Ns_pheonix *1st Shots*
Rambouk
Join Date: 2002-11-26 Member: 9988Members
Hi,
Here are some screens of my new map for ns, ns_pheonix:
Marine Spawn/Docking Bay 3
<img src='http://www.jonnygoth.com/ryan/screens/ph1.jpg' border='0' alt='user posted image'>
Marine Spawn/Docking Bay 3
<img src='http://www.jonnygoth.com/ryan/screens/ph2.jpg' border='0' alt='user posted image'>
Story:
After receiving a distress call from the research ship pheonix the marines are dispatched to investigate, upon arrival they dock with the pheonix and find that the ship is overrun with aliens.
About the map:
The map as you can see is set aboard a research ship, this map will have a few different things than the standard maps including a labotomy with a glass dome that looks into space, also it may appear as if the ship is moving in the final version, atm the r_speeds are below 500 in the docking bay and under 200 everywhere else altho on my last test there were a few framerate and jerkyness problems which might be because of something in the map or maybe my computer was just slow, I will figure this out and fix it. The lighting is by no means final and this map won't be a dark as the other maps anyway, its set on a research vessel and most of the main power is still up.
Progress:
Overall layout: 15%
Brushwork: N/A
Textures: 15%
Lighting: N/A
I hope you will enjoy my map once I have released it and I will post in this topic with updates as I have them <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Here are some screens of my new map for ns, ns_pheonix:
Marine Spawn/Docking Bay 3
<img src='http://www.jonnygoth.com/ryan/screens/ph1.jpg' border='0' alt='user posted image'>
Marine Spawn/Docking Bay 3
<img src='http://www.jonnygoth.com/ryan/screens/ph2.jpg' border='0' alt='user posted image'>
Story:
After receiving a distress call from the research ship pheonix the marines are dispatched to investigate, upon arrival they dock with the pheonix and find that the ship is overrun with aliens.
About the map:
The map as you can see is set aboard a research ship, this map will have a few different things than the standard maps including a labotomy with a glass dome that looks into space, also it may appear as if the ship is moving in the final version, atm the r_speeds are below 500 in the docking bay and under 200 everywhere else altho on my last test there were a few framerate and jerkyness problems which might be because of something in the map or maybe my computer was just slow, I will figure this out and fix it. The lighting is by no means final and this map won't be a dark as the other maps anyway, its set on a research vessel and most of the main power is still up.
Progress:
Overall layout: 15%
Brushwork: N/A
Textures: 15%
Lighting: N/A
I hope you will enjoy my map once I have released it and I will post in this topic with updates as I have them <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Comments
Corridoor
<img src='http://www.jonnygoth.com/ryan/screens/ph3.jpg' border='0' alt='user posted image'>
Research Lab Alpha
<img src='http://www.jonnygoth.com/ryan/screens/ph4.jpg' border='0' alt='user posted image'>
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Marine player, eh?
I usually play marines - I was wandering around my docking bay going, yeah, I like this, aiming my gun at imaginary aliens, quite happy.
Then I played as a skulk.
Suddenly that nice flat lit cargo floor was a death trap, I had no shadows to hide in...
Make sure you run around your map as both Marine and Alien reguarly - it's a VERY different perspective, what seems good as a marine is often anathema to an alien - and vice versa.
Also the lag prblems mentioned earlier were because of my computer, I had just been downloading and burning a CD before I tested it...
I will post some new screens this weekend when I have made some major progress...
I suggest u take the lightning down a bit and then add some colored lightning there too, so it doesnt look bland, make some red light on the "landing floor" or something...
Just a suggestion from a fellow mapper.
Or like the emergency state on a militar base. All the doors get close and only can be opened from the armory side (marine base). Obviously the aliens will have another ways to get ro the other rooms.
Or like the emergency state on a militar base. All the doors get close and only can be opened from the armory side (marine base). Obviously the aliens will have another ways to get ro the other rooms.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yeah that's a cool idea, let's call it a command console.
</sarcasam>