do so. But don't think it will be as polished and bug-free as this one is.
  • hameshames Join Date: 2002-11-12 Member: 8293Members
    With a game that is updated, things will be toned down. You just have to live with it.
    I'm coding a MUD, and I want to try to do the opposite - raise things rather then lower them.
Sign In or Register to comment.