Valve Hammer (expert Run Dialogue) Setup Question

cagecage Join Date: 2002-11-02 Member: 4676Members
<div class="IPBDescription">What are the proper settings for NS?</div> Hi all, valve hammer newbie here

Problem:
After I click run in worldcraft, it loads up and lets me in the game for about 5 seconds.
I can run around in the room I made during that time but then Windows xp pops up a
"half life launcher has caused an error" message and I have to close it.

Can someone tell me what my settings to "run my maps" should be?

Does this look right?

<img src='http://www3.telus.net/mnorman/settings1.jpg' border='0' alt='user posted image'>

I copied the counterstrike setup and changed the game to ns to get my advance options... does this look right?

<img src='http://www3.telus.net/mnorman/settings2.jpg' border='0' alt='user posted image'>

Comments

  • DirectorDirector Join Date: 2002-11-25 Member: 9962Members
    i highly recommend you NOT compile your maps using hammer. use Nemisis' Batch compiler to compile your maps, then manually copy the files into the NS map directory, start a LAN game with your map and test it. if you still get that problem, let us know.

    Get Batch Compiler here: <a href='http://countermap.counter-strike.net/Nemesis/batchdown.html' target='_blank'>http://countermap.counter-strike.net/Nemes.../batchdown.html</a>
  • kretzkretz Join Date: 2002-11-02 Member: 5179Members
    <a href='http://tf.valve-erc.com/dls.php?id=5' target='_blank'>http://tf.valve-erc.com/dls.php?id=5</a>

    Zoners owns
  • UnknownUnknown Join Date: 1970-01-01 Member:
    thats why he uses them kretz.. u muppet <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    HLCC - Halflife Compilation Controller is the best one imo, needs a few hacks for the latest zoners features (easy to do, just involves entering parameters instead of values into some boxes)

    <a href='http://www.jobsmaps.com/other/files/hlcc14.zip' target='_blank'>http://www.jobsmaps.com/other/files/hlcc14.zip</a>
  • AngelAngel Join Date: 2002-07-09 Member: 902Members
    y does everyone knock the vhe compiler? it only slows ur comp down but gets the job done asap! imo.
  • DirectorDirector Join Date: 2002-11-25 Member: 9962Members
    <!--QuoteBegin--Angel+Nov 30 2002, 11:28 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Angel @ Nov 30 2002, 11:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->y does everyone knock the vhe compiler? it only slows ur comp down but gets the job done asap! imo.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    nah, ive tested them both and timed it. i was already playtesting my map using batch when vhec would have been at 80% vis.
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    edited November 2002
    For some reason, I'd rather spend a couple extra minutes compiling than close VHE, compile my map, run HL, test my map, then close HL, close my compiler frontend, and open VHE back up to make more edits. The automation means a lot to me, I guess. Then again, I'm the sort of person who has trouble using even the <i>simplest</i> command-line tools. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • SerratedSkullSerratedSkull Join Date: 2002-12-18 Member: 11064Members
    edited December 2002
    Looks right to me....
    though im having some troubles to, Cage can you tell me what the bottom line says in [Run Map] Advanced
    window where is says $game_exe...., the whole thing plz or anyone for that matter <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
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