Piracy concerns
Skyforger2
Join Date: 2007-10-19 Member: 62681Members
<div class="IPBDescription">How they gona stop that</div>So i come from poor Post-Soviet country. I live in uk now and preordered the SE in first day it was available. But i started playing ns1 on cracked server and cracked client. There is only one server in my country.
I spoke with one of the main admins on that server about ns2. I asked him do they think to lunch ns2 server. And he said only if there will be cracked version. I was quite upset about that.
I said him that game cost only 20$ and he said : yes but the ns1 costs the same (to buy hl1) and only some 10 people have it. And that was a good point.
<b>So what you will do in case of piracy ? </b>
I spoke with one of the main admins on that server about ns2. I asked him do they think to lunch ns2 server. And he said only if there will be cracked version. I was quite upset about that.
I said him that game cost only 20$ and he said : yes but the ns1 costs the same (to buy hl1) and only some 10 people have it. And that was a good point.
<b>So what you will do in case of piracy ? </b>
Comments
1. Make the game actually worth buying - the game has to be good the whole way through, not just 1 or two cool bits and the rest boring.
Put in something that makes the game awesome when played online - basically because of the MP only factor you can't really play offline anyway
(and im fairly confident ns2 will have this)
2.Make it cheap - at $20 why wouldn't you buy?
3. the other option is that servers must have some kind of extra authentication to the master server - so only legit servers can be run
Btw, 20USD can be cheap or expensive depending on where you're living.
Yes that's right ! before i moved to UK i never bought any game !! Now i bought few but if the game is worth buying i do buy it.
Sigh... this game, like all games, is open source assembly when viewed in the right debugger. Why do people think that up until now all games have been using the same game engine and therefore susceptible to 11 year old hacks and exploits...
Fact is this game is a nerd magnetic... therefore it will be cracked, hacked, exploited, pirated, and enjoyed. Get over it.
Also... a homemade game engine = bugs... big nasty performance stealing memory leaking... reinstall/blame Microsoft/vista/Nvidia now.... bugs.
Overall i hope they don't spend one second trying to google some useless antipiracy product to spend money and time on integrating. After all the best anti-piracy method is requiring a cdkey to play on line which is what we got now (got my key :P).. that will stop 99% of piracy. Their discussion over.
Won't stop, will just limit.
Unless they have a call-back feature that authenticates against a MasterServer and not local hash coding for the cd-key, it will only limit it.
It's like Demigod, at launch they ended up having something like... 180,000 unique calls back to the server checking for updates, despite only finding out about 18,000 LEGIT sales.
Partly because (Gamestop? I think) launched it a week early meaning the piraters got it, cracked it and sent it up to torrents before it was on the streets.
Legit clients are ever-increasing... I just hope if there is a Master Server authentication for clients, that it is capable of handling large hits on day one :)
I think that pretty much sums it up, piracy really is only a concern for SP games.
If they spend any time/money on anti piracy other than authenticate checks when logging onto servers, then it's wasted time and money better spent elsewhere.
EA spent $2mill on a version of secuROM for one of their games, it took pirates under 5 days to break it (which is pretty much the longest time it's taken for one of their recent games to be cracked.) They can not afford $2mill and anything less will be broken probably before release.
Agreed. With multiplayer games it takes a lot more effort to pirate because you need to find a bunch of other players to pirate it with in order to play the game at all. I think steamworks plu sthe C-D key will solve this problem pretty effectively.
I like you.
Piracy's never going to go away, but I like to think that UWE lack the 'corporate ######' image that fills in the moral gaps in pirating games from larger companies, like EA. I'd feel a lot worse pirating NS2 than I would, say, The Sims, purely because UWE are a fledgling company and need all the help they can get. Hopefully, I'm not the only one with morals on the internet -_-
UWE has even less to be worried about.
That would just disturb other players on the server, and it's not a very good demo either. It is never a good idea to deny or award things to specific people in that sort of way since it unbalances the game.
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Hmm maybe have it where on certain days or certain hours of the day they get full weapons or something.
If we make it free on some level then a lot of people will be playing and even more will be buying it.
Maybe limit them to certain maps or not allow them to play custom maps...
If we make it free on some level then a lot of people will be playing and even more will be buying it.
Maybe limit them to certain maps or not allow them to play custom maps...<!--QuoteEnd--></div><!--QuoteEEnd-->
So.. Basically make a demo..? :P
Piracy's never going to go away, but I like to think that UWE lack the 'corporate ######' image that fills in the moral gaps in pirating games from larger companies, like EA. I'd feel a lot worse pirating NS2 than I would, say, The Sims, purely because UWE are a fledgling company and need all the help they can get. Hopefully, I'm not the only one with morals on the internet -_-<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah you would think that but <a href="http://kotaku.com/5085915/90-of-world-of-goo-installs-are-pirated" target="_blank">http://kotaku.com/5085915/90-of-world-of-g...lls-are-pirated</a>
Do you think before you post?
Yes and no... not just a demo but a entry level free client to get people playing with people that bought the game, on their servers.
Usually but this time i'm posting like how i code... many repetition's and rebuilds until it works :P
Lmao, it's like some bad high school public service announcement.
Even if anti piracy stuff is added (DRM), it won't change ANYTHING about the fact that there will be pirate copies (well, it will annoy the user that legaly got NS2).
So, pirates are a fact one has to live with, but i think the simple fact that you can't play on 99% of the servers without the real copy, will keep piracy low
As far as the piracy goes, nothing they can do can stop it. There's already generic cracks for Steam available, so if they are relying on Steam's DRM it's already broken. But as has been said so many times in this thread, there are not many cracked servers running, and they are mostly contained to certain countries.